146 lines
5.6 KiB
C#
146 lines
5.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using FluidSim.Components;
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using FluidSim.Interfaces;
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namespace FluidSim.Core
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{
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public class Solver
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{
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private readonly List<IComponent> _components = new();
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private readonly List<OrificeLink> _orificeLinks = new();
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private readonly List<OpenEndLink> _openEndLinks = new();
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private double _dt;
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/// <summary>CFL target for sub‑stepping (0.3‑0.8). Lower values are safer for shocks.</summary>
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public double CflTarget { get; set; } = 0.8;
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// ---------- Timing accumulators (reset every LogInterval steps) ----------
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private long _stepCount;
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private double _timeTotal, _timeCFL, _timeOrifice, _timeOpenEnd,
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_timePipe, _timeClearGhosts, _timeUpdateState;
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private const int LogInterval = 5000;
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private const bool EnableLogging = false; // temporarily ON for debugging
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public void SetTimeStep(double dt) => _dt = dt;
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public void AddComponent(IComponent component) => _components.Add(component);
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public void AddOrificeLink(OrificeLink link) => _orificeLinks.Add(link);
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public void AddOpenEndLink(OpenEndLink link) => _openEndLinks.Add(link);
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public void Step()
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{
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var pipes = _components.OfType<Pipe1D>().ToList();
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if (pipes.Count == 0) return;
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var sw = Stopwatch.StartNew();
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// CFL count – track which pipe demands the most sub‑steps
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int nSub = 1;
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Pipe1D worstPipe = pipes[0];
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foreach (var p in pipes)
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{
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int n = p.GetRequiredSubSteps(_dt, CflTarget);
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if (n > nSub)
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{
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nSub = n;
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worstPipe = p;
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}
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}
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double dtSub = _dt / nSub;
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// ----- Diagnostic: warn if nSub is high -----
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if (nSub > 50)
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{
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double maxW = 0;
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for (int i = 0; i < worstPipe.CellCount; i++)
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{
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double rho = worstPipe.GetCellDensity(i);
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double u = Math.Abs(worstPipe.GetCellVelocity(i));
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double p = worstPipe.GetCellPressure(i);
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double c = Math.Sqrt(1.4 * p / Math.Max(rho, 1e-12));
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if (u + c > maxW) maxW = u + c;
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}
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Console.WriteLine($"nSub = {nSub} (worst pipe: {worstPipe.Name}, maxW = {maxW:F0} m/s)");
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}
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_timeCFL += sw.Elapsed.TotalSeconds;
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// ----- Safety cap – prevent the solver from hanging -----
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const int maxSubSteps = 10000;
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const int hardLimit = 500; // temporary low cap for debugging
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if (nSub > hardLimit)
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{
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Console.WriteLine($"nSub ({nSub}) exceeds hard limit {hardLimit}. Simulation step skipped.");
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return;
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}
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for (int sub = 0; sub < nSub; sub++)
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{
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double t0;
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t0 = sw.Elapsed.TotalSeconds;
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foreach (var link in _orificeLinks)
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link.Resolve(dtSub);
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_timeOrifice += sw.Elapsed.TotalSeconds - t0;
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t0 = sw.Elapsed.TotalSeconds;
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foreach (var link in _openEndLinks)
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link.Resolve(dtSub);
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_timeOpenEnd += sw.Elapsed.TotalSeconds - t0;
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t0 = sw.Elapsed.TotalSeconds;
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foreach (var p in pipes)
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p.SimulateSingleStep(dtSub);
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_timePipe += sw.Elapsed.TotalSeconds - t0;
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}
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double tCG = sw.Elapsed.TotalSeconds;
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foreach (var p in pipes)
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p.ClearGhostFlags();
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_timeClearGhosts += sw.Elapsed.TotalSeconds - tCG;
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double tUS = sw.Elapsed.TotalSeconds;
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foreach (var comp in _components)
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comp.UpdateState(_dt);
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_timeUpdateState += sw.Elapsed.TotalSeconds - tUS;
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_timeTotal += sw.Elapsed.TotalSeconds;
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_stepCount++;
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if (_stepCount % LogInterval == 0 && EnableLogging)
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{
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if (_timeTotal > 0)
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{
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double stepsPerSec = LogInterval / _timeTotal;
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double avgUs = (_timeTotal / LogInterval) * 1e6;
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Console.WriteLine($"--- Solver timing ({LogInterval} steps) ---");
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Console.WriteLine($" Steps per second: {stepsPerSec:F1}");
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Console.WriteLine($" Avg step time: {avgUs:F1} µs (last nSub = {nSub})");
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Console.WriteLine($" CFL calc: {_timeCFL / _timeTotal * 100:F1} %");
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Console.WriteLine($" Sub‑step loop:");
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Console.WriteLine($" Orifice: {_timeOrifice / _timeTotal * 100:F1} %");
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Console.WriteLine($" OpenEnd: {_timeOpenEnd / _timeTotal * 100:F1} %");
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Console.WriteLine($" Pipe steps: {_timePipe / _timeTotal * 100:F1} %");
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Console.WriteLine($" Clear ghosts: {_timeClearGhosts / _timeTotal * 100:F1} %");
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Console.WriteLine($" Update state: {_timeUpdateState / _timeTotal * 100:F1} %");
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Console.WriteLine();
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}
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_timeTotal = 0;
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_timeCFL = 0;
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_timeOrifice = 0;
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_timeOpenEnd = 0;
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_timePipe = 0;
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_timeClearGhosts = 0;
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_timeUpdateState = 0;
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}
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}
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}
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} |