19 lines
479 B
C++
19 lines
479 B
C++
#pragma once
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namespace fluidsim::port {
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struct AudioFrame { float left{}, right{}; };
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struct Vec3 { float x{}, y{}, z{}; };
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// Simple flow-derivative source used by the Helmholtz and pulse scenarios.
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class SoundProcessor {
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public:
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float gain{0.005f};
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explicit SoundProcessor(int sample_rate = 44100, float listener_distance = 1.0f);
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float process(float mass_flow_out);
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private:
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float dt_{}, scale_factor_{}, previous_flow_{};
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};
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} // namespace fluidsim::port
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