Files
FluidSimCpp/include/FluidSim/AudioProcessing.hpp
2026-10-23 18:29:51 +02:00

19 lines
479 B
C++

#pragma once
namespace fluidsim::port {
struct AudioFrame { float left{}, right{}; };
struct Vec3 { float x{}, y{}, z{}; };
// Simple flow-derivative source used by the Helmholtz and pulse scenarios.
class SoundProcessor {
public:
float gain{0.005f};
explicit SoundProcessor(int sample_rate = 44100, float listener_distance = 1.0f);
float process(float mass_flow_out);
private:
float dt_{}, scale_factor_{}, previous_flow_{};
};
} // namespace fluidsim::port