Files
FluidSimCpp/docs/ENGINE_CONFIG.md
max bf8621ad39 Load engines from TOML and improve scenario audio and carb tuning
Migrate 32 engine definitions into validated startup-loaded TOML files and separate configuration and snapshots from scenario assembly. Add camera-based stereo propagation from shared pipe geometry, preserve exhaust character, tune carburetor mixtures and idle, use ignition cuts for carb engines, and support returning to the scenario menu.

Validation: full Windows build and all 14 CTest checks passed.
2026-10-24 03:24:35 +02:00

5.8 KiB

Engine definitions

Each engines/*.toml file defines one engine and its default vehicle/load calibration. Files are loaded once when the program starts. Add a file, give it a unique id, then restart to see it in the browser. Editing a definition does not require recompiling the engine simulator.

Start by copying a similar engine, such as single-450.toml, five.toml, v8-h.toml or yz-racing.toml. Existing definitions contain their effective calibration values, including the previous carb and idle tunes.

schema_version = 1
id = "my-single"
name = "My four-stroke single"
category = "Singles / four-stroke"
description = "My calibration"
order = 100
cycle = "four_stroke"

id, name, category, cycle and schema_version are required. IDs use lowercase letters, digits, - and _. order controls menu order; ties sort by ID. Duplicate IDs, unknown keys, unsupported versions, incorrect types and invalid physical values stop loading with a diagnostic identifying the file and field. TOML syntax errors also report their location.

File discovery and distribution

The first available directory is used:

  1. FLUIDSIM_ENGINE_DIR, when set. A missing override directory is an error.
  2. engines/ under the working directory.
  3. engines/ beside the executable on Windows and Linux.
  4. The source checkout's engines/ directory as a development fallback.

Definitions are cached for the process lifetime. The selected directory is loaded as one catalog; it is not merged with the bundled files. In a repository working directory, source definitions take priority over build copies.

CMake synchronizes the definitions into the build output when building an executable. Distribute that engines/ directory with the executable. The TOML parser is vendored, so loading definitions needs no network connection.

$env:FLUIDSIM_ENGINE_DIR = "C:\MyEngines"
.\fluidsim_desktop.exe --example my-single

Units and sections

File keys state dimensional units. _mm is millimetres, _litres is litres, _cc is cubic centimetres, _deg is crank degrees, _s is seconds, _nm is newton metres and _kg_m2 is rotational inertia. The loader converts lengths and volumes to SI units. Openings and mixture/taper multipliers are normalized fractions, not percentages: 0.03 means 3%.

Four-stroke definitions use these sections:

Section Contents
[engine] Cylinder count, layout, bank angle, phases, intake volumes, throttle, startup, load, and exhaust topology
[cylinder] Bore/stroke/rod, compression, valve geometry and timing, combustion and heat transfer
[crankshaft] Inertia and mechanical friction
[ecu] Idle, actuator response, ignition curve, limiter and overrun thresholds
[vehicle] Vehicle mass, gears, clutch, wheel geometry and road resistance
[fuel] system = "injection" or "carburetor", jet diameters and taper/film calibration
[junctions] Fitting volume and H crossover selection
[silencers] Connecting pipes, resonator and muffler profiles, when used
[[pipes]] Ordered pipe groups for the selected exhaust topology

engine.phase_degrees contains one phase per cylinder in cylinder index order, within [0,720). It records the actual crank offsets rather than a firing-order label. ecu.ignition_map is an array of [RPM, degrees BTDC] pairs with strictly increasing RPM. Negative advance means ignition after TDC.

For a carbureted four-stroke, use ecu.idle_control = "fixed" and set ecu.idle_base_opening. Its limiter and overrun control cut ignition while the carburetor continues supplying fuel. Jet diameters in [fuel] are effective diameters after the previous displacement and jet multipliers have been applied.

Two-stroke definitions use [two_stroke], [ecu] and [vehicle]. two_stroke.idle_slide_opening sets the mechanical stop; idle_spark_gain and idle_minimum_advance_deg set its idle spark trim. Two-stroke jet multipliers retain their existing meaning. chamber_sections_mm contains six [length, inlet diameter, outlet diameter] sections: header, two diffusers, belly, baffle cone and stinger.

Required cylinder geometry must be explicit. Optional calibration fields use the typed config defaults; a misspelled field is always an error. Existing files include explicit values so their behavior does not depend on future defaults.

Pipe groups and exhaust topologies

These definitions configure the existing topology builders. They do not yet describe arbitrary graphs of cylinders and junctions. A group's id must be unique; count repeats its dimensions across adjacent pipes.

[[pipes]]
id = "primaries"
count = 8
diameter_mm = 38.0
length_mm = 750.0
cells = 15

The order is significant because the topology builder connects the expanded groups to fixed cylinder and junction ports:

engine.topology Pipe order after expansion
collector Intake, N runners, N primaries, one tailpipe
staged Intake, N runners, N primaries, outlet pipe(s), secondary pipe(s)
american_v8 Intake, 8 runners, 8 primaries, 4 secondaries, 2 bank collectors, 2 tailpipes, H crossover

The staged inline triple has one secondary; other staged layouts have two. Staged V engines have two independent outlets. The American topology requires eight cylinders in a V layout; setting junctions.h_pipe = false closes both ends of the unused crossover and leaves the banks independent.

A collector outlet can instead use profile = "silenced". Its dimensions and mesh then come from [silencers], [silencers.resonator] and [silencers.muffler]; omit the group's uniform pipe dimensions. The loader checks expanded pipe counts and mesh limits before construction. Pipe positions continue to use the shared scene routes for rendering and sound sources.