Migrate 32 engine definitions into validated startup-loaded TOML files and separate configuration and snapshots from scenario assembly. Add camera-based stereo propagation from shared pipe geometry, preserve exhaust character, tune carburetor mixtures and idle, use ignition cuts for carb engines, and support returning to the scenario menu. Validation: full Windows build and all 14 CTest checks passed.
94 lines
3.4 KiB
C++
94 lines
3.4 KiB
C++
#pragma once
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#include "FluidSim/Silencer.hpp"
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#include "FluidSim/EngineConfig.hpp"
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#include "FluidSim/ScenarioSnapshot.hpp"
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#include "FluidSim/Carburetor.hpp"
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#include <string>
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#include "FluidSim/Junction.hpp"
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#include "FluidSim/AudioProcessing.hpp"
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#include "FluidSim/Engine.hpp"
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#include "FluidSim/Ecu.hpp"
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#include "FluidSim/Fluid.hpp"
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#include "FluidSim/OutdoorAudio.hpp"
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#include "FluidSim/Solver.hpp"
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#include "FluidSim/Vehicle.hpp"
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#include "FluidSim/MotorcycleTest.hpp"
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#include <memory>
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#include <array>
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#include <cstdint>
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#include <mutex>
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#include <vector>
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namespace fluidsim::port {
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struct ScenarioExample;
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// Calibrated four-stroke assembly with independent runners and shared plenums.
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class FourStrokeScenario : public MotorcycleTest {
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public:
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explicit FourStrokeScenario(int sample_rate = 44100, FourStrokePreset preset = FourStrokePreset::Twin);
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FourStrokeScenario(int sample_rate, const ScenarioExample& definition);
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FourStrokeScenario(int sample_rate, EngineConfig engine, ExhaustConfig exhaust = {}, JunctionConfig junctions = {});
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const ExhaustConfig exhaust_config;
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const JunctionConfig junction_config;
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const EngineConfig engine_config;
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int cylinder_count() const { return engine_config.cylinders; }
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std::array<FourStrokeCylinder*, 12> cylinders() { return {&cylinder1, &cylinder2, &cylinder3, &cylinder4,
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&cylinder5, &cylinder6, &cylinder7, &cylinder8,&cylinder9,&cylinder10,&cylinder11,&cylinder12}; }
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AudioFrame process();
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void set_controls(float throttle_value, float load_value, float clutch_value);
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void set_audio_scene(OutdoorScene scene);
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void set_listener(AudioListener listener);
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void set_pipe_solver(PipeSolver solver);
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void set_monitor_filter(bool enabled);
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void set_starter(bool engaged);
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AudioFrame dry_audio() const;
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AudioFrame unfiltered_audio() const;
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void shift_up();
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void shift_down();
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void set_neutral();
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void set_first_gear();
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ScenarioSnapshot snapshot() const;
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float throttle{};
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Ecu ecu{};
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Crankshaft crankshaft{};
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FourStrokeCylinder cylinder1{}, cylinder2{}, cylinder3{}, cylinder4{};
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FourStrokeCylinder cylinder5{}, cylinder6{}, cylinder7{}, cylinder8{};
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FourStrokeCylinder cylinder9{}, cylinder10{}, cylinder11{}, cylinder12{};
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Volume0D intake_plenum;
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Junction exhaust_collector;
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std::vector<Pipe1D> pipes;
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float intake_flow{}, exhaust_flow{};
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std::uint64_t sample_count{};
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private:
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float throttle_area_{}, runner_area_{}, header_area_{}, tail_area_{};
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std::array<float, 12> intake_valve_areas_{}, exhaust_valve_areas_{};
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float dt_{};
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BoundarySystem boundaries_;
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Solver solver_;
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OutdoorAudio audio_;
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mutable std::mutex mutex_;
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std::vector<std::unique_ptr<Junction>> exhaust_junctions_;
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std::unique_ptr<Carburetor> carb_;
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Port* throttle_port_{};
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static float area_for_diameter(float diameter);
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static std::vector<Pipe1D> create_pipes(const EngineConfig& engine, const ExhaustConfig& exhaust);
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};
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using FourStrokeTwinScenario = FourStrokeScenario;
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class AmericanV8Scenario : public FourStrokeScenario {
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public:
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explicit AmericanV8Scenario(int sample_rate = 44100)
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: FourStrokeScenario(sample_rate, FourStrokePreset::AmericanV8) {}
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};
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class SaabB205Scenario : public FourStrokeScenario {
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public:
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explicit SaabB205Scenario(int sample_rate = 44100) : FourStrokeScenario(sample_rate, FourStrokePreset::SaabB205) {}
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};
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} // namespace fluidsim::port
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