Files
FluidSimCpp/include/FluidSim/Scenario.hpp
max bf8621ad39 Load engines from TOML and improve scenario audio and carb tuning
Migrate 32 engine definitions into validated startup-loaded TOML files and separate configuration and snapshots from scenario assembly. Add camera-based stereo propagation from shared pipe geometry, preserve exhaust character, tune carburetor mixtures and idle, use ignition cuts for carb engines, and support returning to the scenario menu.

Validation: full Windows build and all 14 CTest checks passed.
2026-10-24 03:24:35 +02:00

94 lines
3.4 KiB
C++

#pragma once
#include "FluidSim/Silencer.hpp"
#include "FluidSim/EngineConfig.hpp"
#include "FluidSim/ScenarioSnapshot.hpp"
#include "FluidSim/Carburetor.hpp"
#include <string>
#include "FluidSim/Junction.hpp"
#include "FluidSim/AudioProcessing.hpp"
#include "FluidSim/Engine.hpp"
#include "FluidSim/Ecu.hpp"
#include "FluidSim/Fluid.hpp"
#include "FluidSim/OutdoorAudio.hpp"
#include "FluidSim/Solver.hpp"
#include "FluidSim/Vehicle.hpp"
#include "FluidSim/MotorcycleTest.hpp"
#include <memory>
#include <array>
#include <cstdint>
#include <mutex>
#include <vector>
namespace fluidsim::port {
struct ScenarioExample;
// Calibrated four-stroke assembly with independent runners and shared plenums.
class FourStrokeScenario : public MotorcycleTest {
public:
explicit FourStrokeScenario(int sample_rate = 44100, FourStrokePreset preset = FourStrokePreset::Twin);
FourStrokeScenario(int sample_rate, const ScenarioExample& definition);
FourStrokeScenario(int sample_rate, EngineConfig engine, ExhaustConfig exhaust = {}, JunctionConfig junctions = {});
const ExhaustConfig exhaust_config;
const JunctionConfig junction_config;
const EngineConfig engine_config;
int cylinder_count() const { return engine_config.cylinders; }
std::array<FourStrokeCylinder*, 12> cylinders() { return {&cylinder1, &cylinder2, &cylinder3, &cylinder4,
&cylinder5, &cylinder6, &cylinder7, &cylinder8,&cylinder9,&cylinder10,&cylinder11,&cylinder12}; }
AudioFrame process();
void set_controls(float throttle_value, float load_value, float clutch_value);
void set_audio_scene(OutdoorScene scene);
void set_listener(AudioListener listener);
void set_pipe_solver(PipeSolver solver);
void set_monitor_filter(bool enabled);
void set_starter(bool engaged);
AudioFrame dry_audio() const;
AudioFrame unfiltered_audio() const;
void shift_up();
void shift_down();
void set_neutral();
void set_first_gear();
ScenarioSnapshot snapshot() const;
float throttle{};
Ecu ecu{};
Crankshaft crankshaft{};
FourStrokeCylinder cylinder1{}, cylinder2{}, cylinder3{}, cylinder4{};
FourStrokeCylinder cylinder5{}, cylinder6{}, cylinder7{}, cylinder8{};
FourStrokeCylinder cylinder9{}, cylinder10{}, cylinder11{}, cylinder12{};
Volume0D intake_plenum;
Junction exhaust_collector;
std::vector<Pipe1D> pipes;
float intake_flow{}, exhaust_flow{};
std::uint64_t sample_count{};
private:
float throttle_area_{}, runner_area_{}, header_area_{}, tail_area_{};
std::array<float, 12> intake_valve_areas_{}, exhaust_valve_areas_{};
float dt_{};
BoundarySystem boundaries_;
Solver solver_;
OutdoorAudio audio_;
mutable std::mutex mutex_;
std::vector<std::unique_ptr<Junction>> exhaust_junctions_;
std::unique_ptr<Carburetor> carb_;
Port* throttle_port_{};
static float area_for_diameter(float diameter);
static std::vector<Pipe1D> create_pipes(const EngineConfig& engine, const ExhaustConfig& exhaust);
};
using FourStrokeTwinScenario = FourStrokeScenario;
class AmericanV8Scenario : public FourStrokeScenario {
public:
explicit AmericanV8Scenario(int sample_rate = 44100)
: FourStrokeScenario(sample_rate, FourStrokePreset::AmericanV8) {}
};
class SaabB205Scenario : public FourStrokeScenario {
public:
explicit SaabB205Scenario(int sample_rate = 44100) : FourStrokeScenario(sample_rate, FourStrokePreset::SaabB205) {}
};
} // namespace fluidsim::port