rigidbody, forces and collision testing

This commit is contained in:
maxwes08
2026-09-03 16:50:36 +02:00
parent cf1f083cc5
commit 815bd2d260
28 changed files with 1381 additions and 75 deletions

View File

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using System;
using System.Numerics;
using Raylib_cs;
namespace PhysicsEngine
{
public class Circle : Body
{
public float Radius;
public Circle(Vector2 position, float radius, float mass)
{
Position = position;
Radius = radius;
Mass = mass;
if (mass > 0.0f)
{
MomentOfInertia = 0.5f * mass * radius * radius;
}
}
public override void Draw(float pixelsPerMeter = 100.0f)
{
DrawHelper.DrawCircleBody(Position, Radius, Rotation, BaseColor, pixelsPerMeter);
}
public override void ApplyAerodynamicDrag(float dt)
{
if (DragCoefficient <= 0.0f) return;
const float airDensity = 1.225f;
float area = Radius * 2.0f;
float speed = Velocity.Length();
if (speed > 0.0001f)
{
Vector2 dragDir = -Vector2.Normalize(Velocity);
float dragMagnitude = 0.5f * airDensity * speed * speed * DragCoefficient * area;
ApplyForce(dragDir * dragMagnitude);
}
}
}
}