camera implemented
This commit is contained in:
187
PhysicsEngine/Camera.cs
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187
PhysicsEngine/Camera.cs
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using Raylib_cs;
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using System;
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using System.Numerics;
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namespace PhysicsEngine
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{
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public class Camera
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{
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public const float PixelsPerMeter = 100.0f;
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private const float GridSpacing = 1.0f; // meters
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private const float ZoomLerpSpeed = 30.0f;
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private const float MoveLerpSpeed = 20.0f;
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private const float ZoomFactor = 0.1f;
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private const float MinZoom = 0.2f;
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private const float MaxZoom = 500000000000000000000000000000000000.0f;
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public Camera2D RaylibCamera { get; private set; }
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public Vector2 Position => RaylibCamera.Target / PixelsPerMeter;
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public float Zoom => RaylibCamera.Zoom;
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private float targetZoom;
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private Vector2 targetPosition;
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private Vector2 dragStartMouseScreen;
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private Vector2 dragStartTarget;
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private bool isDragging = false;
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public Camera()
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{
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RaylibCamera = new Camera2D
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{
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Target = Vector2.Zero,
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Offset = new Vector2(Raylib.GetScreenWidth() / 2.0f, Raylib.GetScreenHeight() / 2.0f),
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Rotation = 0.0f,
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Zoom = 1.0f
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};
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targetZoom = 1.0f;
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targetPosition = RaylibCamera.Target;
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}
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public void Update(float frameTime)
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{
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Camera2D cam = RaylibCamera;
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cam.Offset = new Vector2(Raylib.GetScreenWidth() / 2.0f, Raylib.GetScreenHeight() / 2.0f);
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// panning
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if (Raylib.IsMouseButtonPressed(MouseButton.Middle))
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{
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isDragging = true;
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dragStartMouseScreen = Raylib.GetMousePosition();
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dragStartTarget = targetPosition;
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}
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if (isDragging)
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{
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if (Raylib.IsMouseButtonDown(MouseButton.Middle))
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{
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Vector2 currentMouseScreen = Raylib.GetMousePosition();
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Vector2 screenDelta = currentMouseScreen - dragStartMouseScreen;
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targetPosition = dragStartTarget - (screenDelta / cam.Zoom);
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cam.Target = targetPosition;
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}
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else
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{
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isDragging = false;
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}
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}
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else
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{
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// arrow key panning
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float moveSpeed = 5.0f * PixelsPerMeter;
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if (Raylib.IsKeyDown(KeyboardKey.Right)) targetPosition.X += moveSpeed * frameTime;
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if (Raylib.IsKeyDown(KeyboardKey.Left)) targetPosition.X -= moveSpeed * frameTime;
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if (Raylib.IsKeyDown(KeyboardKey.Down)) targetPosition.Y += moveSpeed * frameTime;
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if (Raylib.IsKeyDown(KeyboardKey.Up)) targetPosition.Y -= moveSpeed * frameTime;
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}
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// recenter
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if (Raylib.IsKeyPressed(KeyboardKey.Space))
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{
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targetPosition = Vector2.Zero;
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targetZoom = 1.0f;
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isDragging = false;
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}
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// zooming
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float wheel = Raylib.GetMouseWheelMove();
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if (wheel != 0.0f)
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{
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targetZoom *= MathF.Pow(1 + ZoomFactor, wheel);
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targetZoom = Math.Clamp(targetZoom, MinZoom, MaxZoom);
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}
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// lerp zoom
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if (MathF.Abs(cam.Zoom - targetZoom) > 0.0001f)
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{
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Vector2 mouseWorldBefore = Raylib.GetScreenToWorld2D(Raylib.GetMousePosition(), cam);
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cam.Zoom += (targetZoom - cam.Zoom) * ZoomLerpSpeed * frameTime;
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cam.Zoom = Math.Clamp(cam.Zoom, MinZoom, MaxZoom);
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Vector2 mouseWorldAfter = Raylib.GetScreenToWorld2D(Raylib.GetMousePosition(), cam);
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targetPosition += (mouseWorldBefore - mouseWorldAfter);
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cam.Target = targetPosition;
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if (isDragging)
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{
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dragStartMouseScreen = Raylib.GetMousePosition();
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dragStartTarget = targetPosition;
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}
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}
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else if (!isDragging)
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{
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cam.Target.X += (targetPosition.X - cam.Target.X) * MoveLerpSpeed * frameTime;
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cam.Target.Y += (targetPosition.Y - cam.Target.Y) * MoveLerpSpeed * frameTime;
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targetPosition = cam.Target;
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}
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RaylibCamera = cam;
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}
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public void DrawGrid()
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{
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float screenW = Raylib.GetScreenWidth();
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float screenH = Raylib.GetScreenHeight();
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float cellPixels = GridSpacing * PixelsPerMeter * RaylibCamera.Zoom;
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float subCellPixels = cellPixels / 5.0f;
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Vector2 originScreen = Raylib.GetWorldToScreen2D(Vector2.Zero, RaylibCamera);
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Color gridColor = MuiDarkColor.SurfaceVariant.ToColor();
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Color subGridColor = new Color((byte)gridColor.R, (byte)gridColor.G, (byte)gridColor.B, (byte)75);
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Color mainGridColor = new Color((byte)gridColor.R, (byte)gridColor.G, (byte)gridColor.B, (byte)150);
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// subgrid lines
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float startSubX = originScreen.X % subCellPixels;
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if (startSubX > 0) startSubX -= subCellPixels;
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for (float x = startSubX; x <= screenW; x += subCellPixels)
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{
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float relativeToOriginX = x - originScreen.X;
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int indexX = (int)Math.Round(relativeToOriginX / subCellPixels);
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if (indexX % 5 == 0) continue;
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int ix = (int)Math.Round(x);
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Raylib.DrawLineEx(new Vector2(ix, 0), new Vector2(ix, screenH), 2.0f, subGridColor);
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}
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float startSubY = originScreen.Y % subCellPixels;
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if (startSubY > 0) startSubY -= subCellPixels;
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for (float y = startSubY; y <= screenH; y += subCellPixels)
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{
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float relativeToOriginY = y - originScreen.Y;
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int indexY = (int)Math.Round(relativeToOriginY / subCellPixels);
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if (indexY % 5 == 0) continue;
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int iy = (int)Math.Round(y);
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Raylib.DrawLineEx(new Vector2(0, iy), new Vector2(screenW, iy), 2.0f, subGridColor);
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}
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// main grid lines
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float startMainX = originScreen.X % cellPixels;
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if (startMainX > 0) startMainX -= cellPixels;
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for (float x = startMainX; x <= screenW; x += cellPixels)
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{
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int ix = (int)Math.Round(x);
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Raylib.DrawLineEx(new Vector2(ix, 0), new Vector2(ix, screenH), 3.0f, mainGridColor);
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}
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float startMainY = originScreen.Y % cellPixels;
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if (startMainY > 0) startMainY -= cellPixels;
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for (float y = startMainY; y <= screenH; y += cellPixels)
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{
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int iy = (int)Math.Round(y);
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Raylib.DrawLineEx(new Vector2(0, iy), new Vector2(screenW, iy), 3.0f, mainGridColor);
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}
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}
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public void DrawHUD()
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{
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float screenH = Raylib.GetScreenHeight();
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string hudText = $"X: {Position.X:F1}m Y: {Position.Y:F1}m Zoom: {Zoom:F2}x";
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Raylib.DrawText(hudText, 20, (int)screenH - 40, 20, MuiDarkColor.TextPrimary.ToColor());
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}
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}
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}
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44
PhysicsEngine/MuiDarkColor.cs
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44
PhysicsEngine/MuiDarkColor.cs
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using Raylib_cs;
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namespace PhysicsEngine
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{
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public enum MuiDarkColor : uint
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{
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// Backgrounds & Surfaces
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BackgroundDefault = 0x121212FF, // #121212
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SurfacePaper = 0x121212FF,
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SurfaceVariant = 0x1E1E1EFF, // #1E1E1E
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// Text Colors
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TextPrimary = 0xFFFFFFFF, // #FFFFFF
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TextSecondary = 0xFFFFFFB3,
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TextDisabled = 0xFFFFFF80,
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// Actions & States
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ActionHover = 0xFFFFFF14,
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ActionSelected = 0xFFFFFF29,
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Divider = 0xFFFFFF1F,
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// Brand / Theme Accents
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PrimaryMain = 0x90CAF9FF, // #90CAF9
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SecondaryMain = 0xCE93D8FF, // #CE93D8
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ErrorMain = 0xEF5350FF, // #EF5350
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WarningMain = 0xFF9800FF, // #FF9800
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SuccessMain = 0x66BB6AFF // #66BB6A
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}
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public static class MuiDarkColorExtensions
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{
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public static Color ToColor(this MuiDarkColor colorEnum)
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{
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uint packedValue = (uint)colorEnum;
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byte r = (byte)(packedValue >> 24);
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byte g = (byte)((packedValue >> 16) & 0xFF);
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byte b = (byte)((packedValue >> 8) & 0xFF);
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byte a = (byte)(packedValue & 0xFF);
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return new Color(r, g, b, a);
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}
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}
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}
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@@ -6,28 +6,28 @@ namespace PhysicsEngine
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{
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static void Main(string[] args)
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{
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const int screenWidth = 1280;
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const int screenHeight = 720;
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Raylib.InitWindow(screenWidth, screenHeight, "Fysikmotor & Sandlåda");
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Raylib.SetTargetFPS(144);
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Raylib.SetConfigFlags(ConfigFlags.FullscreenMode | ConfigFlags.VSyncHint);
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Raylib.InitWindow(0, 0, "Physics Engine");
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const float physicsTimeStep = 1.0f / 60.0f;
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Camera camera = new Camera();
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const float physicsTimeStep = 1.0f / 60.0f;
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float accumulator = 0.0f;
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// Main loop
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while (!Raylib.WindowShouldClose())
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{
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float frameTime = Raylib.GetFrameTime();
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if (frameTime > 0.25f)
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{
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frameTime = 0.25f;
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}
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accumulator += frameTime;
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// Update Camera
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camera.Update(frameTime);
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// Update loop
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// Update Physics accumulator
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accumulator += frameTime;
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while (accumulator >= physicsTimeStep)
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{
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UpdatePhysics(physicsTimeStep);
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@@ -36,26 +36,33 @@ namespace PhysicsEngine
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// Render loop
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Raylib.BeginDrawing();
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Raylib.ClearBackground(Color.RayWhite);
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Raylib.ClearBackground(MuiDarkColor.BackgroundDefault.ToColor());
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// Draw
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// Draw background screen-space elements (Grid)
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camera.DrawGrid();
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// Draw world-space elements inside 2D mode
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Raylib.BeginMode2D(camera.RaylibCamera);
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Raylib.EndMode2D();
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// Draw UI / HUD elements
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RenderScene();
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camera.DrawHUD();
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Raylib.EndDrawing();
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}
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// Close
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Raylib.CloseWindow();
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}
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private static void UpdatePhysics(float dt)
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{
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// Physics simulation step
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}
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private static void RenderScene()
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{
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Raylib.DrawText("Physics Engine", 20, 20, 20, Color.DarkGray);
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Raylib.DrawText("Physics Engine", 20, 20, 20, MuiDarkColor.TextPrimary.ToColor());
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}
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}
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}
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@@ -13,7 +13,7 @@ using System.Reflection;
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[assembly: System.Reflection.AssemblyCompanyAttribute("PhysicsEngine")]
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[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
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[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
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[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+b88c9b3581c79bcf7dab83ce9a4a3ddfe9b5c791")]
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[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+5680beef02a5c7a4cdc1dc725326855b4af1faab")]
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[assembly: System.Reflection.AssemblyProductAttribute("PhysicsEngine")]
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[assembly: System.Reflection.AssemblyTitleAttribute("PhysicsEngine")]
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[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
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@@ -1 +1 @@
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6e7f12d0a748e6f800b5c90b709ee56dda6d5016d01ed56969641ea0c3b50864
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65813feab20f3482f44a4d97f31d1282ff5b6ec731137cac82a3e7db08a5bb63
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@@ -10,7 +10,7 @@ build_property.PlatformNeutralAssembly =
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build_property.EnforceExtendedAnalyzerRules =
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build_property._SupportedPlatformList = Linux,macOS,Windows
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build_property.RootNamespace = PhysicsEngine
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build_property.ProjectDir = C:\Users\maxwes08\source\repos\Physics-Engine\Physics-Engine\PhysicsEngine\
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build_property.ProjectDir = C:\Users\maxwes08\source\repos\Physics-Engine\PhysicsEngine\
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build_property.EnableComHosting =
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build_property.EnableGeneratedComInterfaceComImportInterop =
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build_property.EffectiveAnalysisLevelStyle = 10.0
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@@ -20,3 +20,25 @@ C:\Users\maxwes08\source\repos\Physics-Engine\Physics-Engine\PhysicsEngine\bin\D
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C:\Users\maxwes08\source\repos\Physics-Engine\Physics-Engine\PhysicsEngine\bin\Debug\net10.0\runtimes\win-x86\native\raylib.dll
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C:\Users\maxwes08\source\repos\Physics-Engine\Physics-Engine\PhysicsEngine\obj\Debug\net10.0\PhysicsEngine.csproj.AssemblyReference.cache
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C:\Users\maxwes08\source\repos\Physics-Engine\Physics-Engine\PhysicsEngine\obj\Debug\net10.0\PhysicsE.CA49F505.Up2Date
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C:\Users\maxwes08\source\repos\Physics-Engine\PhysicsEngine\bin\Debug\net10.0\PhysicsEngine.exe
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C:\Users\maxwes08\source\repos\Physics-Engine\PhysicsEngine\bin\Debug\net10.0\PhysicsEngine.deps.json
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C:\Users\maxwes08\source\repos\Physics-Engine\PhysicsEngine\bin\Debug\net10.0\PhysicsEngine.runtimeconfig.json
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C:\Users\maxwes08\source\repos\Physics-Engine\PhysicsEngine\bin\Debug\net10.0\PhysicsEngine.dll
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C:\Users\maxwes08\source\repos\Physics-Engine\PhysicsEngine\bin\Debug\net10.0\PhysicsEngine.pdb
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C:\Users\maxwes08\source\repos\Physics-Engine\PhysicsEngine\bin\Debug\net10.0\Raylib-cs.dll
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C:\Users\maxwes08\source\repos\Physics-Engine\PhysicsEngine\bin\Debug\net10.0\runtimes\linux-x64\native\libraylib.so
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C:\Users\maxwes08\source\repos\Physics-Engine\PhysicsEngine\bin\Debug\net10.0\runtimes\osx-arm64\native\libraylib.dylib
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C:\Users\maxwes08\source\repos\Physics-Engine\PhysicsEngine\bin\Debug\net10.0\runtimes\osx-x64\native\libraylib.dylib
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C:\Users\maxwes08\source\repos\Physics-Engine\PhysicsEngine\bin\Debug\net10.0\runtimes\win-x64\native\raylib.dll
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C:\Users\maxwes08\source\repos\Physics-Engine\PhysicsEngine\bin\Debug\net10.0\runtimes\win-x86\native\raylib.dll
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C:\Users\maxwes08\source\repos\Physics-Engine\PhysicsEngine\obj\Debug\net10.0\PhysicsEngine.csproj.AssemblyReference.cache
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C:\Users\maxwes08\source\repos\Physics-Engine\PhysicsEngine\obj\Debug\net10.0\PhysicsEngine.GeneratedMSBuildEditorConfig.editorconfig
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C:\Users\maxwes08\source\repos\Physics-Engine\PhysicsEngine\obj\Debug\net10.0\PhysicsEngine.AssemblyInfoInputs.cache
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C:\Users\maxwes08\source\repos\Physics-Engine\PhysicsEngine\obj\Debug\net10.0\PhysicsEngine.AssemblyInfo.cs
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C:\Users\maxwes08\source\repos\Physics-Engine\PhysicsEngine\obj\Debug\net10.0\PhysicsEngine.csproj.CoreCompileInputs.cache
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C:\Users\maxwes08\source\repos\Physics-Engine\PhysicsEngine\obj\Debug\net10.0\PhysicsE.CA49F505.Up2Date
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C:\Users\maxwes08\source\repos\Physics-Engine\PhysicsEngine\obj\Debug\net10.0\PhysicsEngine.dll
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C:\Users\maxwes08\source\repos\Physics-Engine\PhysicsEngine\obj\Debug\net10.0\refint\PhysicsEngine.dll
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C:\Users\maxwes08\source\repos\Physics-Engine\PhysicsEngine\obj\Debug\net10.0\PhysicsEngine.pdb
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C:\Users\maxwes08\source\repos\Physics-Engine\PhysicsEngine\obj\Debug\net10.0\PhysicsEngine.genruntimeconfig.cache
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C:\Users\maxwes08\source\repos\Physics-Engine\PhysicsEngine\obj\Debug\net10.0\ref\PhysicsEngine.dll
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{
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"format": 1,
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"restore": {
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"C:\\Users\\maxwes08\\source\\repos\\Physics-Engine\\Physics-Engine\\PhysicsEngine\\PhysicsEngine.csproj": {}
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"C:\\Users\\maxwes08\\source\\repos\\Physics-Engine\\PhysicsEngine\\PhysicsEngine.csproj": {}
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"projects": {
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"C:\\Users\\maxwes08\\source\\repos\\Physics-Engine\\PhysicsEngine\\PhysicsEngine.csproj": {
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"version": "1.0.0",
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"restore": {
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"projectUniqueName": "C:\\Users\\maxwes08\\source\\repos\\Physics-Engine\\Physics-Engine\\PhysicsEngine\\PhysicsEngine.csproj",
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"projectUniqueName": "C:\\Users\\maxwes08\\source\\repos\\Physics-Engine\\PhysicsEngine\\PhysicsEngine.csproj",
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"projectName": "PhysicsEngine",
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"projectPath": "C:\\Users\\maxwes08\\source\\repos\\Physics-Engine\\Physics-Engine\\PhysicsEngine\\PhysicsEngine.csproj",
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"projectPath": "C:\\Users\\maxwes08\\source\\repos\\Physics-Engine\\PhysicsEngine\\PhysicsEngine.csproj",
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"packagesPath": "C:\\Users\\maxwes08\\.nuget\\packages\\",
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"outputPath": "C:\\Users\\maxwes08\\source\\repos\\Physics-Engine\\Physics-Engine\\PhysicsEngine\\obj\\",
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"outputPath": "C:\\Users\\maxwes08\\source\\repos\\Physics-Engine\\PhysicsEngine\\obj\\",
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"projectStyle": "PackageReference",
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"configFilePaths": [
|
||||
"C:\\Users\\maxwes08\\AppData\\Roaming\\NuGet\\NuGet.Config",
|
||||
|
||||
@@ -74,11 +74,11 @@
|
||||
"project": {
|
||||
"version": "1.0.0",
|
||||
"restore": {
|
||||
"projectUniqueName": "C:\\Users\\maxwes08\\source\\repos\\Physics-Engine\\Physics-Engine\\PhysicsEngine\\PhysicsEngine.csproj",
|
||||
"projectUniqueName": "C:\\Users\\maxwes08\\source\\repos\\Physics-Engine\\PhysicsEngine\\PhysicsEngine.csproj",
|
||||
"projectName": "PhysicsEngine",
|
||||
"projectPath": "C:\\Users\\maxwes08\\source\\repos\\Physics-Engine\\Physics-Engine\\PhysicsEngine\\PhysicsEngine.csproj",
|
||||
"projectPath": "C:\\Users\\maxwes08\\source\\repos\\Physics-Engine\\PhysicsEngine\\PhysicsEngine.csproj",
|
||||
"packagesPath": "C:\\Users\\maxwes08\\.nuget\\packages\\",
|
||||
"outputPath": "C:\\Users\\maxwes08\\source\\repos\\Physics-Engine\\Physics-Engine\\PhysicsEngine\\obj\\",
|
||||
"outputPath": "C:\\Users\\maxwes08\\source\\repos\\Physics-Engine\\PhysicsEngine\\obj\\",
|
||||
"projectStyle": "PackageReference",
|
||||
"configFilePaths": [
|
||||
"C:\\Users\\maxwes08\\AppData\\Roaming\\NuGet\\NuGet.Config",
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
{
|
||||
"version": 2,
|
||||
"dgSpecHash": "+GLC3EnolcY=",
|
||||
"dgSpecHash": "OBnd1zSM6H8=",
|
||||
"success": true,
|
||||
"projectFilePath": "C:\\Users\\maxwes08\\source\\repos\\Physics-Engine\\Physics-Engine\\PhysicsEngine\\PhysicsEngine.csproj",
|
||||
"projectFilePath": "C:\\Users\\maxwes08\\source\\repos\\Physics-Engine\\PhysicsEngine\\PhysicsEngine.csproj",
|
||||
"expectedPackageFiles": [
|
||||
"C:\\Users\\maxwes08\\.nuget\\packages\\raylib-cs\\8.0.0\\raylib-cs.8.0.0.nupkg.sha512"
|
||||
],
|
||||
|
||||
Reference in New Issue
Block a user