rigidbody, forces and collision testing

This commit is contained in:
maxwes08
2026-09-03 16:50:36 +02:00
parent cf1f083cc5
commit 815bd2d260
28 changed files with 1381 additions and 75 deletions

View File

@@ -0,0 +1,63 @@
using System;
using System.Numerics;
using Raylib_cs;
namespace PhysicsEngine
{
public static class DrawHelper
{
public static Color GetDarkerColor(Color color, float factor = 0.5f)
{
return new Color(
(byte)(color.R * factor),
(byte)(color.G * factor),
(byte)(color.B * factor),
color.A
);
}
public static void DrawRotatedBox(Vector2 position, Vector2 size, float rotationRadians, Color fillColor, float pixelsPerMeter = 100.0f, float outlineThickness = 3.0f)
{
Vector2 sizePixels = size * pixelsPerMeter;
Vector2 positionPixels = position * pixelsPerMeter;
float rotationDegrees = rotationRadians * (180.0f / MathF.PI);
Color outlineColor = GetDarkerColor(fillColor);
// 1. Draw the outer outline rectangle (exact original size, outline colour)
Vector2 outerSizePixels = sizePixels;
Vector2 outerOrigin = outerSizePixels * 0.5f;
Rectangle outerRec = new Rectangle(positionPixels.X, positionPixels.Y, outerSizePixels.X, outerSizePixels.Y);
Raylib.DrawRectanglePro(outerRec, outerOrigin, rotationDegrees, outlineColor);
// 2. Draw the inner fill rectangle, reduced by outlineThickness on all sides
Vector2 innerSizePixels = new Vector2(
MathF.Max(0, sizePixels.X - outlineThickness),
MathF.Max(0, sizePixels.Y - outlineThickness)
);
Vector2 innerOrigin = innerSizePixels * 0.5f;
Rectangle innerRec = new Rectangle(positionPixels.X, positionPixels.Y, innerSizePixels.X, innerSizePixels.Y);
Raylib.DrawRectanglePro(innerRec, innerOrigin, rotationDegrees, fillColor);
}
public static void DrawCircleBody(Vector2 position, float radius, float rotationRadians, Color fillColor, float pixelsPerMeter = 100.0f, float outlineThickness = 3.0f)
{
Vector2 positionPixels = position * pixelsPerMeter;
float radiusPixels = radius * pixelsPerMeter;
Color outlineColor = GetDarkerColor(fillColor);
// 1. Draw outer circle (outline colour, exact radius)
Raylib.DrawCircleV(positionPixels, radiusPixels, outlineColor);
// 2. Draw inner circle (fill colour, radius reduced by outlineThickness)
float innerRadius = MathF.Max(0, radiusPixels - outlineThickness);
Raylib.DrawCircleV(positionPixels, innerRadius, fillColor);
// Draw rotation indicator line inside the fill (same as before, but from centre to inner edge)
float cos = MathF.Cos(rotationRadians);
float sin = MathF.Sin(rotationRadians);
Vector2 edge = positionPixels + new Vector2(cos, sin) * innerRadius;
Raylib.DrawLineEx(positionPixels, edge, 2.0f, outlineColor);
}
}
}

View File

@@ -0,0 +1,44 @@
using Raylib_cs;
namespace PhysicsEngine
{
public enum MuiDarkColor : uint
{
// Backgrounds & Surfaces
BackgroundDefault = 0x121212FF, // #121212
SurfacePaper = 0x121212FF,
SurfaceVariant = 0x1E1E1EFF, // #1E1E1E
// Text Colors
TextPrimary = 0xFFFFFFFF, // #FFFFFF
TextSecondary = 0xFFFFFFB3,
TextDisabled = 0xFFFFFF80,
// Actions & States
ActionHover = 0xFFFFFF14,
ActionSelected = 0xFFFFFF29,
Divider = 0xFFFFFF1F,
// Brand / Theme Accents
PrimaryMain = 0x90CAF9FF, // #90CAF9
SecondaryMain = 0xCE93D8FF, // #CE93D8
ErrorMain = 0xEF5350FF, // #EF5350
WarningMain = 0xFF9800FF, // #FF9800
SuccessMain = 0x66BB6AFF // #66BB6A
}
public static class MuiDarkColorExtensions
{
public static Color ToColor(this MuiDarkColor colorEnum)
{
uint packedValue = (uint)colorEnum;
byte r = (byte)(packedValue >> 24);
byte g = (byte)((packedValue >> 16) & 0xFF);
byte b = (byte)((packedValue >> 8) & 0xFF);
byte a = (byte)(packedValue & 0xFF);
return new Color(r, g, b, a);
}
}
}