stable collisions
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@@ -6,7 +6,7 @@ namespace PhysicsEngine
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{
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public static void Apply(Body body, float dt)
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{
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body.ApplyForce(Vector2.UnitY * 9.81f * body.Mass);
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body.ApplyForce(Vector2.UnitY * 9.81f/10 * body.Mass);
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}
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}
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}
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