collision refactor
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14
Blocks.cs
14
Blocks.cs
@@ -8,7 +8,8 @@
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OakPlanks,
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Grass,
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Bedrock,
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Sand
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Sand,
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TNT
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}
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public enum Orientation : byte
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@@ -88,6 +89,17 @@
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Voxel.Textures.GrassSide, // North
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Voxel.Textures.GrassSide // South
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)},
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{ Voxel.Blocks.TNT, new BlockDefinition(
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Voxel.Blocks.TNT,
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Voxel.Textures.TntSide, // West
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Voxel.Textures.TntSide, // East
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Voxel.Textures.TntTop, // Top
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Voxel.Textures.TntBottom, // Bottom
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Voxel.Textures.TntSide, // North
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Voxel.Textures.TntSide // South
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)},
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};
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}
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}
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