cleaned up
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@@ -85,8 +85,6 @@ namespace Voxel
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ApplyWalkSpeed(sidewards, forwards);
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base.Tick();
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Console.WriteLine(Velocity.X.ToString() + ", " + Velocity.Y.ToString() + ", " + Velocity.Z.ToString());
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}
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public void Update(float deltaTime, float alpha)
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@@ -122,7 +120,7 @@ namespace Voxel
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inputDir.X * sin + inputDir.Z * cos
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);
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float M_t = 1.2f;
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float M_t = 1.4f;
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float groundMultiplier = 0.6f;
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if (!OnGround)
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