better world gen
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@@ -32,7 +32,7 @@ namespace Voxel
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GL.BindVertexArray(_vao);
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GL.BindBuffer(BufferTarget.ShaderStorageBuffer, _ssbo);
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GL.BufferData(BufferTarget.ShaderStorageBuffer, 1024 * 1024 * 2, IntPtr.Zero, BufferUsageHint.DynamicDraw);
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GL.BufferData(BufferTarget.ShaderStorageBuffer, 1024 * 1024 * 128, IntPtr.Zero, BufferUsageHint.DynamicDraw);
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GL.BindBufferBase(BufferRangeTarget.ShaderStorageBuffer, 0, _ssbo);
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}
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