fixed rendering
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@@ -1,17 +1,17 @@
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#version 430 core
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struct FaceData {
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uint x;
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uint y;
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uint z;
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uint facing; // 0=+X,1=-X,2=+Y,3=-Y,4=+Z,5=-Z
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uint texture;
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uint lightLevel;
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};
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struct FaceData {
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uint x;
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uint y;
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uint z;
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uint facing; // 0=+X,1=-X,2=+Y,3=-Y,4=+Z,5=-Z
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uint texture;
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uint lightLevel;
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};
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layout(std430, binding = 0) buffer FaceBuffer {
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uint faces[];
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};
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layout(std430, binding = 0) buffer FaceBuffer {
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uint faces[];
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};
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uniform mat4 view;
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uniform mat4 projection;
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