fix render offset

This commit is contained in:
2025-09-21 22:55:22 +02:00
parent e1bb0b3683
commit 81ef6d8a29
3 changed files with 49 additions and 54 deletions

View File

@@ -25,52 +25,52 @@ const float lightMult[6] = float[6](0.6, 0.6, 1.0, 0.5, 0.8, 0.8);
const vec3 offsets[6][6] = vec3[6][6](
vec3[6]( // +X
vec3(0.5, -0.5, -0.5),
vec3(0.5, 0.5, 0.5),
vec3(0.5, -0.5, 0.5),
vec3(0.5, 0.5, 0.5),
vec3(0.5, -0.5, -0.5),
vec3(0.5, 0.5, -0.5)
vec3(1, 0, 0),
vec3(1, 1, 1),
vec3(1, 0, 1),
vec3(1, 1, 1),
vec3(1, 0, 0),
vec3(1, 1, 0)
),
vec3[6]( // -X
vec3(-0.5, -0.5, 0.5),
vec3(-0.5, 0.5, -0.5),
vec3(-0.5, -0.5, -0.5),
vec3(-0.5, 0.5, -0.5),
vec3(-0.5, -0.5, 0.5),
vec3(-0.5, 0.5, 0.5)
vec3(0, 0, 1),
vec3(0, 1, 0),
vec3(0, 0, 0),
vec3(0, 1, 0),
vec3(0, 0, 1),
vec3(0, 1, 1)
),
vec3[6]( // +Y
vec3(-0.5, 0.5, -0.5),
vec3( 0.5, 0.5, 0.5),
vec3( 0.5, 0.5, -0.5),
vec3( 0.5, 0.5, 0.5),
vec3(-0.5, 0.5, -0.5),
vec3(-0.5, 0.5, 0.5)
vec3(0, 1, 0),
vec3(1, 1, 1),
vec3(1, 1, 0),
vec3(1, 1, 1),
vec3(0, 1, 0),
vec3(0, 1, 1)
),
vec3[6](
vec3(-0.5, -0.5, 0.5),
vec3( 0.5, -0.5, -0.5),
vec3( 0.5, -0.5, 0.5),
vec3( 0.5, -0.5, -0.5),
vec3(-0.5, -0.5, 0.5),
vec3(-0.5, -0.5, -0.5)
vec3[6]( // -Y
vec3(0, 0, 1),
vec3(1, 0, 0),
vec3(1, 0, 1),
vec3(1, 0, 0),
vec3(0, 0, 1),
vec3(0, 0, 0)
),
vec3[6]( // +Z
vec3( 0.5, -0.5, 0.5),
vec3(-0.5, 0.5, 0.5),
vec3(-0.5, -0.5, 0.5),
vec3(-0.5, 0.5, 0.5),
vec3( 0.5, -0.5, 0.5),
vec3( 0.5, 0.5, 0.5)
vec3(1, 0, 1),
vec3(0, 1, 1),
vec3(0, 0, 1),
vec3(0, 1, 1),
vec3(1, 0, 1),
vec3(1, 1, 1)
),
vec3[6]( // -Z
vec3(-0.5, -0.5, -0.5),
vec3( 0.5, 0.5, -0.5),
vec3( 0.5, -0.5, -0.5),
vec3( 0.5, 0.5, -0.5),
vec3(-0.5, -0.5, -0.5),
vec3(-0.5, 0.5, -0.5)
vec3(0, 0, 0),
vec3(1, 1, 0),
vec3(1, 0, 0),
vec3(1, 1, 0),
vec3(0, 0, 0),
vec3(0, 1, 0)
)
);