Major collision refactor to correct AABB system
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12
Blocks.cs
12
Blocks.cs
@@ -93,12 +93,12 @@
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{ Voxel.Blocks.TNT, new BlockDefinition(
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Voxel.Blocks.TNT,
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Voxel.Textures.TntSide, // West
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Voxel.Textures.TntSide, // East
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Voxel.Textures.TntTop, // Top
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Voxel.Textures.TntBottom, // Bottom
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Voxel.Textures.TntSide, // North
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Voxel.Textures.TntSide // South
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Voxel.Textures.TntSide, // West
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Voxel.Textures.TntSide, // East
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Voxel.Textures.TntTop, // Top
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Voxel.Textures.TntBottom, // Bottom
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Voxel.Textures.TntSide, // North
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Voxel.Textures.TntSide // South
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)},
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};
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}
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