Major collision refactor to correct AABB system
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@@ -102,7 +102,7 @@ namespace Voxel
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public void Update(float deltaTime, float alpha)
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{
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Camera.Position = Vector3.Lerp(previousPosition, Position, alpha) + Vector3.UnitY * 0.62f;
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Camera.Position = Vector3.Lerp(previousPosition, Position, alpha) + Vector3.UnitY * 1.62f;
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Rotation = Camera.Yaw;
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if (lastClick > 0)
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