added block breaking
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@@ -6,7 +6,8 @@
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Stone,
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Dirt,
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OakPlanks,
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Grass
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Grass,
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Bedrock
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}
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public enum Orientation : uint
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@@ -60,6 +61,7 @@
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{ Voxel.Blocks.Stone, new BlockDefinition(Voxel.Blocks.Stone, Voxel.Textures.Stone) },
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{ Voxel.Blocks.Dirt, new BlockDefinition(Voxel.Blocks.Dirt, Voxel.Textures.Dirt) },
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{ Voxel.Blocks.OakPlanks, new BlockDefinition(Voxel.Blocks.OakPlanks, Voxel.Textures.OakPlanks) },
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{ Voxel.Blocks.Bedrock, new BlockDefinition(Voxel.Blocks.Bedrock, Voxel.Textures.Bedrock) },
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{ Voxel.Blocks.Grass, new BlockDefinition(
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Voxel.Blocks.Grass,
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