This commit is contained in:
max
2026-03-25 21:47:03 +01:00

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@@ -27,6 +27,7 @@ namespace Voxel.Graphics
Console.WriteLine(infoLog);
}
GL.CompileShader(fragmentShader);
GL.GetShader(fragmentShader, ShaderParameter.CompileStatus, out success);
if (success == 0)
{