Reduced render distance, added back fog

This commit is contained in:
maxwes08
2025-12-15 10:36:33 +01:00
parent 01d86cd2aa
commit 9ffda6f5af
2 changed files with 2 additions and 3 deletions

View File

@@ -9,7 +9,7 @@ namespace Voxel
private Dictionary<(int, int), Chunk> _chunks;
private (int x, int z) _lastCenter = (0, 0);
private int _loadDistance = 32;
private int _loadDistance = 8;
bool chunkLoadingInitialized = false;
private static readonly Dictionary<Orientation, (int x, int y)> _neighborOffsets = new()