Reduced render distance, added back fog
This commit is contained in:
2
World.cs
2
World.cs
@@ -9,7 +9,7 @@ namespace Voxel
|
||||
private Dictionary<(int, int), Chunk> _chunks;
|
||||
|
||||
private (int x, int z) _lastCenter = (0, 0);
|
||||
private int _loadDistance = 32;
|
||||
private int _loadDistance = 8;
|
||||
bool chunkLoadingInitialized = false;
|
||||
|
||||
private static readonly Dictionary<Orientation, (int x, int y)> _neighborOffsets = new()
|
||||
|
||||
Reference in New Issue
Block a user