edited shape
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@@ -21,7 +21,7 @@ namespace Voxel
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float[] vertices =
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{
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-0.5f, -0.5f, 0.0f, //top
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-0.5f, 0.5f, 0.0f, //top
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0.5f, -0.5f, 0.0f, // bottom right
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0.0f, 0.5f, 0.0f // bottom left
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};
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