fixed missing compile on frag shader
This commit is contained in:
@@ -27,6 +27,7 @@ namespace Voxel.Graphics
|
||||
Console.WriteLine(infoLog);
|
||||
}
|
||||
|
||||
GL.CompileShader(fragmentShader);
|
||||
GL.GetShader(fragmentShader, ShaderParameter.CompileStatus, out success);
|
||||
if (success == 0)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user