fixed missing compile on frag shader

This commit is contained in:
maxwes08
2026-03-25 10:03:22 +01:00
parent a0eccdf1a2
commit bb7f59c135

View File

@@ -27,6 +27,7 @@ namespace Voxel.Graphics
Console.WriteLine(infoLog); Console.WriteLine(infoLog);
} }
GL.CompileShader(fragmentShader);
GL.GetShader(fragmentShader, ShaderParameter.CompileStatus, out success); GL.GetShader(fragmentShader, ShaderParameter.CompileStatus, out success);
if (success == 0) if (success == 0)
{ {