player and entity physics improvements
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@@ -7,7 +7,7 @@ namespace Voxel
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public static Vector3 Position = new Vector3(-8, 16, -8);
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public static float Pitch = -22.5f;
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public static float Yaw = 45f;
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public static float Yaw = 0f;
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public static float FOV = 60f;
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public static float Speed = 5f;
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public static float ShiftSpeed = 20f;
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