edited rendering
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@@ -15,14 +15,12 @@ namespace Voxel
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public bool NeedsUpdate = false;
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public int Length = 0;
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private List<FaceData> _faces;
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public int SSBO;
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public ChunkMesh(int x, int y)
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{
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_packedData = new byte[0];
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X = x;
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Y = y;
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SSBO = GL.GenBuffer();
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}
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public void SetFaces(List<FaceData> faces)
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