Added ui labels for debugging and playability

This commit is contained in:
2026-04-22 17:18:15 +02:00
parent a324ff0d16
commit e1778fb446
8 changed files with 110 additions and 13 deletions

47
UI/CharData.cs Normal file
View File

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public static class CharWidth
{
private static readonly Dictionary<char, float> CharWidths = new Dictionary<char, float>();
static CharWidth()
{
// Default for all ASCII
for (char c = (char)32; c <= (char)126; c++)
CharWidths[c] = 5.0f;
// Override exceptions
CharWidths[' '] = 3.0f;
CharWidths['!'] = 1.0f;
CharWidths['"'] = 3.0f;
CharWidths['\''] = 1.0f;
CharWidths['('] = 3.0f;
CharWidths[')'] = 3.0f;
CharWidths['*'] = 3.0f;
CharWidths[','] = 1.0f;
CharWidths['.'] = 1.0f;
CharWidths[':'] = 1.0f;
CharWidths[';'] = 1.0f;
CharWidths['<'] = 4.0f;
CharWidths['>'] = 4.0f;
CharWidths['@'] = 6.0f;
CharWidths['I'] = 3.0f;
CharWidths['['] = 3.0f;
CharWidths[']'] = 3.0f;
CharWidths['`'] = 2.0f;
CharWidths['f'] = 4.0f;
CharWidths['i'] = 1.0f;
CharWidths['k'] = 4.0f;
CharWidths['l'] = 2.0f;
CharWidths['t'] = 3.0f;
CharWidths['{'] = 3.0f;
CharWidths['|'] = 1.0f;
CharWidths['}'] = 3.0f;
CharWidths['~'] = 6.0f;
}
public static float GetWidth(char c)
{
if (CharWidths.TryGetValue(c, out float width))
return width;
return 5.0f;
}
}