Added ui labels for debugging and playability
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47
UI/CharData.cs
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47
UI/CharData.cs
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public static class CharWidth
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{
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private static readonly Dictionary<char, float> CharWidths = new Dictionary<char, float>();
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static CharWidth()
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{
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// Default for all ASCII
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for (char c = (char)32; c <= (char)126; c++)
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CharWidths[c] = 5.0f;
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// Override exceptions
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CharWidths[' '] = 3.0f;
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CharWidths['!'] = 1.0f;
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CharWidths['"'] = 3.0f;
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CharWidths['\''] = 1.0f;
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CharWidths['('] = 3.0f;
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CharWidths[')'] = 3.0f;
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CharWidths['*'] = 3.0f;
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CharWidths[','] = 1.0f;
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CharWidths['.'] = 1.0f;
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CharWidths[':'] = 1.0f;
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CharWidths[';'] = 1.0f;
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CharWidths['<'] = 4.0f;
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CharWidths['>'] = 4.0f;
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CharWidths['@'] = 6.0f;
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CharWidths['I'] = 3.0f;
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CharWidths['['] = 3.0f;
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CharWidths[']'] = 3.0f;
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CharWidths['`'] = 2.0f;
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CharWidths['f'] = 4.0f;
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CharWidths['i'] = 1.0f;
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CharWidths['k'] = 4.0f;
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CharWidths['l'] = 2.0f;
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CharWidths['t'] = 3.0f;
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CharWidths['{'] = 3.0f;
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CharWidths['|'] = 1.0f;
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CharWidths['}'] = 3.0f;
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CharWidths['~'] = 6.0f;
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}
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public static float GetWidth(char c)
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{
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if (CharWidths.TryGetValue(c, out float width))
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return width;
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return 5.0f;
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}
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}
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