Files
voxel/Program.cs
2025-09-03 15:08:21 +02:00

29 lines
667 B
C#

using OpenTK.Mathematics;
using Voxel;
internal class Program
{
private static void Main(string[] args)
{
int sizeX = 800;
int sizeY = 600;
string title = "Game";
World world = new World();
Window window = new Window(sizeX, sizeY, title);
Player player = new Player(world, Vector3.Zero);
window.Player = player;
Chunk chunk0 = new Chunk(0, 0);
Chunk chunk1 = new Chunk(0, 1);
world.AddChunk(chunk0);
world.AddChunk(chunk1);
Renderer.AddChunkMesh(chunk0.GetChunkMesh());
Renderer.AddChunkMesh(chunk1.GetChunkMesh());
window.Run();
}
}