27 lines
581 B
C#
27 lines
581 B
C#
using OpenTK.Mathematics;
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using Voxel;
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internal class Program
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{
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private static void Main(string[] args)
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{
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int sizeX = 800;
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int sizeY = 600;
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string title = "Game";
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World world = new World();
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Window window = new Window(sizeX, sizeY, title);
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Player player = new Player(world, Vector3.Zero);
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window.Player = player;
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Chunk chunk = new Chunk(0, 0);
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world.AddChunk(chunk);
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ChunkMesh chunkMesh = chunk.GetChunkMesh();
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Renderer.AddFaces(chunkMesh.Faces);
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window.Run();
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}
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} |