16 lines
318 B
GLSL
16 lines
318 B
GLSL
#version 440 core
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in vec2 TexCoord;
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in vec4 Color;
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out vec4 FragColor;
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uniform sampler2D uTexture; // Ensure this name matches C# exactly
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void main()
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{
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vec4 texColor = texture(uTexture, TexCoord);
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// If you don't use texColor, uTexture gets deleted by the compiler
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FragColor = texColor * Color;
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} |