Files
FluidSimCpp/CMakeLists.txt

223 lines
11 KiB
CMake

cmake_minimum_required(VERSION 3.28)
project(FluidSimCpp VERSION 0.1.0 LANGUAGES CXX)
option(FLUIDSIM_BUILD_DESKTOP "Build the SFML windowed simulator with keyboard controls and audio" ON)
set(FLUIDSIM_FONT_FILE "" CACHE FILEPATH "Optional font file copied beside the desktop executable")
add_library(fluidsim_core
src/engine_config.cpp
src/carburetor.cpp
src/ecu.cpp
src/engine.cpp
src/crankcase.cpp
src/two_stroke_cylinder.cpp
src/two_stroke_scenario.cpp
src/helmholtz_scenario.cpp
src/pulse_test_scenario.cpp
src/audio_processing.cpp
src/outdoor_audio.cpp
src/outdoor_exhaust_reverb.cpp
src/scenario.cpp
src/scenario_snapshot.cpp
src/scenario_geometry.cpp
src/physical_geometry.cpp
src/solver.cpp
src/vehicle.cpp
src/simulation_ring_buffer.cpp
)
target_include_directories(fluidsim_core PUBLIC include)
target_include_directories(fluidsim_core SYSTEM PRIVATE third_party/tomlplusplus)
target_compile_definitions(fluidsim_core PRIVATE FLUIDSIM_ENGINE_SOURCE_DIR="${CMAKE_CURRENT_SOURCE_DIR}/engines")
target_compile_features(fluidsim_core PUBLIC cxx_std_20)
option(FLUIDSIM_ENABLE_SIMD "Allow compiler SIMD in fluid kernels without fast-math" ON)
if(CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang")
if(FLUIDSIM_ENABLE_SIMD)
target_compile_options(fluidsim_core PUBLIC -fno-math-errno)
elseif(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
target_compile_options(fluidsim_core PUBLIC -fno-tree-vectorize)
else()
target_compile_options(fluidsim_core PUBLIC -fno-vectorize -fno-slp-vectorize)
endif()
elseif(MSVC AND NOT FLUIDSIM_ENABLE_SIMD)
target_compile_options(fluidsim_core PUBLIC /Qvec-)
endif()
add_executable(fluidsim_cpp src/main.cpp)
target_link_libraries(fluidsim_cpp PRIVATE fluidsim_core)
add_executable(fluidsim_parity_trace tools/parity_trace.cpp)
target_link_libraries(fluidsim_parity_trace PRIVATE fluidsim_core)
add_executable(fluidsim_migrate_geometry tools/migrate_geometry.cpp)
target_link_libraries(fluidsim_migrate_geometry PRIVATE fluidsim_core)
if(FLUIDSIM_BUILD_DESKTOP)
find_package(SFML 3.0.2 COMPONENTS Graphics Audio QUIET)
if(NOT SFML_FOUND)
include(FetchContent)
set(SFML_BUILD_AUDIO ON CACHE BOOL "" FORCE)
set(SFML_BUILD_GRAPHICS ON CACHE BOOL "" FORCE)
set(SFML_BUILD_WINDOW ON CACHE BOOL "" FORCE)
set(SFML_BUILD_NETWORK OFF CACHE BOOL "" FORCE)
set(SFML_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
set(SFML_BUILD_TEST_SUITE OFF CACHE BOOL "" FORCE)
set(BUILD_SHARED_LIBS OFF CACHE BOOL "" FORCE)
FetchContent_Declare(SFML
GIT_REPOSITORY https://github.com/SFML/SFML.git
GIT_TAG 3.0.2
GIT_SHALLOW TRUE
EXCLUDE_FROM_ALL
SYSTEM
)
FetchContent_MakeAvailable(SFML)
endif()
find_package(OpenGL REQUIRED)
add_library(fluidsim_desktop_rendering
src/desktop_ui.cpp src/scenario_menu.cpp src/engine_schematic.cpp src/engine_renderer_3d.cpp src/dyno_renderer.cpp)
target_link_libraries(fluidsim_desktop_rendering PUBLIC fluidsim_core SFML::Graphics OpenGL::GL)
if(MSVC)
target_compile_options(fluidsim_desktop_rendering PRIVATE /W4 /permissive-)
else()
target_compile_options(fluidsim_desktop_rendering PRIVATE -Wall -Wextra -Wpedantic)
endif()
add_executable(fluidsim_desktop src/desktop_main.cpp src/audio_output_stream.cpp src/sound_engine.cpp)
target_link_libraries(fluidsim_desktop PRIVATE fluidsim_desktop_rendering SFML::Audio)
if(MSVC)
target_compile_options(fluidsim_desktop PRIVATE /W4 /permissive-)
else()
target_compile_options(fluidsim_desktop PRIVATE -Wall -Wextra -Wpedantic)
endif()
if(FLUIDSIM_FONT_FILE)
if(NOT EXISTS "${FLUIDSIM_FONT_FILE}")
message(FATAL_ERROR "FLUIDSIM_FONT_FILE does not exist: ${FLUIDSIM_FONT_FILE}")
endif()
add_custom_command(TARGET fluidsim_desktop POST_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory "$<TARGET_FILE_DIR:fluidsim_desktop>/fonts"
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${FLUIDSIM_FONT_FILE}"
"$<TARGET_FILE_DIR:fluidsim_desktop>/fonts/FiraCodeNerdFont-Medium.ttf")
elseif(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/../fonts/FiraCodeNerdFont-Medium.ttf")
add_custom_command(TARGET fluidsim_desktop POST_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory "$<TARGET_FILE_DIR:fluidsim_desktop>/fonts"
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${CMAKE_CURRENT_SOURCE_DIR}/../fonts/FiraCodeNerdFont-Medium.ttf"
"$<TARGET_FILE_DIR:fluidsim_desktop>/fonts/FiraCodeNerdFont-Medium.ttf")
else()
message(STATUS "No bundled font; desktop will try installed system fonts. Set FLUIDSIM_FONT_FILE to bundle one.")
endif()
endif()
if(MSVC)
target_compile_options(fluidsim_core PRIVATE /W4 /permissive-)
target_compile_options(fluidsim_cpp PRIVATE /W4 /permissive-)
target_compile_options(fluidsim_parity_trace PRIVATE /W4 /permissive-)
else()
target_compile_options(fluidsim_core PRIVATE -Wall -Wextra -Wpedantic)
target_compile_options(fluidsim_cpp PRIVATE -Wall -Wextra -Wpedantic)
target_compile_options(fluidsim_parity_trace PRIVATE -Wall -Wextra -Wpedantic)
endif()
include(CTest)
if(BUILD_TESTING)
add_executable(fluidsim_physical_geometry_tests tests/physical_geometry_tests.cpp)
target_link_libraries(fluidsim_physical_geometry_tests PRIVATE fluidsim_core)
target_include_directories(fluidsim_physical_geometry_tests SYSTEM PRIVATE third_party/tomlplusplus)
add_test(NAME fluidsim_physical_geometry_tests COMMAND fluidsim_physical_geometry_tests)
add_executable(fluidsim_mesh_resolution_tests tests/mesh_resolution_tests.cpp)
target_link_libraries(fluidsim_mesh_resolution_tests PRIVATE fluidsim_core)
add_test(NAME fluidsim_mesh_resolution_tests COMMAND fluidsim_mesh_resolution_tests)
add_executable(fluidsim_junction_tests tests/junction_tests.cpp)
target_link_libraries(fluidsim_junction_tests PRIVATE fluidsim_core)
add_test(NAME fluidsim_junction_tests COMMAND fluidsim_junction_tests)
add_executable(fluidsim_live_tuning_tests tests/live_tuning_tests.cpp)
target_link_libraries(fluidsim_live_tuning_tests PRIVATE fluidsim_core)
add_test(NAME fluidsim_live_tuning_tests COMMAND fluidsim_live_tuning_tests)
add_executable(fluidsim_engine_config_tests tests/engine_config_tests.cpp)
target_link_libraries(fluidsim_engine_config_tests PRIVATE fluidsim_core)
add_test(NAME fluidsim_engine_config_tests COMMAND fluidsim_engine_config_tests)
add_executable(fluidsim_scenario_examples tests/scenario_examples.cpp)
target_link_libraries(fluidsim_scenario_examples PRIVATE fluidsim_core)
add_test(NAME fluidsim_scenario_examples COMMAND fluidsim_scenario_examples)
endif()
if(BUILD_TESTING AND FLUIDSIM_BUILD_DESKTOP)
add_executable(fluidsim_desktop_ui_tests tests/desktop_ui_tests.cpp)
target_link_libraries(fluidsim_desktop_ui_tests PRIVATE fluidsim_desktop_rendering)
add_test(NAME fluidsim_desktop_ui_tests COMMAND fluidsim_desktop_ui_tests)
endif()
if(BUILD_TESTING)
add_executable(fluidsim_physics_tests tests/physics_tests.cpp)
target_link_libraries(fluidsim_physics_tests PRIVATE fluidsim_core)
add_test(NAME fluidsim_physics_tests COMMAND fluidsim_physics_tests)
endif()
add_executable(fluidsim_physics_benchmark tools/physics_benchmark.cpp)
target_link_libraries(fluidsim_physics_benchmark PRIVATE fluidsim_core)
add_executable(fluidsim_scenario_benchmark tools/scenario_benchmark.cpp)
target_link_libraries(fluidsim_scenario_benchmark PRIVATE fluidsim_core)
add_executable(fluidsim_scenario_profile tools/scenario_profile.cpp)
target_link_libraries(fluidsim_scenario_profile PRIVATE fluidsim_core)
if(BUILD_TESTING)
add_test(NAME fluidsim_v8_exhaust_regression COMMAND fluidsim_scenario_benchmark 8 coast v8)
endif()
if(BUILD_TESTING)
add_executable(fluidsim_fluid_validation tests/fluid_validation.cpp)
target_link_libraries(fluidsim_fluid_validation PRIVATE fluidsim_core)
add_test(NAME fluidsim_fluid_validation COMMAND fluidsim_fluid_validation)
add_test(NAME fluidsim_fluid_validation_hlle COMMAND fluidsim_fluid_validation hlle)
add_test(NAME fluidsim_fluid_validation_hllc COMMAND fluidsim_fluid_validation hllc)
add_test(NAME fluidsim_fluid_validation_muscl COMMAND fluidsim_fluid_validation muscl)
endif()
find_package(Threads REQUIRED)
target_link_libraries(fluidsim_core PUBLIC Threads::Threads)
add_executable(fluidsim_thread_benchmark tools/thread_benchmark.cpp)
target_link_libraries(fluidsim_thread_benchmark PRIVATE fluidsim_core)
if(BUILD_TESTING)
add_executable(fluidsim_intake_regression tests/intake_regression.cpp)
target_link_libraries(fluidsim_intake_regression PRIVATE fluidsim_core)
add_test(NAME fluidsim_intake_regression COMMAND fluidsim_intake_regression)
endif()
add_executable(fluidsim_acoustic_benchmark tools/acoustic_benchmark.cpp)
target_link_libraries(fluidsim_acoustic_benchmark PRIVATE fluidsim_core)
if(BUILD_TESTING)
add_test(NAME fluidsim_acoustic_benchmark COMMAND fluidsim_acoustic_benchmark "${CMAKE_CURRENT_BINARY_DIR}/acoustic-validation")
endif()
add_executable(fluidsim_audio_capture tools/audio_capture.cpp)
target_link_libraries(fluidsim_audio_capture PRIVATE fluidsim_core)
add_executable(fluidsim_two_stroke_benchmark tools/two_stroke_benchmark.cpp)
target_link_libraries(fluidsim_two_stroke_benchmark PRIVATE fluidsim_core)
if(BUILD_TESTING)
add_executable(fluidsim_outdoor_audio_tests tests/outdoor_audio_tests.cpp)
target_link_libraries(fluidsim_outdoor_audio_tests PRIVATE fluidsim_core)
add_test(NAME fluidsim_outdoor_audio_tests COMMAND fluidsim_outdoor_audio_tests)
add_executable(fluidsim_two_stroke_regression tests/two_stroke_regression.cpp)
target_link_libraries(fluidsim_two_stroke_regression PRIVATE fluidsim_core)
add_test(NAME fluidsim_two_stroke_regression COMMAND fluidsim_two_stroke_regression)
add_executable(fluidsim_two_stroke_physics tests/two_stroke_physics.cpp)
target_link_libraries(fluidsim_two_stroke_physics PRIVATE fluidsim_core)
add_test(NAME fluidsim_two_stroke_physics COMMAND fluidsim_two_stroke_physics)
add_executable(fluidsim_b205_regression tests/b205_regression.cpp)
target_link_libraries(fluidsim_b205_regression PRIVATE fluidsim_core)
add_test(NAME fluidsim_b205_regression COMMAND fluidsim_b205_regression)
endif()
add_executable(fluidsim_carb_calibration tools/carb_calibration.cpp)
target_link_libraries(fluidsim_carb_calibration PRIVATE fluidsim_core)
if(BUILD_TESTING)
add_test(NAME fluidsim_carb_calibration COMMAND fluidsim_carb_calibration --check)
endif()
include(cmake/MinGWRuntime.cmake)
# Keep definitions beside every built executable, including tests and CLI tools.
add_custom_target(fluidsim_engine_assets ALL
COMMAND ${CMAKE_COMMAND}
"-DSOURCE=${CMAKE_CURRENT_SOURCE_DIR}/engines"
"-DDESTINATION=${CMAKE_CURRENT_BINARY_DIR}/engines"
-P "${CMAKE_CURRENT_SOURCE_DIR}/cmake/CopyEngineConfigs.cmake")
get_property(fluidsim_targets DIRECTORY PROPERTY BUILDSYSTEM_TARGETS)
foreach(target IN LISTS fluidsim_targets)
get_target_property(target_type ${target} TYPE)
if(target_type STREQUAL "EXECUTABLE")
add_dependencies(${target} fluidsim_engine_assets)
endif()
endforeach()