Add project files.
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9
Shaders/shader.frag
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9
Shaders/shader.frag
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#version 330 core
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out vec4 FragColor;
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in vec4 vertexColor;
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void main()
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{
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FragColor = vertexColor;
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}
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10
Shaders/shader.vert
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10
Shaders/shader.vert
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#version 330 core
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layout (location = 0) in vec3 aPosition;
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out vec4 vertexColor;
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void main()
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{
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gl_Position = vec4(aPosition, 1.0);
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vertexColor = vec4(aPosition + vec3(0.5,0.5,0.5), 1.0);
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}
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