Compare commits
23 Commits
master
...
ac2eab6f83
| Author | SHA1 | Date | |
|---|---|---|---|
| ac2eab6f83 | |||
| aba9b76530 | |||
| 5c2a7048c8 | |||
| 21a62fb46e | |||
| a9e1c966b5 | |||
| 1489f278dc | |||
| cf1bf30c81 | |||
| 77ef4753a3 | |||
| 9c9e23147a | |||
| f275937abb | |||
| b7a40217db | |||
| b3230844b7 | |||
| 92d84eacfe | |||
| 14f5ba925f | |||
| f79cf6b7eb | |||
| 685b48b577 | |||
| bc0df51ddb | |||
|
|
bc4e077924 | ||
| d6b1d214f5 | |||
| 608dabff12 | |||
| 547e8706f1 | |||
| f16a1aa763 | |||
| d963032e74 |
26
.vscode/launch.json
vendored
Normal file
26
.vscode/launch.json
vendored
Normal file
@@ -0,0 +1,26 @@
|
|||||||
|
{
|
||||||
|
"version": "0.2.0",
|
||||||
|
"configurations": [
|
||||||
|
{
|
||||||
|
// Use IntelliSense to find out which attributes exist for C# debugging
|
||||||
|
// Use hover for the description of the existing attributes
|
||||||
|
// For further information visit https://github.com/dotnet/vscode-csharp/blob/main/debugger-launchjson.md
|
||||||
|
"name": ".NET Core Launch (console)",
|
||||||
|
"type": "coreclr",
|
||||||
|
"request": "launch",
|
||||||
|
"preLaunchTask": "build",
|
||||||
|
// If you have changed target frameworks, make sure to update the program path.
|
||||||
|
"program": "${workspaceFolder}/bin/Debug/net10.0/FluidSim.dll",
|
||||||
|
"args": [],
|
||||||
|
"cwd": "${workspaceFolder}",
|
||||||
|
// For more information about the 'console' field, see https://aka.ms/VSCode-CS-LaunchJson-Console
|
||||||
|
"console": "internalConsole",
|
||||||
|
"stopAtEntry": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": ".NET Core Attach",
|
||||||
|
"type": "coreclr",
|
||||||
|
"request": "attach"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
41
.vscode/tasks.json
vendored
Normal file
41
.vscode/tasks.json
vendored
Normal file
@@ -0,0 +1,41 @@
|
|||||||
|
{
|
||||||
|
"version": "2.0.0",
|
||||||
|
"tasks": [
|
||||||
|
{
|
||||||
|
"label": "build",
|
||||||
|
"command": "dotnet",
|
||||||
|
"type": "process",
|
||||||
|
"args": [
|
||||||
|
"build",
|
||||||
|
"${workspaceFolder}/FluidSim.csproj",
|
||||||
|
"/property:GenerateFullPaths=true",
|
||||||
|
"/consoleloggerparameters:NoSummary;ForceNoAlign"
|
||||||
|
],
|
||||||
|
"problemMatcher": "$msCompile"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"label": "publish",
|
||||||
|
"command": "dotnet",
|
||||||
|
"type": "process",
|
||||||
|
"args": [
|
||||||
|
"publish",
|
||||||
|
"${workspaceFolder}/FluidSim.csproj",
|
||||||
|
"/property:GenerateFullPaths=true",
|
||||||
|
"/consoleloggerparameters:NoSummary;ForceNoAlign"
|
||||||
|
],
|
||||||
|
"problemMatcher": "$msCompile"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"label": "watch",
|
||||||
|
"command": "dotnet",
|
||||||
|
"type": "process",
|
||||||
|
"args": [
|
||||||
|
"watch",
|
||||||
|
"run",
|
||||||
|
"--project",
|
||||||
|
"${workspaceFolder}/FluidSim.csproj"
|
||||||
|
],
|
||||||
|
"problemMatcher": "$msCompile"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
53
Audio/AudioOutputStream.cs
Normal file
53
Audio/AudioOutputStream.cs
Normal file
@@ -0,0 +1,53 @@
|
|||||||
|
using SFML.Audio;
|
||||||
|
using SFML.System;
|
||||||
|
|
||||||
|
namespace FluidSim.Audio
|
||||||
|
{
|
||||||
|
public class AudioOutputStream : SoundStream
|
||||||
|
{
|
||||||
|
private readonly SimulationRingBuffer _sourceBuffer;
|
||||||
|
private double _speed = 1.0; // non‑volatile, accessed with Volatile.Read/Write
|
||||||
|
|
||||||
|
public AudioOutputStream(SimulationRingBuffer sourceBuffer)
|
||||||
|
{
|
||||||
|
_sourceBuffer = sourceBuffer;
|
||||||
|
// 2 channels, 44.1 kHz, stereo
|
||||||
|
Initialize(2, 44100, new[] { SoundChannel.FrontLeft, SoundChannel.FrontRight });
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Playback speed (0.01 … 1.0 or higher for catch‑up).</summary>
|
||||||
|
public double Speed
|
||||||
|
{
|
||||||
|
get => Volatile.Read(ref _speed);
|
||||||
|
set => Volatile.Write(ref _speed, value);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnGetData(out short[] samples)
|
||||||
|
{
|
||||||
|
const int monoBlockSize = 512;
|
||||||
|
float[] temp = new float[monoBlockSize];
|
||||||
|
|
||||||
|
int read = _sourceBuffer.ReadInterpolated(temp, monoBlockSize, Speed);
|
||||||
|
samples = new short[monoBlockSize * 2];
|
||||||
|
|
||||||
|
if (read > 0)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < read; i++)
|
||||||
|
{
|
||||||
|
float clamped = Math.Clamp(temp[i], -1f, 1f);
|
||||||
|
short final = (short)(clamped * short.MaxValue);
|
||||||
|
samples[i * 2] = final; // left
|
||||||
|
samples[i * 2 + 1] = final; // right
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Fill rest with silence
|
||||||
|
for (int i = read * 2; i < samples.Length; i++)
|
||||||
|
samples[i] = 0;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnSeek(Time timeOffset) =>
|
||||||
|
throw new NotSupportedException();
|
||||||
|
}
|
||||||
|
}
|
||||||
98
Audio/SimulationRingBuffer.cs
Normal file
98
Audio/SimulationRingBuffer.cs
Normal file
@@ -0,0 +1,98 @@
|
|||||||
|
namespace FluidSim.Audio
|
||||||
|
{
|
||||||
|
public class SimulationRingBuffer
|
||||||
|
{
|
||||||
|
private readonly float[] _buffer;
|
||||||
|
private readonly int _capacity;
|
||||||
|
private int _writeHead; // monotonic, producer only
|
||||||
|
private int _readHead; // monotonic, consumer advances after consumption
|
||||||
|
|
||||||
|
// Consumer interpolation state
|
||||||
|
private double _readPosFrac;
|
||||||
|
private bool _consumerInit;
|
||||||
|
|
||||||
|
// Events for signalling
|
||||||
|
private readonly AutoResetEvent _spaceAvailable = new AutoResetEvent(false);
|
||||||
|
private readonly AutoResetEvent _dataAvailable = new AutoResetEvent(false);
|
||||||
|
|
||||||
|
public SimulationRingBuffer(int capacity)
|
||||||
|
{
|
||||||
|
if ((capacity & (capacity - 1)) != 0)
|
||||||
|
throw new ArgumentException("Capacity must be a power of two.");
|
||||||
|
_capacity = capacity;
|
||||||
|
_buffer = new float[capacity];
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------- Producer ----------
|
||||||
|
public int FreeSpace => _capacity - (_writeHead - Volatile.Read(ref _readHead));
|
||||||
|
|
||||||
|
/// <summary>Number of samples currently available for reading (integer count).</summary>
|
||||||
|
public int AvailableSamples => Volatile.Read(ref _writeHead) - Volatile.Read(ref _readHead);
|
||||||
|
|
||||||
|
public void Write(float sample)
|
||||||
|
{
|
||||||
|
while (FreeSpace == 0)
|
||||||
|
_spaceAvailable.WaitOne();
|
||||||
|
|
||||||
|
int w = _writeHead;
|
||||||
|
int mask = _capacity - 1;
|
||||||
|
_buffer[w & mask] = sample;
|
||||||
|
Volatile.Write(ref _writeHead, w + 1);
|
||||||
|
_dataAvailable.Set();
|
||||||
|
}
|
||||||
|
|
||||||
|
public int Write(float[] data, int count)
|
||||||
|
{
|
||||||
|
int free = FreeSpace;
|
||||||
|
int toWrite = Math.Min(count, free);
|
||||||
|
int w = _writeHead;
|
||||||
|
int mask = _capacity - 1;
|
||||||
|
for (int i = 0; i < toWrite; i++)
|
||||||
|
_buffer[(w + i) & mask] = data[i];
|
||||||
|
Volatile.Write(ref _writeHead, w + toWrite);
|
||||||
|
if (toWrite > 0)
|
||||||
|
_dataAvailable.Set();
|
||||||
|
return toWrite;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------- Consumer ----------
|
||||||
|
public void ResetConsumer() => _consumerInit = false;
|
||||||
|
|
||||||
|
public int ReadInterpolated(float[] dest, int destCount, double speed)
|
||||||
|
{
|
||||||
|
if (!_consumerInit)
|
||||||
|
{
|
||||||
|
_readPosFrac = Volatile.Read(ref _readHead);
|
||||||
|
_consumerInit = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
int mask = _capacity - 1;
|
||||||
|
int writeHead = Volatile.Read(ref _writeHead);
|
||||||
|
int produced = 0;
|
||||||
|
|
||||||
|
for (int i = 0; i < destCount; i++)
|
||||||
|
{
|
||||||
|
int idxFloor = (int)_readPosFrac;
|
||||||
|
int idxCeil = idxFloor + 1;
|
||||||
|
if (idxCeil >= writeHead)
|
||||||
|
break;
|
||||||
|
|
||||||
|
float y0 = _buffer[idxFloor & mask];
|
||||||
|
float y1 = _buffer[idxCeil & mask];
|
||||||
|
double frac = _readPosFrac - idxFloor;
|
||||||
|
dest[i] = (float)(y0 + (y1 - y0) * frac);
|
||||||
|
|
||||||
|
_readPosFrac += speed;
|
||||||
|
produced++;
|
||||||
|
}
|
||||||
|
|
||||||
|
int newReadHead = (int)_readPosFrac;
|
||||||
|
if (newReadHead > Volatile.Read(ref _readHead))
|
||||||
|
{
|
||||||
|
Volatile.Write(ref _readHead, newReadHead);
|
||||||
|
_spaceAvailable.Set();
|
||||||
|
}
|
||||||
|
return produced;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
45
Audio/SoundEngine.cs
Normal file
45
Audio/SoundEngine.cs
Normal file
@@ -0,0 +1,45 @@
|
|||||||
|
namespace FluidSim.Audio
|
||||||
|
{
|
||||||
|
public class SoundEngine : IDisposable
|
||||||
|
{
|
||||||
|
private readonly AudioOutputStream _stream;
|
||||||
|
private bool _isPlaying;
|
||||||
|
|
||||||
|
public SoundEngine(SimulationRingBuffer sourceBuffer, int bufferCapacity = 16384)
|
||||||
|
{
|
||||||
|
_stream = new AudioOutputStream(sourceBuffer);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Start()
|
||||||
|
{
|
||||||
|
if (_isPlaying) return;
|
||||||
|
_stream.Play();
|
||||||
|
_isPlaying = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Stop()
|
||||||
|
{
|
||||||
|
if (!_isPlaying) return;
|
||||||
|
_stream.Stop();
|
||||||
|
_isPlaying = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public double Speed
|
||||||
|
{
|
||||||
|
get => _stream.Speed;
|
||||||
|
set => _stream.Speed = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public float Volume
|
||||||
|
{
|
||||||
|
get => _stream.Volume;
|
||||||
|
set => _stream.Volume = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Dispose()
|
||||||
|
{
|
||||||
|
Stop();
|
||||||
|
_stream.Dispose();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
39
Components/Atmosphere.cs
Normal file
39
Components/Atmosphere.cs
Normal file
@@ -0,0 +1,39 @@
|
|||||||
|
using FluidSim.Interfaces;
|
||||||
|
|
||||||
|
namespace FluidSim.Components
|
||||||
|
{
|
||||||
|
public class Atmosphere : IComponent
|
||||||
|
{
|
||||||
|
public float Pressure { get; set; } = 101325f;
|
||||||
|
public float Temperature { get; set; } = 300f;
|
||||||
|
public float GasConstant { get; set; } = 287f;
|
||||||
|
public float Gamma => 1.4f;
|
||||||
|
|
||||||
|
public float Density => Pressure / (GasConstant * Temperature);
|
||||||
|
public float SpecificEnthalpy => Gamma / (Gamma - 1f) * Pressure / Density;
|
||||||
|
|
||||||
|
public Port Port { get; }
|
||||||
|
|
||||||
|
public Atmosphere()
|
||||||
|
{
|
||||||
|
Port = new Port { Owner = this };
|
||||||
|
UpdatePort();
|
||||||
|
}
|
||||||
|
|
||||||
|
public IReadOnlyList<Port> Ports => new[] { Port };
|
||||||
|
|
||||||
|
public void UpdateState(float dt)
|
||||||
|
{
|
||||||
|
UpdatePort();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdatePort()
|
||||||
|
{
|
||||||
|
Port.Pressure = Pressure;
|
||||||
|
Port.Density = Density;
|
||||||
|
Port.Temperature = Temperature;
|
||||||
|
Port.SpecificEnthalpy = SpecificEnthalpy;
|
||||||
|
Port.AirFraction = 1f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
113
Components/Crankshaft.cs
Normal file
113
Components/Crankshaft.cs
Normal file
@@ -0,0 +1,113 @@
|
|||||||
|
using System;
|
||||||
|
|
||||||
|
namespace FluidSim.Components
|
||||||
|
{
|
||||||
|
public class Crankshaft
|
||||||
|
{
|
||||||
|
public float AngularVelocity; // rad/s
|
||||||
|
public float CrankAngle; // rad, 0 … 4π
|
||||||
|
public float PreviousAngle;
|
||||||
|
|
||||||
|
public float Inertia = 0.2f; // kg·m²
|
||||||
|
public float FrictionConstant; // N·m
|
||||||
|
public float FrictionViscous; // N·m per rad/s
|
||||||
|
|
||||||
|
public float LastNetTorque { get; private set; }
|
||||||
|
public float AveragePower { get; private set; } // smoothed, watts
|
||||||
|
public float AverageTorque { get; private set; } // smoothed, Nm
|
||||||
|
|
||||||
|
private float externalTorque;
|
||||||
|
private float _loadTorque; // external brake torque (Nm)
|
||||||
|
|
||||||
|
// Power averaging buffer
|
||||||
|
private readonly float[] _powerBuffer;
|
||||||
|
private int _powerBufIdx;
|
||||||
|
private int _powerBufCount;
|
||||||
|
private float _powerBufSum;
|
||||||
|
|
||||||
|
// Torque averaging buffer (same size as power buffer)
|
||||||
|
private readonly float[] _torqueBuffer;
|
||||||
|
private int _torqueBufIdx;
|
||||||
|
private int _torqueBufCount;
|
||||||
|
private float _torqueBufSum;
|
||||||
|
|
||||||
|
public Crankshaft(float initialRPM = 400f)
|
||||||
|
{
|
||||||
|
AngularVelocity = initialRPM * 2f * MathF.PI / 60f;
|
||||||
|
CrankAngle = 0f;
|
||||||
|
PreviousAngle = 0f;
|
||||||
|
|
||||||
|
_powerBuffer = new float[16384];
|
||||||
|
_torqueBuffer = new float[16384];
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AddTorque(float torque) => externalTorque += torque;
|
||||||
|
|
||||||
|
public void SetLoadTorque(float torque)
|
||||||
|
{
|
||||||
|
_loadTorque = Math.Max(torque, 0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Step(float dt)
|
||||||
|
{
|
||||||
|
if (float.IsNaN(AngularVelocity) || float.IsInfinity(AngularVelocity))
|
||||||
|
AngularVelocity = 0f;
|
||||||
|
if (float.IsNaN(externalTorque) || float.IsInfinity(externalTorque))
|
||||||
|
externalTorque = 0f;
|
||||||
|
|
||||||
|
PreviousAngle = CrankAngle;
|
||||||
|
|
||||||
|
// Internal friction torque
|
||||||
|
float friction = FrictionConstant * MathF.Sign(AngularVelocity)
|
||||||
|
+ FrictionViscous * AngularVelocity;
|
||||||
|
|
||||||
|
// Net torque from gas pressure minus friction (used for power/torque display)
|
||||||
|
float netTorque = externalTorque - friction;
|
||||||
|
LastNetTorque = netTorque;
|
||||||
|
|
||||||
|
// Total torque after subtracting external load (brake)
|
||||||
|
float totalNetTorque = netTorque - _loadTorque;
|
||||||
|
float alpha = totalNetTorque / Inertia;
|
||||||
|
AngularVelocity += alpha * dt;
|
||||||
|
|
||||||
|
if (AngularVelocity < 0f) AngularVelocity = 0f;
|
||||||
|
|
||||||
|
CrankAngle += AngularVelocity * dt;
|
||||||
|
if (CrankAngle >= 4f * MathF.PI)
|
||||||
|
CrankAngle -= 4f * MathF.PI;
|
||||||
|
else if (CrankAngle < 0f)
|
||||||
|
CrankAngle += 4f * MathF.PI;
|
||||||
|
|
||||||
|
// ---- Power averaging ----
|
||||||
|
float instantPower = netTorque * AngularVelocity;
|
||||||
|
if (_powerBufCount == _powerBuffer.Length)
|
||||||
|
{
|
||||||
|
_powerBufSum -= _powerBuffer[_powerBufIdx];
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_powerBufCount++;
|
||||||
|
}
|
||||||
|
_powerBuffer[_powerBufIdx] = instantPower;
|
||||||
|
_powerBufSum += instantPower;
|
||||||
|
_powerBufIdx = (_powerBufIdx + 1) % _powerBuffer.Length;
|
||||||
|
AveragePower = _powerBufSum / _powerBufCount;
|
||||||
|
|
||||||
|
// ---- Torque averaging ----
|
||||||
|
if (_torqueBufCount == _torqueBuffer.Length)
|
||||||
|
{
|
||||||
|
_torqueBufSum -= _torqueBuffer[_torqueBufIdx];
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_torqueBufCount++;
|
||||||
|
}
|
||||||
|
_torqueBuffer[_torqueBufIdx] = netTorque;
|
||||||
|
_torqueBufSum += netTorque;
|
||||||
|
_torqueBufIdx = (_torqueBufIdx + 1) % _torqueBuffer.Length;
|
||||||
|
AverageTorque = _torqueBufSum / _torqueBufCount;
|
||||||
|
|
||||||
|
externalTorque = 0f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
283
Components/Cylinder.cs
Normal file
283
Components/Cylinder.cs
Normal file
@@ -0,0 +1,283 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using FluidSim.Interfaces;
|
||||||
|
|
||||||
|
namespace FluidSim.Components
|
||||||
|
{
|
||||||
|
public class Cylinder : IComponent
|
||||||
|
{
|
||||||
|
public Port IntakePort { get; }
|
||||||
|
public Port ExhaustPort { get; }
|
||||||
|
public Crankshaft Crankshaft { get; }
|
||||||
|
|
||||||
|
private readonly Port[] _ports;
|
||||||
|
IReadOnlyList<Port> IComponent.Ports => _ports;
|
||||||
|
|
||||||
|
public float Bore { get; }
|
||||||
|
public float Stroke { get; }
|
||||||
|
public float ConRodLength { get; }
|
||||||
|
public float CompressionRatio { get; }
|
||||||
|
|
||||||
|
public float IVO, IVC, EVO, EVC; // degrees
|
||||||
|
public float IntakeValveDiameter = 0.03f;
|
||||||
|
public float ExhaustValveDiameter = 0.028f;
|
||||||
|
public float IntakeValveLift = 0.005f;
|
||||||
|
public float ExhaustValveLift = 0.005f;
|
||||||
|
|
||||||
|
public float IntakeValveMaxArea => MathF.PI * IntakeValveDiameter * IntakeValveLift;
|
||||||
|
public float ExhaustValveMaxArea => MathF.PI * ExhaustValveDiameter * ExhaustValveLift;
|
||||||
|
|
||||||
|
public float SparkAdvance = 20f;
|
||||||
|
public float WiebeA = 5f, WiebeM = 2f, WiebeDuration = 60f, WiebeStart = 5f;
|
||||||
|
public float StoichiometricAFR = 14.7f;
|
||||||
|
public float FuelLowerHeatingValue = 44e6f;
|
||||||
|
public float EnergyVariationFraction = 0.05f;
|
||||||
|
public float MisfireProbability = 0.0f;
|
||||||
|
public float CylinderWallArea = 0.02f;
|
||||||
|
public float HeatTransferCoefficient = 100f;
|
||||||
|
public float AmbientTemperature = 300f;
|
||||||
|
|
||||||
|
public float PhaseOffset; // rad
|
||||||
|
|
||||||
|
public float Volume => cylinderVolume;
|
||||||
|
public float Pressure => (Gamma - 1f) * cylinderEnergy / MathF.Max(cylinderVolume, 1e-12f);
|
||||||
|
public float Temperature => Pressure / MathF.Max(Density * GasConstant, 1e-12f);
|
||||||
|
public float Density => Mass / MathF.Max(cylinderVolume, 1e-12f);
|
||||||
|
public float Mass => _airMass + _exhaustMass;
|
||||||
|
public float AirFraction => _airMass / MathF.Max(Mass, 1e-12f);
|
||||||
|
public float PistonFraction => (cylinderVolume - clearanceVolume) / SweptVolume;
|
||||||
|
|
||||||
|
private float cylinderVolume, cylinderEnergy;
|
||||||
|
private float _airMass, _exhaustMass;
|
||||||
|
private float trappedAirMass, fuelMass, burnFraction;
|
||||||
|
private bool combustionActive, fuelInjected;
|
||||||
|
private float _energyFactor = 1f;
|
||||||
|
private readonly Random _random = new Random();
|
||||||
|
|
||||||
|
private const float Gamma = 1.4f;
|
||||||
|
private const float GasConstant = 287f;
|
||||||
|
private const float MaxPressurePa = 200e5f;
|
||||||
|
private const float MaxTemperatureK = 3500f;
|
||||||
|
|
||||||
|
public Cylinder(float bore, float stroke, float conRodLength, float compressionRatio,
|
||||||
|
float ivo, float ivc, float evo, float evc, Crankshaft crankshaft)
|
||||||
|
{
|
||||||
|
Bore = bore; Stroke = stroke; ConRodLength = conRodLength;
|
||||||
|
CompressionRatio = compressionRatio;
|
||||||
|
IVO = ivo; IVC = ivc; EVO = evo; EVC = evc;
|
||||||
|
Crankshaft = crankshaft ?? throw new ArgumentNullException(nameof(crankshaft));
|
||||||
|
|
||||||
|
cylinderVolume = clearanceVolume;
|
||||||
|
float initRho = 1.225f;
|
||||||
|
_airMass = initRho * clearanceVolume;
|
||||||
|
_exhaustMass = 0f;
|
||||||
|
cylinderEnergy = 101325f * clearanceVolume / (Gamma - 1f);
|
||||||
|
|
||||||
|
IntakePort = new Port { Owner = this };
|
||||||
|
ExhaustPort = new Port { Owner = this };
|
||||||
|
_ports = new[] { IntakePort, ExhaustPort };
|
||||||
|
}
|
||||||
|
|
||||||
|
private float SweptVolume => MathF.PI * 0.25f * Bore * Bore * Stroke;
|
||||||
|
private float clearanceVolume => SweptVolume / (CompressionRatio - 1f);
|
||||||
|
private float CrankRadius => Stroke * 0.5f;
|
||||||
|
private float Obliquity => CrankRadius / ConRodLength;
|
||||||
|
|
||||||
|
private float CrankDeg =>
|
||||||
|
((Crankshaft.CrankAngle + PhaseOffset) % (4f * MathF.PI)) * 180f / MathF.PI % 720f;
|
||||||
|
|
||||||
|
public float ComputeVolume(float thetaRad)
|
||||||
|
{
|
||||||
|
float r = CrankRadius, l = ConRodLength;
|
||||||
|
float cosTh = MathF.Cos(thetaRad), sinTh = MathF.Sin(thetaRad);
|
||||||
|
float term = MathF.Sqrt(1f - Obliquity * Obliquity * sinTh * sinTh);
|
||||||
|
float x = r * (1f - cosTh) + l * (1f - term);
|
||||||
|
float area = MathF.PI * 0.25f * Bore * Bore;
|
||||||
|
return clearanceVolume + area * x;
|
||||||
|
}
|
||||||
|
|
||||||
|
private float ValveLift(float thetaDeg, float opens, float closes, float peakLift)
|
||||||
|
{
|
||||||
|
float deg = thetaDeg % 720f;
|
||||||
|
if (deg < 0f) deg += 720f;
|
||||||
|
|
||||||
|
float duration;
|
||||||
|
float effectiveOpen = opens;
|
||||||
|
float effectiveClose = closes;
|
||||||
|
|
||||||
|
if (closes < opens)
|
||||||
|
{
|
||||||
|
effectiveClose += 720f;
|
||||||
|
}
|
||||||
|
duration = effectiveClose - effectiveOpen;
|
||||||
|
if (duration <= 0f) return 0f;
|
||||||
|
|
||||||
|
float mapped = deg;
|
||||||
|
if (mapped < opens) mapped += 720f;
|
||||||
|
if (mapped < opens || mapped > effectiveClose) return 0f;
|
||||||
|
|
||||||
|
float rampDur = duration * 0.25f;
|
||||||
|
float holdDur = duration - 2f * rampDur;
|
||||||
|
|
||||||
|
if (mapped >= opens && mapped < opens + rampDur)
|
||||||
|
{
|
||||||
|
float t = (mapped - opens) / rampDur;
|
||||||
|
return peakLift * t * t * (3f - 2f * t);
|
||||||
|
}
|
||||||
|
else if (mapped >= opens + rampDur && mapped < opens + rampDur + holdDur)
|
||||||
|
{
|
||||||
|
return peakLift;
|
||||||
|
}
|
||||||
|
else if (mapped >= opens + rampDur + holdDur && mapped <= effectiveClose)
|
||||||
|
{
|
||||||
|
float t = (mapped - (opens + rampDur + holdDur)) / rampDur;
|
||||||
|
return peakLift * (1f - t) * (1f - t) * (1f + 2f * t);
|
||||||
|
}
|
||||||
|
return 0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
public float IntakeValveArea =>
|
||||||
|
MathF.PI * IntakeValveDiameter * ValveLift(CrankDeg, IVO, IVC, IntakeValveLift);
|
||||||
|
public float ExhaustValveArea =>
|
||||||
|
MathF.PI * ExhaustValveDiameter * ValveLift(CrankDeg, EVO, EVC, ExhaustValveLift);
|
||||||
|
|
||||||
|
private float Wiebe(float angleSinceSpark)
|
||||||
|
{
|
||||||
|
if (angleSinceSpark < WiebeStart) return 0f;
|
||||||
|
float phi = (angleSinceSpark - WiebeStart) / WiebeDuration;
|
||||||
|
if (phi <= 0f) return 0f;
|
||||||
|
return 1f - MathF.Exp(-WiebeA * MathF.Pow(phi, WiebeM + 1f));
|
||||||
|
}
|
||||||
|
|
||||||
|
public void PreStep(float dt)
|
||||||
|
{
|
||||||
|
// Speed‑dependent spark advance (simple linear)
|
||||||
|
float rpm = Crankshaft.AngularVelocity * 60f / (2f * MathF.PI);
|
||||||
|
SparkAdvance = Math.Clamp(10f + rpm * 0.002f, 5f, 40f); // 10° at idle, ~30° at 10k rpm
|
||||||
|
|
||||||
|
float prevVolume = cylinderVolume;
|
||||||
|
float crankAngleRad = Crankshaft.CrankAngle + PhaseOffset;
|
||||||
|
cylinderVolume = ComputeVolume(crankAngleRad);
|
||||||
|
|
||||||
|
float dV = cylinderVolume - prevVolume;
|
||||||
|
float pRel = Pressure - 101325f;
|
||||||
|
float sinTh = MathF.Sin(crankAngleRad), cosTh = MathF.Cos(crankAngleRad);
|
||||||
|
float term = MathF.Sqrt(1f - Obliquity * Obliquity * sinTh * sinTh);
|
||||||
|
float dxdtheta = CrankRadius * sinTh * (1f + Obliquity * cosTh / term);
|
||||||
|
float pistonArea = MathF.PI * 0.25f * Bore * Bore;
|
||||||
|
Crankshaft.AddTorque(pRel * pistonArea * dxdtheta);
|
||||||
|
|
||||||
|
cylinderEnergy -= Pressure * dV;
|
||||||
|
|
||||||
|
float prevDeg = (Crankshaft.PreviousAngle + PhaseOffset) * 180f / MathF.PI % 720f;
|
||||||
|
float currDeg = crankAngleRad * 180f / MathF.PI % 720f;
|
||||||
|
|
||||||
|
// Intake closing – triggers fuel injection
|
||||||
|
if (prevDeg >= IVO && prevDeg < IVC && currDeg >= IVC)
|
||||||
|
{
|
||||||
|
trappedAirMass = _airMass;
|
||||||
|
fuelMass = trappedAirMass / StoichiometricAFR;
|
||||||
|
fuelInjected = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Spark
|
||||||
|
float sparkAngle = 0f - SparkAdvance;
|
||||||
|
if (sparkAngle < 0f) sparkAngle += 720f;
|
||||||
|
bool crossedSpark = (prevDeg < sparkAngle && currDeg >= sparkAngle) ||
|
||||||
|
(prevDeg > sparkAngle + 360f && currDeg < sparkAngle);
|
||||||
|
if (crossedSpark && !combustionActive && fuelInjected)
|
||||||
|
{
|
||||||
|
if (_random.NextDouble() < MisfireProbability)
|
||||||
|
{
|
||||||
|
combustionActive = false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
combustionActive = true; burnFraction = 0f;
|
||||||
|
float range = EnergyVariationFraction;
|
||||||
|
_energyFactor = 1f + range * (2f * (float)_random.NextDouble() - 1f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Combustion
|
||||||
|
if (combustionActive)
|
||||||
|
{
|
||||||
|
float angleSinceSpark = currDeg - sparkAngle;
|
||||||
|
if (angleSinceSpark < 0f) angleSinceSpark += 720f;
|
||||||
|
float newFraction = Wiebe(angleSinceSpark);
|
||||||
|
if (newFraction >= 1f || angleSinceSpark > (WiebeDuration + WiebeStart + SparkAdvance))
|
||||||
|
{
|
||||||
|
newFraction = 1f; combustionActive = false;
|
||||||
|
float totalMass = _airMass + _exhaustMass;
|
||||||
|
_airMass = 0f; _exhaustMass = totalMass;
|
||||||
|
}
|
||||||
|
fuelInjected = false;
|
||||||
|
|
||||||
|
float dFraction = newFraction - burnFraction;
|
||||||
|
if (dFraction > 0f)
|
||||||
|
{
|
||||||
|
float dQ = fuelMass * FuelLowerHeatingValue * _energyFactor * dFraction;
|
||||||
|
cylinderEnergy += dQ;
|
||||||
|
_exhaustMass += fuelMass * dFraction;
|
||||||
|
burnFraction = newFraction;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Heat loss
|
||||||
|
float dQ_loss = HeatTransferCoefficient * CylinderWallArea *
|
||||||
|
(Temperature - AmbientTemperature) * dt;
|
||||||
|
cylinderEnergy -= dQ_loss;
|
||||||
|
|
||||||
|
// Update port states
|
||||||
|
float p = Pressure, rho = Density, T = Temperature;
|
||||||
|
float h = Gamma / (Gamma - 1f) * p / MathF.Max(rho, 1e-12f);
|
||||||
|
float af = AirFraction;
|
||||||
|
IntakePort.Pressure = p; IntakePort.Density = rho;
|
||||||
|
IntakePort.Temperature = T; IntakePort.SpecificEnthalpy = h; IntakePort.AirFraction = af;
|
||||||
|
ExhaustPort.Pressure = p; ExhaustPort.Density = rho;
|
||||||
|
ExhaustPort.Temperature = T; ExhaustPort.SpecificEnthalpy = h; ExhaustPort.AirFraction = af;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UpdateState(float dt)
|
||||||
|
{
|
||||||
|
float dmAir = 0f, dmExhaust = 0f, dE = 0f;
|
||||||
|
foreach (var port in _ports)
|
||||||
|
{
|
||||||
|
float mdot = port.MassFlowRate;
|
||||||
|
float af = mdot >= 0f ? port.AirFraction : AirFraction;
|
||||||
|
dmAir += mdot * af * dt;
|
||||||
|
dmExhaust += mdot * (1f - af) * dt;
|
||||||
|
dE += mdot * port.SpecificEnthalpy * dt;
|
||||||
|
}
|
||||||
|
|
||||||
|
_airMass += dmAir; _exhaustMass += dmExhaust;
|
||||||
|
cylinderEnergy += dE;
|
||||||
|
|
||||||
|
float V = MathF.Max(cylinderVolume, 1e-12f);
|
||||||
|
float currentP = (Gamma - 1f) * cylinderEnergy / V;
|
||||||
|
if (currentP > MaxPressurePa) cylinderEnergy = MaxPressurePa * V / (Gamma - 1f);
|
||||||
|
|
||||||
|
float currentRho = (_airMass + _exhaustMass) / V;
|
||||||
|
float currentT = currentP / MathF.Max(currentRho * GasConstant, 1e-12f);
|
||||||
|
if (currentT > MaxTemperatureK)
|
||||||
|
{
|
||||||
|
float pAtTlimit = currentRho * GasConstant * MaxTemperatureK;
|
||||||
|
cylinderEnergy = pAtTlimit * V / (Gamma - 1f);
|
||||||
|
}
|
||||||
|
|
||||||
|
float totalMass = _airMass + _exhaustMass;
|
||||||
|
if (totalMass < 1e-9f)
|
||||||
|
{
|
||||||
|
_airMass = 1e-9f; _exhaustMass = 0f;
|
||||||
|
cylinderEnergy = 101325f * V / (Gamma - 1f);
|
||||||
|
}
|
||||||
|
else if (cylinderEnergy < 0f)
|
||||||
|
{
|
||||||
|
cylinderEnergy = 101325f * V / (Gamma - 1f);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_airMass < 0f) _airMass = 0f;
|
||||||
|
if (_exhaustMass < 0f) _exhaustMass = 0f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,420 +0,0 @@
|
|||||||
using System;
|
|
||||||
using FluidSim.Interfaces;
|
|
||||||
|
|
||||||
namespace FluidSim.Components
|
|
||||||
{
|
|
||||||
public enum BoundaryType
|
|
||||||
{
|
|
||||||
VolumeCoupling,
|
|
||||||
OpenEnd,
|
|
||||||
ClosedEnd
|
|
||||||
}
|
|
||||||
|
|
||||||
public class Pipe1D
|
|
||||||
{
|
|
||||||
public Port PortA { get; }
|
|
||||||
public Port PortB { get; }
|
|
||||||
public double Area => _area;
|
|
||||||
public double DampingMultiplier { get; set; } = 1.0;
|
|
||||||
|
|
||||||
private int _n;
|
|
||||||
private double _dx, _dt, _gamma, _area, _diameter;
|
|
||||||
private double[] _rho, _rhou, _E;
|
|
||||||
|
|
||||||
// Volume‑coupling ghost states for boundaries A and B
|
|
||||||
private double _rhoA, _pA;
|
|
||||||
private double _rhoB, _pB;
|
|
||||||
private bool _aBCSet, _bBCSet;
|
|
||||||
|
|
||||||
private BoundaryType _aBCType = BoundaryType.VolumeCoupling;
|
|
||||||
private BoundaryType _bBCType = BoundaryType.VolumeCoupling;
|
|
||||||
|
|
||||||
private double _aAmbientPressure = 101325.0;
|
|
||||||
private double _bAmbientPressure = 101325.0;
|
|
||||||
|
|
||||||
private const double CflTarget = 0.8;
|
|
||||||
private const double ReferenceSoundSpeed = 340.0;
|
|
||||||
|
|
||||||
public int GetCellCount() => _n;
|
|
||||||
public double GetCellDensity(int i) => _rho[i];
|
|
||||||
public double GetCellPressure(int i) => Pressure(i);
|
|
||||||
public double GetCellVelocity(int i) => _rhou[i] / Math.Max(_rho[i], 1e-12);
|
|
||||||
|
|
||||||
public BoundaryType ABCType => _aBCType;
|
|
||||||
public BoundaryType BBCType => _bBCType;
|
|
||||||
|
|
||||||
public Pipe1D(double length, double area, int sampleRate, int forcedCellCount = 0)
|
|
||||||
{
|
|
||||||
double dtGlobal = 1.0 / sampleRate;
|
|
||||||
int nCells;
|
|
||||||
|
|
||||||
if (forcedCellCount > 1)
|
|
||||||
{
|
|
||||||
nCells = forcedCellCount;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
double dxTarget = ReferenceSoundSpeed * dtGlobal * CflTarget;
|
|
||||||
nCells = Math.Max(2, (int)Math.Round(length / dxTarget, MidpointRounding.AwayFromZero));
|
|
||||||
while (length / nCells > dxTarget * 1.01 && nCells < int.MaxValue - 1)
|
|
||||||
nCells++;
|
|
||||||
}
|
|
||||||
|
|
||||||
_n = nCells;
|
|
||||||
_dx = length / _n;
|
|
||||||
_dt = dtGlobal;
|
|
||||||
_area = area;
|
|
||||||
_gamma = 1.4;
|
|
||||||
|
|
||||||
// Hydraulic diameter for a circular pipe
|
|
||||||
_diameter = 2.0 * Math.Sqrt(area / Math.PI);
|
|
||||||
|
|
||||||
_rho = new double[_n];
|
|
||||||
_rhou = new double[_n];
|
|
||||||
_E = new double[_n];
|
|
||||||
|
|
||||||
PortA = new Port();
|
|
||||||
PortB = new Port();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SetABoundaryType(BoundaryType type) => _aBCType = type;
|
|
||||||
public void SetBBoundaryType(BoundaryType type) => _bBCType = type;
|
|
||||||
public void SetAAmbientPressure(double p) => _aAmbientPressure = p;
|
|
||||||
public void SetBAmbientPressure(double p) => _bAmbientPressure = p;
|
|
||||||
|
|
||||||
public void SetUniformState(double rho, double u, double p)
|
|
||||||
{
|
|
||||||
double e = p / ((_gamma - 1) * rho);
|
|
||||||
double Etot = rho * e + 0.5 * rho * u * u;
|
|
||||||
for (int i = 0; i < _n; i++)
|
|
||||||
{
|
|
||||||
_rho[i] = rho;
|
|
||||||
_rhou[i] = rho * u;
|
|
||||||
_E[i] = Etot;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SetCellState(int i, double rho, double u, double p)
|
|
||||||
{
|
|
||||||
if (i < 0 || i >= _n) return;
|
|
||||||
_rho[i] = rho;
|
|
||||||
_rhou[i] = rho * u;
|
|
||||||
double e = p / ((_gamma - 1) * rho);
|
|
||||||
_E[i] = rho * e + 0.5 * rho * u * u;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SetAVolumeState(double rhoVol, double pVol)
|
|
||||||
{
|
|
||||||
_rhoA = rhoVol;
|
|
||||||
_pA = pVol;
|
|
||||||
_aBCSet = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SetBVolumeState(double rhoVol, double pVol)
|
|
||||||
{
|
|
||||||
_rhoB = rhoVol;
|
|
||||||
_pB = pVol;
|
|
||||||
_bBCSet = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ClearBC() => _aBCSet = _bBCSet = false;
|
|
||||||
|
|
||||||
public int GetRequiredSubSteps(double dtGlobal, double cflTarget = 0.8)
|
|
||||||
{
|
|
||||||
double maxW = 0.0;
|
|
||||||
for (int i = 0; i < _n; i++)
|
|
||||||
{
|
|
||||||
double rho = _rho[i];
|
|
||||||
double u = Math.Abs(_rhou[i] / Math.Max(rho, 1e-12));
|
|
||||||
double c = Math.Sqrt(_gamma * Pressure(i) / Math.Max(rho, 1e-12));
|
|
||||||
double local = u + c;
|
|
||||||
if (local > maxW) maxW = local;
|
|
||||||
}
|
|
||||||
maxW = Math.Max(maxW, 1e-8);
|
|
||||||
return Math.Max(1, (int)Math.Ceiling(dtGlobal * maxW / (cflTarget * _dx)));
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SimulateSingleStep(double dtSub)
|
|
||||||
{
|
|
||||||
int n = _n;
|
|
||||||
double[] Fm = new double[n + 1];
|
|
||||||
double[] Fp = new double[n + 1];
|
|
||||||
double[] Fe = new double[n + 1];
|
|
||||||
|
|
||||||
// ---------- Boundary A (face 0, left) ----------
|
|
||||||
double rhoIntA = _rho[0];
|
|
||||||
double uIntA = _rhou[0] / Math.Max(rhoIntA, 1e-12);
|
|
||||||
double pIntA = Pressure(0);
|
|
||||||
|
|
||||||
switch (_aBCType)
|
|
||||||
{
|
|
||||||
case BoundaryType.VolumeCoupling:
|
|
||||||
if (_aBCSet)
|
|
||||||
{
|
|
||||||
HLLCFlux(_rhoA, 0.0, _pA,
|
|
||||||
rhoIntA, uIntA, pIntA,
|
|
||||||
out Fm[0], out Fp[0], out Fe[0]);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Fm[0] = 0; Fp[0] = pIntA; Fe[0] = 0;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
|
|
||||||
case BoundaryType.OpenEnd:
|
|
||||||
OpenEndFluxA(rhoIntA, uIntA, pIntA, _aAmbientPressure,
|
|
||||||
out Fm[0], out Fp[0], out Fe[0]);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case BoundaryType.ClosedEnd:
|
|
||||||
ClosedEndFlux(rhoIntA, uIntA, pIntA, isRightBoundary: false,
|
|
||||||
out Fm[0], out Fp[0], out Fe[0]);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
// ---------- Internal faces ----------
|
|
||||||
for (int i = 0; i < n - 1; i++)
|
|
||||||
{
|
|
||||||
double rhoL = _rho[i];
|
|
||||||
double uL = _rhou[i] / Math.Max(rhoL, 1e-12);
|
|
||||||
double pL = Pressure(i);
|
|
||||||
|
|
||||||
double rhoR = _rho[i + 1];
|
|
||||||
double uR = _rhou[i + 1] / Math.Max(rhoR, 1e-12);
|
|
||||||
double pR = Pressure(i + 1);
|
|
||||||
|
|
||||||
HLLCFlux(rhoL, uL, pL, rhoR, uR, pR,
|
|
||||||
out Fm[i + 1], out Fp[i + 1], out Fe[i + 1]);
|
|
||||||
}
|
|
||||||
|
|
||||||
// ---------- Boundary B (face n, right) ----------
|
|
||||||
double rhoIntB = _rho[n - 1];
|
|
||||||
double uIntB = _rhou[n - 1] / Math.Max(rhoIntB, 1e-12);
|
|
||||||
double pIntB = Pressure(n - 1);
|
|
||||||
|
|
||||||
switch (_bBCType)
|
|
||||||
{
|
|
||||||
case BoundaryType.VolumeCoupling:
|
|
||||||
if (_bBCSet)
|
|
||||||
{
|
|
||||||
HLLCFlux(rhoIntB, uIntB, pIntB,
|
|
||||||
_rhoB, 0.0, _pB,
|
|
||||||
out Fm[n], out Fp[n], out Fe[n]);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Fm[n] = 0; Fp[n] = pIntB; Fe[n] = 0;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
|
|
||||||
case BoundaryType.OpenEnd:
|
|
||||||
OpenEndFluxB(rhoIntB, uIntB, pIntB, _bAmbientPressure,
|
|
||||||
out Fm[n], out Fp[n], out Fe[n]);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case BoundaryType.ClosedEnd:
|
|
||||||
ClosedEndFlux(rhoIntB, uIntB, pIntB, isRightBoundary: true,
|
|
||||||
out Fm[n], out Fp[n], out Fe[n]);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
// ---- Cell update with linear laminar damping ----
|
|
||||||
double radius = _diameter / 2.0;
|
|
||||||
double mu_air = 1.8e-5;
|
|
||||||
double laminarCoeff = DampingMultiplier * 8.0 * mu_air / (radius * radius);
|
|
||||||
|
|
||||||
for (int i = 0; i < n; i++)
|
|
||||||
{
|
|
||||||
double dM = (Fm[i + 1] - Fm[i]) / _dx;
|
|
||||||
double dP = (Fp[i + 1] - Fp[i]) / _dx;
|
|
||||||
double dE = (Fe[i + 1] - Fe[i]) / _dx;
|
|
||||||
|
|
||||||
_rho[i] -= dtSub * dM;
|
|
||||||
_rhou[i] -= dtSub * dP;
|
|
||||||
_E[i] -= dtSub * dE;
|
|
||||||
|
|
||||||
double rho = Math.Max(_rho[i], 1e-12);
|
|
||||||
double dampingRate = laminarCoeff / rho;
|
|
||||||
double dampingFactor = Math.Exp(-dampingRate * dtSub);
|
|
||||||
_rhou[i] *= dampingFactor;
|
|
||||||
|
|
||||||
if (_rho[i] < 1e-12) _rho[i] = 1e-12;
|
|
||||||
double kinetic = 0.5 * _rhou[i] * _rhou[i] / _rho[i];
|
|
||||||
double pMin = 100.0;
|
|
||||||
double eMin = pMin / ((_gamma - 1) * _rho[i]) + kinetic;
|
|
||||||
if (_E[i] < eMin) _E[i] = eMin;
|
|
||||||
}
|
|
||||||
|
|
||||||
// ---------- Port quantities ----------
|
|
||||||
double mdotA_sub = _aBCType == BoundaryType.VolumeCoupling && _aBCSet ? Fm[0] * _area : 0.0;
|
|
||||||
double mdotB_sub = _bBCType == BoundaryType.VolumeCoupling && _bBCSet ? -Fm[n] * _area : 0.0;
|
|
||||||
|
|
||||||
PortA.MassFlowRate = mdotA_sub;
|
|
||||||
PortB.MassFlowRate = mdotB_sub;
|
|
||||||
PortA.Pressure = pIntA;
|
|
||||||
PortB.Pressure = pIntB;
|
|
||||||
PortA.Density = _rho[0];
|
|
||||||
PortB.Density = _rho[n - 1];
|
|
||||||
|
|
||||||
// Corrected enthalpy for both directions
|
|
||||||
if (_aBCType == BoundaryType.VolumeCoupling && _aBCSet)
|
|
||||||
{
|
|
||||||
PortA.SpecificEnthalpy = mdotA_sub < 0
|
|
||||||
? GetCellTotalSpecificEnthalpy(0)
|
|
||||||
: (_gamma / (_gamma - 1.0)) * _pA / Math.Max(_rhoA, 1e-12);
|
|
||||||
}
|
|
||||||
if (_bBCType == BoundaryType.VolumeCoupling && _bBCSet)
|
|
||||||
{
|
|
||||||
PortB.SpecificEnthalpy = mdotB_sub < 0
|
|
||||||
? GetCellTotalSpecificEnthalpy(_n - 1)
|
|
||||||
: (_gamma / (_gamma - 1.0)) * _pB / Math.Max(_rhoB, 1e-12);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private double GetCellTotalSpecificEnthalpy(int i)
|
|
||||||
{
|
|
||||||
double rho = Math.Max(_rho[i], 1e-12);
|
|
||||||
double u = _rhou[i] / rho;
|
|
||||||
double p = Pressure(i);
|
|
||||||
double h = _gamma / (_gamma - 1.0) * p / rho;
|
|
||||||
return h + 0.5 * u * u;
|
|
||||||
}
|
|
||||||
|
|
||||||
private double Pressure(int i) =>
|
|
||||||
(_gamma - 1.0) * (_E[i] - 0.5 * _rhou[i] * _rhou[i] / Math.Max(_rho[i], 1e-12));
|
|
||||||
|
|
||||||
// ========== Characteristic‑based Open End ==========
|
|
||||||
private void OpenEndFluxA(double rhoInt, double uInt, double pInt, double pAmb,
|
|
||||||
out double fm, out double fp, out double fe)
|
|
||||||
{
|
|
||||||
double cInt = Math.Sqrt(_gamma * pInt / Math.Max(rhoInt, 1e-12));
|
|
||||||
|
|
||||||
// Subsonic inflow (uInt ≤ 0, so flow inside pipe ←)
|
|
||||||
if (uInt <= -cInt) // supersonic inflow – use interior state as ghost
|
|
||||||
{
|
|
||||||
fm = rhoInt * uInt;
|
|
||||||
fp = rhoInt * uInt * uInt + pInt;
|
|
||||||
fe = (rhoInt * (pInt / ((_gamma - 1) * rhoInt) + 0.5 * uInt * uInt) + pInt) * uInt;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
else if (uInt <= 0) // subsonic inflow
|
|
||||||
{
|
|
||||||
// Reservoir condition: p = pAmb, T = 300K, u = 0
|
|
||||||
double T0 = 300.0;
|
|
||||||
double R = 287.0;
|
|
||||||
double rhoGhost = pAmb / (R * T0);
|
|
||||||
HLLCFlux(rhoGhost, 0.0, pAmb, rhoInt, uInt, pInt, out fm, out fp, out fe);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
else // subsonic outflow (uInt > 0)
|
|
||||||
{
|
|
||||||
// Ghost pressure forced to pAmb
|
|
||||||
double s = pInt / Math.Pow(rhoInt, _gamma);
|
|
||||||
double rhoGhost = Math.Pow(pAmb / s, 1.0 / _gamma);
|
|
||||||
double cGhost = Math.Sqrt(_gamma * pAmb / rhoGhost);
|
|
||||||
|
|
||||||
// Outgoing Riemann invariant J⁻ = uInt - 2*cInt/(γ-1) (for left boundary)
|
|
||||||
double J_minus = uInt - 2.0 * cInt / (_gamma - 1.0);
|
|
||||||
double uGhost = J_minus + 2.0 * cGhost / (_gamma - 1.0);
|
|
||||||
|
|
||||||
// Prevent spurious inflow by clipping to zero
|
|
||||||
if (uGhost < 0) uGhost = 0;
|
|
||||||
|
|
||||||
HLLCFlux(rhoGhost, uGhost, pAmb, rhoInt, uInt, pInt, out fm, out fp, out fe);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OpenEndFluxB(double rhoInt, double uInt, double pInt, double pAmb,
|
|
||||||
out double fm, out double fp, out double fe)
|
|
||||||
{
|
|
||||||
double cInt = Math.Sqrt(_gamma * pInt / Math.Max(rhoInt, 1e-12));
|
|
||||||
|
|
||||||
if (uInt >= cInt) // supersonic outflow (extrapolation)
|
|
||||||
{
|
|
||||||
fm = rhoInt * uInt;
|
|
||||||
fp = rhoInt * uInt * uInt + pInt;
|
|
||||||
fe = (rhoInt * (pInt / ((_gamma - 1) * rhoInt) + 0.5 * uInt * uInt) + pInt) * uInt;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
else if (uInt >= 0) // subsonic outflow
|
|
||||||
{
|
|
||||||
double s = pInt / Math.Pow(rhoInt, _gamma);
|
|
||||||
double rhoGhost = Math.Pow(pAmb / s, 1.0 / _gamma);
|
|
||||||
double cGhost = Math.Sqrt(_gamma * pAmb / rhoGhost);
|
|
||||||
|
|
||||||
// Outgoing Riemann invariant J⁺ = uInt + 2*cInt/(γ-1) (for right boundary)
|
|
||||||
double J_plus = uInt + 2.0 * cInt / (_gamma - 1.0);
|
|
||||||
double uGhost = J_plus - 2.0 * cGhost / (_gamma - 1.0);
|
|
||||||
|
|
||||||
// Clip to zero to prevent inflow
|
|
||||||
if (uGhost > 0) uGhost = 0;
|
|
||||||
|
|
||||||
HLLCFlux(rhoInt, uInt, pInt, rhoGhost, uGhost, pAmb, out fm, out fp, out fe);
|
|
||||||
}
|
|
||||||
else // subsonic inflow
|
|
||||||
{
|
|
||||||
double T0 = 300.0;
|
|
||||||
double R = 287.0;
|
|
||||||
double rhoGhost = pAmb / (R * T0);
|
|
||||||
HLLCFlux(rhoInt, uInt, pInt, rhoGhost, 0.0, pAmb, out fm, out fp, out fe);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// ========== Closed end (mirror) ==========
|
|
||||||
private void ClosedEndFlux(double rhoInt, double uInt, double pInt, bool isRightBoundary,
|
|
||||||
out double fm, out double fp, out double fe)
|
|
||||||
{
|
|
||||||
double rhoGhost = rhoInt;
|
|
||||||
double pGhost = pInt;
|
|
||||||
double uGhost = -uInt; // mirror velocity
|
|
||||||
|
|
||||||
if (isRightBoundary)
|
|
||||||
HLLCFlux(rhoInt, uInt, pInt, rhoGhost, uGhost, pGhost, out fm, out fp, out fe);
|
|
||||||
else
|
|
||||||
HLLCFlux(rhoGhost, uGhost, pGhost, rhoInt, uInt, pInt, out fm, out fp, out fe);
|
|
||||||
}
|
|
||||||
|
|
||||||
// ========== Standard HLLC flux ==========
|
|
||||||
private void HLLCFlux(double rL, double uL, double pL,
|
|
||||||
double rR, double uR, double pR,
|
|
||||||
out double fm, out double fp, out double fe)
|
|
||||||
{
|
|
||||||
double cL = Math.Sqrt(_gamma * pL / Math.Max(rL, 1e-12));
|
|
||||||
double cR = Math.Sqrt(_gamma * pR / Math.Max(rR, 1e-12));
|
|
||||||
double EL = pL / ((_gamma - 1) * rL) + 0.5 * uL * uL;
|
|
||||||
double ER = pR / ((_gamma - 1) * rR) + 0.5 * uR * uR;
|
|
||||||
double SL = Math.Min(uL - cL, uR - cR);
|
|
||||||
double SR = Math.Max(uL + cL, uR + cR);
|
|
||||||
|
|
||||||
double Ss = (pR - pL + rL * uL * (SL - uL) - rR * uR * (SR - uR))
|
|
||||||
/ (rL * (SL - uL) - rR * (SR - uR));
|
|
||||||
|
|
||||||
double FrL_m = rL * uL, FrL_p = rL * uL * uL + pL, FrL_e = (rL * EL + pL) * uL;
|
|
||||||
double FrR_m = rR * uR, FrR_p = rR * uR * uR + pR, FrR_e = (rR * ER + pR) * uR;
|
|
||||||
|
|
||||||
if (SL >= 0) { fm = FrL_m; fp = FrL_p; fe = FrL_e; }
|
|
||||||
else if (SR <= 0) { fm = FrR_m; fp = FrR_p; fe = FrR_e; }
|
|
||||||
else if (Ss >= 0)
|
|
||||||
{
|
|
||||||
double rsL = rL * (SL - uL) / (SL - Ss);
|
|
||||||
double ps = pL + rL * (SL - uL) * (Ss - uL);
|
|
||||||
double EsL = EL + (Ss - uL) * (Ss + pL / (rL * (SL - uL)));
|
|
||||||
fm = rsL * Ss; fp = rsL * Ss * Ss + ps; fe = (rsL * EsL + ps) * Ss;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
double rsR = rR * (SR - uR) / (SR - Ss);
|
|
||||||
double ps = pL + rL * (SL - uL) * (Ss - uL);
|
|
||||||
double EsR = ER + (Ss - uR) * (Ss + pR / (rR * (SR - uR)));
|
|
||||||
fm = rsR * Ss; fp = rsR * Ss * Ss + ps; fe = (rsR * EsR + ps) * Ss;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public double GetPressureAtFraction(double fraction)
|
|
||||||
{
|
|
||||||
int i = (int)(fraction * (_n - 1));
|
|
||||||
i = Math.Clamp(i, 0, _n - 1);
|
|
||||||
return Pressure(i);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,84 +1,133 @@
|
|||||||
using System;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
using FluidSim.Interfaces;
|
using FluidSim.Interfaces;
|
||||||
using FluidSim.Utils;
|
|
||||||
|
|
||||||
namespace FluidSim.Components
|
namespace FluidSim.Components
|
||||||
{
|
{
|
||||||
public class Volume0D
|
public class Volume0D : IComponent
|
||||||
{
|
{
|
||||||
public Port Port { get; private set; }
|
public List<Port> Ports { get; } = new List<Port>();
|
||||||
|
|
||||||
public double Mass { get; private set; }
|
private float _airMass;
|
||||||
public double InternalEnergy { get; private set; }
|
private float _exhaustMass;
|
||||||
|
public float InternalEnergy;
|
||||||
|
public float Volume;
|
||||||
|
public float Dvdt;
|
||||||
|
public float Gamma { get; set; } = 1.4f;
|
||||||
|
public float GasConstant { get; set; } = 287f;
|
||||||
|
public float AmbientPressure { get; set; } = 101325f;
|
||||||
|
|
||||||
public double Gamma { get; set; } = 1.4;
|
// ---------- Thermal relaxation to environment ----------
|
||||||
public double GasConstant { get; set; } = 287.0;
|
/// <summary>Rate of heat transfer to the surroundings (1/s). 0 = adiabatic.</summary>
|
||||||
|
public float EnergyRelaxationRate { get; set; } = 10f;
|
||||||
|
/// <summary>Temperature to relax toward (K). Default is room temperature.</summary>
|
||||||
|
public float AmbientTemperature { get; set; } = 300f;
|
||||||
|
|
||||||
public double Volume { get; set; }
|
public float Mass => _airMass + _exhaustMass;
|
||||||
public double dVdt { get; set; }
|
public float AirFraction => _airMass / MathF.Max(Mass, 1e-12f);
|
||||||
|
public float Density => Mass / MathF.Max(Volume, 1e-12f);
|
||||||
|
public float Pressure => (Gamma - 1f) * InternalEnergy / MathF.Max(Volume, 1e-12f);
|
||||||
|
public float Temperature => Pressure / MathF.Max(Density * GasConstant, 1e-12f);
|
||||||
|
public float SpecificEnthalpy => Gamma / (Gamma - 1f) * Pressure / MathF.Max(Density, 1e-12f);
|
||||||
|
|
||||||
private double _dt;
|
public Volume0D(float initialVolume, float initialPressure,
|
||||||
|
float initialTemperature, float gasConstant = 287f, float gamma = 1.4f)
|
||||||
public double Density => Mass / Volume;
|
|
||||||
public double Pressure => (Gamma - 1.0) * InternalEnergy / Volume;
|
|
||||||
public double Temperature => Pressure / (Density * GasConstant);
|
|
||||||
public double SpecificEnthalpy => Gamma / (Gamma - 1.0) * Pressure / Density;
|
|
||||||
|
|
||||||
public Volume0D(double initialVolume, double initialPressure,
|
|
||||||
double initialTemperature, int sampleRate,
|
|
||||||
double gasConstant = 287.0, double gamma = 1.4)
|
|
||||||
{
|
{
|
||||||
GasConstant = gasConstant;
|
GasConstant = gasConstant;
|
||||||
Gamma = gamma;
|
Gamma = gamma;
|
||||||
Volume = initialVolume;
|
Volume = initialVolume;
|
||||||
dVdt = 0.0;
|
Dvdt = 0f;
|
||||||
_dt = 1.0 / sampleRate;
|
|
||||||
|
|
||||||
double rho0 = initialPressure / (GasConstant * initialTemperature);
|
float rho0 = initialPressure / (GasConstant * initialTemperature);
|
||||||
Mass = rho0 * Volume;
|
_airMass = rho0 * Volume;
|
||||||
InternalEnergy = (initialPressure * Volume) / (Gamma - 1.0);
|
_exhaustMass = 0f;
|
||||||
|
InternalEnergy = (initialPressure * Volume) / (Gamma - 1f);
|
||||||
Port = new Port();
|
|
||||||
PushStateToPort();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void PushStateToPort()
|
public Port CreatePort()
|
||||||
{
|
{
|
||||||
Port.Pressure = Pressure;
|
var port = new Port { Owner = this };
|
||||||
Port.Density = Density;
|
port.Pressure = Pressure;
|
||||||
Port.Temperature = Temperature;
|
port.Density = Density;
|
||||||
Port.SpecificEnthalpy = SpecificEnthalpy;
|
port.Temperature = Temperature;
|
||||||
|
port.SpecificEnthalpy = SpecificEnthalpy;
|
||||||
|
port.AirFraction = AirFraction;
|
||||||
|
Ports.Add(port);
|
||||||
|
return port;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Original integrate (uses the constructor’s sample rate)
|
public void SetPressure(float pressure, float? temperature = null)
|
||||||
public void Integrate()
|
|
||||||
{
|
{
|
||||||
Integrate(_dt);
|
float V = MathF.Max(Volume, 1e-12f);
|
||||||
|
float T = temperature ?? Temperature;
|
||||||
|
float rho = pressure / (GasConstant * T);
|
||||||
|
float totalMass = rho * V;
|
||||||
|
float af = AirFraction;
|
||||||
|
_airMass = totalMass * af;
|
||||||
|
_exhaustMass = totalMass * (1f - af);
|
||||||
|
InternalEnergy = pressure * V / (Gamma - 1f);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetPressure(double newPressure)
|
public void UpdateState(float dt)
|
||||||
{
|
{
|
||||||
InternalEnergy = newPressure * Volume / (Gamma - 1.0);
|
float totalMdotAir = 0f, totalMdotExhaust = 0f, totalEdot = 0f;
|
||||||
// Mass stays the same, so density is unchanged
|
foreach (var port in Ports)
|
||||||
}
|
{
|
||||||
|
float mdot = port.MassFlowRate;
|
||||||
|
float af = mdot >= 0f ? port.AirFraction : AirFraction;
|
||||||
|
totalMdotAir += mdot * af;
|
||||||
|
totalMdotExhaust += mdot * (1f - af);
|
||||||
|
totalEdot += mdot * port.SpecificEnthalpy;
|
||||||
|
}
|
||||||
|
|
||||||
// New overload: integrate with a custom time step (for sub‑steps)
|
float dAir = totalMdotAir * dt;
|
||||||
public void Integrate(double dtOverride)
|
float dExhaust = totalMdotExhaust * dt;
|
||||||
{
|
float dE = totalEdot * dt - Pressure * Dvdt * dt;
|
||||||
double mdot = Port.MassFlowRate;
|
|
||||||
double h_in = Port.SpecificEnthalpy;
|
|
||||||
|
|
||||||
double dm = mdot * dtOverride;
|
_airMass += dAir;
|
||||||
double dE = (mdot * h_in) * dtOverride - Pressure * dVdt * dtOverride;
|
_exhaustMass += dExhaust;
|
||||||
|
|
||||||
Mass += dm;
|
|
||||||
InternalEnergy += dE;
|
InternalEnergy += dE;
|
||||||
|
|
||||||
// Hard physical bounds – prevent NaN and unphysical states
|
// ---- Thermal relaxation ----
|
||||||
if (Mass < 1e-12) Mass = 1e-12;
|
if (EnergyRelaxationRate > 0f)
|
||||||
if (InternalEnergy < 1e-12) InternalEnergy = 1e-12;
|
{
|
||||||
|
float currentMass = Mass;
|
||||||
|
if (currentMass > 1e-12f)
|
||||||
|
{
|
||||||
|
// Target internal energy: current mass at ambient temperature
|
||||||
|
float targetE = currentMass * GasConstant * AmbientTemperature / (Gamma - 1f);
|
||||||
|
float relaxFactor = MathF.Exp(-EnergyRelaxationRate * dt);
|
||||||
|
InternalEnergy = targetE + (InternalEnergy - targetE) * relaxFactor;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
PushStateToPort();
|
float V = MathF.Max(Volume, 1e-12f);
|
||||||
|
float totalMass = _airMass + _exhaustMass;
|
||||||
|
if (totalMass < 1e-9f)
|
||||||
|
{
|
||||||
|
_airMass = 1e-9f;
|
||||||
|
_exhaustMass = 0f;
|
||||||
|
InternalEnergy = AmbientPressure * V / (Gamma - 1f);
|
||||||
|
}
|
||||||
|
else if (InternalEnergy < 0f)
|
||||||
|
{
|
||||||
|
InternalEnergy = AmbientPressure * V / (Gamma - 1f);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_airMass < 0f) _airMass = 0f;
|
||||||
|
if (_exhaustMass < 0f) _exhaustMass = 0f;
|
||||||
|
|
||||||
|
float p = Pressure, rho = Density, T = Temperature, h = SpecificEnthalpy, afr = AirFraction;
|
||||||
|
foreach (var port in Ports)
|
||||||
|
{
|
||||||
|
port.Pressure = p;
|
||||||
|
port.Density = rho;
|
||||||
|
port.Temperature = T;
|
||||||
|
port.SpecificEnthalpy = h;
|
||||||
|
port.AirFraction = afr;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
IReadOnlyList<Port> IComponent.Ports => Ports;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
404
Core/BoundarySystem.cs
Normal file
404
Core/BoundarySystem.cs
Normal file
@@ -0,0 +1,404 @@
|
|||||||
|
using FluidSim.Components;
|
||||||
|
using FluidSim.Interfaces;
|
||||||
|
using System;
|
||||||
|
|
||||||
|
namespace FluidSim.Core
|
||||||
|
{
|
||||||
|
public class BoundarySystem
|
||||||
|
{
|
||||||
|
// ---------- Private constants ----------
|
||||||
|
private const float Gamma = 1.4f;
|
||||||
|
private const float Gm1 = Gamma - 1f; // 0.4
|
||||||
|
private const float Rgas = 287f; // J/(kg·K)
|
||||||
|
private const float GammaOverGm1 = Gamma / Gm1; // 3.5
|
||||||
|
|
||||||
|
public struct OrificeDesc
|
||||||
|
{
|
||||||
|
public Port VolumePort;
|
||||||
|
public int PipeIndex;
|
||||||
|
public bool IsLeftEnd;
|
||||||
|
public int AreaIndex;
|
||||||
|
public float DischargeCoeff;
|
||||||
|
|
||||||
|
// --- Inertance support ---
|
||||||
|
public bool UseInertance;
|
||||||
|
public float EffectiveLength;
|
||||||
|
public float CurrentMdot; // kg/s, positive = volume → pipe
|
||||||
|
|
||||||
|
// --- Loss coefficient (linear resistance) ---
|
||||||
|
public float LossCoefficient; // N·s/m⁵ or kg/(m⁴·s)
|
||||||
|
}
|
||||||
|
|
||||||
|
public struct OpenEndDesc
|
||||||
|
{
|
||||||
|
public int PipeIndex;
|
||||||
|
public bool IsLeftEnd;
|
||||||
|
public float AmbientPressure;
|
||||||
|
public float Gamma;
|
||||||
|
public float PipeArea;
|
||||||
|
public float LastMassFlowRate;
|
||||||
|
public float LastFacePressure;
|
||||||
|
}
|
||||||
|
|
||||||
|
private OrificeDesc[] _orifices;
|
||||||
|
private OpenEndDesc[] _openEnds;
|
||||||
|
private float[] _orificeAreas;
|
||||||
|
private PipeSystem _pipeSystem;
|
||||||
|
|
||||||
|
public BoundarySystem(PipeSystem pipeSystem, int maxOrifices, int maxOpenEnds)
|
||||||
|
{
|
||||||
|
_pipeSystem = pipeSystem;
|
||||||
|
_orifices = new OrificeDesc[maxOrifices];
|
||||||
|
_openEnds = new OpenEndDesc[maxOpenEnds];
|
||||||
|
_orificeAreas = new float[maxOrifices];
|
||||||
|
}
|
||||||
|
|
||||||
|
public int OrificeCount { get; private set; }
|
||||||
|
public int OpenEndCount { get; private set; }
|
||||||
|
|
||||||
|
// ---------- Add orifice (no inertance) ----------
|
||||||
|
public void AddOrifice(Port volumePort, int pipeIndex, bool isLeftEnd,
|
||||||
|
int areaIndex, float dischargeCoeff = 1f,
|
||||||
|
float lossCoefficient = 0f)
|
||||||
|
{
|
||||||
|
_orifices[OrificeCount] = new OrificeDesc
|
||||||
|
{
|
||||||
|
VolumePort = volumePort,
|
||||||
|
PipeIndex = pipeIndex,
|
||||||
|
IsLeftEnd = isLeftEnd,
|
||||||
|
AreaIndex = areaIndex,
|
||||||
|
DischargeCoeff = dischargeCoeff,
|
||||||
|
UseInertance = false,
|
||||||
|
EffectiveLength = 0f,
|
||||||
|
CurrentMdot = 0f,
|
||||||
|
LossCoefficient = lossCoefficient
|
||||||
|
};
|
||||||
|
OrificeCount++;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------- Add orifice with inertance ----------
|
||||||
|
public void AddOrificeWithInertance(Port volumePort, int pipeIndex, bool isLeftEnd,
|
||||||
|
int areaIndex, float dischargeCoeff,
|
||||||
|
float effectiveLength, float lossCoefficient = 0f)
|
||||||
|
{
|
||||||
|
// Reuse the base AddOrifice and then override fields
|
||||||
|
AddOrifice(volumePort, pipeIndex, isLeftEnd, areaIndex, dischargeCoeff, lossCoefficient);
|
||||||
|
ref var d = ref _orifices[OrificeCount - 1];
|
||||||
|
d.UseInertance = true;
|
||||||
|
d.EffectiveLength = effectiveLength;
|
||||||
|
d.LossCoefficient = lossCoefficient; // store the linear resistance
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AddOpenEnd(int pipeIndex, bool isLeftEnd,
|
||||||
|
float ambientPressure, float pipeArea, float gamma = 1.4f)
|
||||||
|
{
|
||||||
|
int idx = OpenEndCount;
|
||||||
|
_openEnds[idx] = new OpenEndDesc
|
||||||
|
{
|
||||||
|
PipeIndex = pipeIndex,
|
||||||
|
IsLeftEnd = isLeftEnd,
|
||||||
|
AmbientPressure = ambientPressure,
|
||||||
|
Gamma = gamma,
|
||||||
|
PipeArea = pipeArea
|
||||||
|
};
|
||||||
|
OpenEndCount++;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetOrificeAreas(float[] areas)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < OrificeCount; i++)
|
||||||
|
_orificeAreas[i] = areas[i];
|
||||||
|
}
|
||||||
|
|
||||||
|
public float GetOpenEndMassFlow(int openEndIndex)
|
||||||
|
{
|
||||||
|
if (openEndIndex < 0 || openEndIndex >= OpenEndCount) return 0f;
|
||||||
|
return _openEnds[openEndIndex].LastMassFlowRate;
|
||||||
|
}
|
||||||
|
|
||||||
|
public float GetOpenEndPressure(int openEndIndex)
|
||||||
|
{
|
||||||
|
if (openEndIndex < 0 || openEndIndex >= OpenEndCount) return 101325f;
|
||||||
|
return _openEnds[openEndIndex].LastFacePressure;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------- Resolve all orifices ----------
|
||||||
|
public void ResolveOrifices(float dt)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < OrificeCount; i++)
|
||||||
|
{
|
||||||
|
ref var d = ref _orifices[i];
|
||||||
|
float area = _orificeAreas[d.AreaIndex];
|
||||||
|
|
||||||
|
// Gather volume state
|
||||||
|
float volP = d.VolumePort?.Pressure ?? 101325f;
|
||||||
|
float volRho = d.VolumePort?.Density ?? 1.2f;
|
||||||
|
float volT = d.VolumePort?.Temperature ?? 300f;
|
||||||
|
float volH = d.VolumePort?.SpecificEnthalpy ?? 0f;
|
||||||
|
float volAF = d.VolumePort?.AirFraction ?? 1f;
|
||||||
|
|
||||||
|
// Gather pipe interior state
|
||||||
|
var (pipeRho, pipeU, pipeP) = d.IsLeftEnd
|
||||||
|
? _pipeSystem.GetInteriorStateLeft(d.PipeIndex)
|
||||||
|
: _pipeSystem.GetInteriorStateRight(d.PipeIndex);
|
||||||
|
float pipeT = pipeP / MathF.Max(pipeRho * Rgas, 1e-12f);
|
||||||
|
float pipeAF = d.IsLeftEnd
|
||||||
|
? _pipeSystem.GetInteriorAirFractionLeft(d.PipeIndex)
|
||||||
|
: _pipeSystem.GetInteriorAirFractionRight(d.PipeIndex);
|
||||||
|
|
||||||
|
// ---- Handle closed orifice (area ≈ 0) as a wall ----
|
||||||
|
if (area < 1e-12f || d.VolumePort == null)
|
||||||
|
{
|
||||||
|
var (rInt, uInt, pInt) = d.IsLeftEnd
|
||||||
|
? _pipeSystem.GetInteriorStateLeft(d.PipeIndex)
|
||||||
|
: _pipeSystem.GetInteriorStateRight(d.PipeIndex);
|
||||||
|
float afInt = d.IsLeftEnd
|
||||||
|
? _pipeSystem.GetInteriorAirFractionLeft(d.PipeIndex)
|
||||||
|
: _pipeSystem.GetInteriorAirFractionRight(d.PipeIndex);
|
||||||
|
|
||||||
|
if (d.IsLeftEnd)
|
||||||
|
_pipeSystem.SetGhostLeft(d.PipeIndex, rInt, -uInt, pInt, afInt);
|
||||||
|
else
|
||||||
|
_pipeSystem.SetGhostRight(d.PipeIndex, rInt, -uInt, pInt, afInt);
|
||||||
|
|
||||||
|
if (d.VolumePort != null) d.VolumePort.MassFlowRate = 0f;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---- Preliminary isentropic solution ----
|
||||||
|
float mdotEst, rhoFaceEst, uFaceEst, pFaceEst;
|
||||||
|
if (volP >= pipeP)
|
||||||
|
{
|
||||||
|
IsentropicOrifice.Compute(volP, volRho, volT, pipeP, Gamma, Rgas, area, d.DischargeCoeff,
|
||||||
|
out mdotEst, out rhoFaceEst, out uFaceEst, out pFaceEst);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
IsentropicOrifice.Compute(pipeP, pipeRho, pipeT, volP, Gamma, Rgas, area, d.DischargeCoeff,
|
||||||
|
out mdotEst, out rhoFaceEst, out uFaceEst, out pFaceEst);
|
||||||
|
mdotEst = -mdotEst;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---- Compute final mass flow with limiters ----
|
||||||
|
float mdotFinal, rhoFace, uFace, pFace, airFracGhost;
|
||||||
|
|
||||||
|
if (d.UseInertance)
|
||||||
|
{
|
||||||
|
float rhoUp = d.CurrentMdot >= 0 ? volRho : pipeRho;
|
||||||
|
float inertance = rhoUp * d.EffectiveLength / MathF.Max(area, 1e-12f);
|
||||||
|
float dp = volP - pipeP;
|
||||||
|
float Rlin = d.LossCoefficient;
|
||||||
|
|
||||||
|
float dmdot_dt = (dp - Rlin * d.CurrentMdot) / MathF.Max(inertance, 1e-12f);
|
||||||
|
float mdotNew = d.CurrentMdot + dmdot_dt * dt;
|
||||||
|
|
||||||
|
// Limit outflow from volume (if volume owner is Volume0D)
|
||||||
|
if (d.VolumePort.Owner is Volume0D vol0)
|
||||||
|
{
|
||||||
|
float maxOut = vol0.Mass / dt;
|
||||||
|
if (mdotNew > maxOut) mdotNew = maxOut;
|
||||||
|
if (mdotNew < -maxOut) mdotNew = -maxOut;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Limit inflow from pipe – pipe cell cannot be emptied in one step
|
||||||
|
{
|
||||||
|
int adjCell = d.IsLeftEnd ? _pipeSystem.GetPipeStart(d.PipeIndex)
|
||||||
|
: _pipeSystem.GetPipeEnd(d.PipeIndex) - 1;
|
||||||
|
float pipeRhoAdj = _pipeSystem.GetCellDensity(adjCell);
|
||||||
|
float pipeAreaCell = _pipeSystem.GetCellArea(adjCell); // true cell area, not orifice
|
||||||
|
float pipeDxAdj = _pipeSystem.GetCellDx(adjCell);
|
||||||
|
float pipeCellMass = pipeRhoAdj * pipeAreaCell * pipeDxAdj;
|
||||||
|
float maxFromPipe = pipeCellMass / dt;
|
||||||
|
if (mdotNew < -maxFromPipe) mdotNew = -maxFromPipe;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Velocity clamp to Mach 0.9
|
||||||
|
float rhoFacePrelim = mdotNew >= 0 ? volRho : pipeRho;
|
||||||
|
float uFacePrelim = MathF.Abs(mdotNew) / MathF.Max(rhoFacePrelim * area, 1e-12f);
|
||||||
|
float cUp = mdotNew >= 0 ? MathF.Sqrt(Gamma * Rgas * volT) : MathF.Sqrt(Gamma * Rgas * pipeT);
|
||||||
|
float maxU = 0.9f * cUp;
|
||||||
|
if (uFacePrelim > maxU)
|
||||||
|
{
|
||||||
|
uFacePrelim = maxU;
|
||||||
|
mdotNew = rhoFacePrelim * uFacePrelim * area * (mdotNew >= 0 ? 1f : -1f);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (float.IsNaN(mdotNew)) mdotNew = 0f;
|
||||||
|
|
||||||
|
d.CurrentMdot = mdotNew;
|
||||||
|
mdotFinal = mdotNew;
|
||||||
|
rhoFace = mdotFinal >= 0 ? volRho : pipeRho;
|
||||||
|
pFace = pFaceEst;
|
||||||
|
uFace = MathF.Abs(mdotFinal) / MathF.Max(rhoFace * area, 1e-12f);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Standard quasi‑steady orifice
|
||||||
|
mdotFinal = mdotEst;
|
||||||
|
rhoFace = rhoFaceEst;
|
||||||
|
uFace = uFaceEst;
|
||||||
|
pFace = pFaceEst;
|
||||||
|
|
||||||
|
// Limit outflow from volume (if Volume0D)
|
||||||
|
if (d.VolumePort.Owner is Volume0D vol0)
|
||||||
|
{
|
||||||
|
float maxOut = vol0.Mass / dt;
|
||||||
|
if (mdotFinal > maxOut) mdotFinal = maxOut;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ***** CRITICAL: Limit inflow from pipe – pipe cell cannot be drained *****
|
||||||
|
if (mdotFinal < 0)
|
||||||
|
{
|
||||||
|
int adjCell = d.IsLeftEnd ? _pipeSystem.GetPipeStart(d.PipeIndex)
|
||||||
|
: _pipeSystem.GetPipeEnd(d.PipeIndex) - 1;
|
||||||
|
float pipeRhoAdj = _pipeSystem.GetCellDensity(adjCell);
|
||||||
|
float pipeAreaCell = _pipeSystem.GetCellArea(adjCell);
|
||||||
|
float pipeDxAdj = _pipeSystem.GetCellDx(adjCell);
|
||||||
|
float pipeCellMass = pipeRhoAdj * pipeAreaCell * pipeDxAdj;
|
||||||
|
float maxFromPipe = pipeCellMass / dt;
|
||||||
|
if (mdotFinal < -maxFromPipe)
|
||||||
|
mdotFinal = -maxFromPipe;
|
||||||
|
}
|
||||||
|
|
||||||
|
d.CurrentMdot = mdotFinal;
|
||||||
|
|
||||||
|
// Limit outflow from cylinder into pipe (positive mdot = volume → pipe)
|
||||||
|
if (mdotFinal > 0f && d.VolumePort?.Owner is Cylinder cyl)
|
||||||
|
{
|
||||||
|
float maxOut = cyl.Mass / dt;
|
||||||
|
if (mdotFinal > maxOut)
|
||||||
|
mdotFinal = maxOut;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---- Air fraction for ghost ----
|
||||||
|
if (mdotFinal >= 0)
|
||||||
|
airFracGhost = volAF;
|
||||||
|
else
|
||||||
|
{
|
||||||
|
airFracGhost = pipeAF;
|
||||||
|
if (d.VolumePort != null) d.VolumePort.AirFraction = pipeAF;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---- Sign convention for velocity ----
|
||||||
|
if (mdotFinal >= 0 && d.IsLeftEnd) uFace = +uFace;
|
||||||
|
else if (mdotFinal >= 0 && !d.IsLeftEnd) uFace = -uFace;
|
||||||
|
else if (mdotFinal < 0 && d.IsLeftEnd) uFace = -uFace;
|
||||||
|
else if (mdotFinal < 0 && !d.IsLeftEnd) uFace = +uFace;
|
||||||
|
|
||||||
|
// ---- Set ghost cells ----
|
||||||
|
if (d.IsLeftEnd)
|
||||||
|
_pipeSystem.SetGhostLeft(d.PipeIndex, rhoFace, uFace, pFace, airFracGhost);
|
||||||
|
else
|
||||||
|
_pipeSystem.SetGhostRight(d.PipeIndex, rhoFace, uFace, pFace, airFracGhost);
|
||||||
|
|
||||||
|
// ---- Update volume port ----
|
||||||
|
if (d.VolumePort != null)
|
||||||
|
{
|
||||||
|
d.VolumePort.MassFlowRate = -mdotFinal;
|
||||||
|
|
||||||
|
if (-mdotFinal >= 0) // mass entering volume (out of pipe)
|
||||||
|
{
|
||||||
|
float pipeH = GammaOverGm1 * pipeP / MathF.Max(pipeRho, 1e-12f);
|
||||||
|
d.VolumePort.SpecificEnthalpy = pipeH;
|
||||||
|
}
|
||||||
|
else // mass leaving volume (into pipe)
|
||||||
|
{
|
||||||
|
d.VolumePort.SpecificEnthalpy = volH;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------- Resolve open ends ----------
|
||||||
|
public void ResolveOpenEnds(float dt)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < OpenEndCount; i++)
|
||||||
|
{
|
||||||
|
ref var d = ref _openEnds[i];
|
||||||
|
|
||||||
|
var (rhoInt, uInt, pInt) = d.IsLeftEnd
|
||||||
|
? _pipeSystem.GetInteriorStateLeft(d.PipeIndex)
|
||||||
|
: _pipeSystem.GetInteriorStateRight(d.PipeIndex);
|
||||||
|
float afInt = d.IsLeftEnd
|
||||||
|
? _pipeSystem.GetInteriorAirFractionLeft(d.PipeIndex)
|
||||||
|
: _pipeSystem.GetInteriorAirFractionRight(d.PipeIndex);
|
||||||
|
|
||||||
|
float gamma = d.Gamma;
|
||||||
|
float gm1 = gamma - 1f;
|
||||||
|
float cInt = MathF.Sqrt(gamma * pInt / MathF.Max(rhoInt, 1e-12f));
|
||||||
|
float pAmb = d.AmbientPressure;
|
||||||
|
|
||||||
|
// Characteristic solution (isentropic expansion to ambient)
|
||||||
|
float Jplus = uInt + 2f * cInt / gm1;
|
||||||
|
float Jminus = uInt - 2f * cInt / gm1;
|
||||||
|
float s = pInt / MathF.Pow(rhoInt, gamma);
|
||||||
|
float rhoIso = MathF.Pow(pAmb / s, 1f / gamma);
|
||||||
|
float cIso = MathF.Sqrt(gamma * pAmb / MathF.Max(rhoIso, 1e-12f));
|
||||||
|
float uIso = d.IsLeftEnd
|
||||||
|
? (Jminus + 2f * cIso / gm1)
|
||||||
|
: (Jplus - 2f * cIso / gm1);
|
||||||
|
|
||||||
|
// Supersonic check
|
||||||
|
bool supersonic = d.IsLeftEnd ? (uInt <= -cInt) : (uInt >= cInt);
|
||||||
|
if (!supersonic)
|
||||||
|
{
|
||||||
|
supersonic = d.IsLeftEnd ? (uIso <= -cIso) : (uIso >= cIso);
|
||||||
|
}
|
||||||
|
|
||||||
|
float rhoGhost, uGhost, pGhost, afGhost;
|
||||||
|
if (supersonic)
|
||||||
|
{
|
||||||
|
rhoGhost = rhoInt; uGhost = uInt; pGhost = pInt; afGhost = afInt;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
rhoGhost = rhoIso; uGhost = uIso; pGhost = pAmb;
|
||||||
|
bool inflow = d.IsLeftEnd ? (uIso >= 0f) : (uIso <= 0f);
|
||||||
|
afGhost = inflow ? 1f : afInt;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ------- Mass flow limiter -------
|
||||||
|
int adjCell = d.IsLeftEnd
|
||||||
|
? _pipeSystem.GetPipeStart(d.PipeIndex)
|
||||||
|
: _pipeSystem.GetPipeEnd(d.PipeIndex) - 1;
|
||||||
|
float pipeRhoAdj = _pipeSystem.GetCellDensity(adjCell);
|
||||||
|
float pipeAreaCell = _pipeSystem.GetCellArea(adjCell);
|
||||||
|
float pipeDxAdj = _pipeSystem.GetCellDx(adjCell);
|
||||||
|
float cellMass = pipeRhoAdj * pipeAreaCell * pipeDxAdj;
|
||||||
|
|
||||||
|
float area = d.PipeArea;
|
||||||
|
float mdotRaw = rhoGhost * uGhost * area; // positive out of pipe
|
||||||
|
if (d.IsLeftEnd) mdotRaw = -mdotRaw; // now positive = out of pipe
|
||||||
|
|
||||||
|
// Outflow limit
|
||||||
|
if (mdotRaw > 0 && mdotRaw * dt > cellMass)
|
||||||
|
{
|
||||||
|
mdotRaw = cellMass / dt;
|
||||||
|
}
|
||||||
|
// Inflow limit (allow up to 10× cell mass to avoid starving the pipe)
|
||||||
|
else if (mdotRaw < 0 && -mdotRaw * dt > 10f * cellMass)
|
||||||
|
{
|
||||||
|
mdotRaw = -10f * cellMass / dt;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Recompute uGhost from the limited mdot, keeping rhoGhost, pGhost
|
||||||
|
float mdotMag = MathF.Abs(mdotRaw);
|
||||||
|
uGhost = mdotMag / MathF.Max(rhoGhost * area, 1e-12f);
|
||||||
|
if (d.IsLeftEnd)
|
||||||
|
uGhost = (mdotRaw >= 0f) ? -uGhost : uGhost;
|
||||||
|
else
|
||||||
|
uGhost = (mdotRaw >= 0f) ? uGhost : -uGhost;
|
||||||
|
|
||||||
|
// Apply ghost
|
||||||
|
if (d.IsLeftEnd)
|
||||||
|
_pipeSystem.SetGhostLeft(d.PipeIndex, rhoGhost, uGhost, pGhost, afGhost);
|
||||||
|
else
|
||||||
|
_pipeSystem.SetGhostRight(d.PipeIndex, rhoGhost, uGhost, pGhost, afGhost);
|
||||||
|
|
||||||
|
d.LastMassFlowRate = mdotRaw;
|
||||||
|
d.LastFacePressure = pGhost;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Core/Constants.cs
Normal file
11
Core/Constants.cs
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
namespace FluidSim.Core
|
||||||
|
{
|
||||||
|
public static class Constants
|
||||||
|
{
|
||||||
|
public const float Gamma = 1.4f;
|
||||||
|
public const float R_gas = 287f;
|
||||||
|
public const float P_amb = 101325f;
|
||||||
|
public const float T_amb = 300f;
|
||||||
|
public static readonly float Rho_amb = P_amb / (R_gas * T_amb);
|
||||||
|
}
|
||||||
|
}
|
||||||
27
Core/GhostBuffer.cs
Normal file
27
Core/GhostBuffer.cs
Normal file
@@ -0,0 +1,27 @@
|
|||||||
|
namespace FluidSim.Core
|
||||||
|
{
|
||||||
|
public class GhostBuffer
|
||||||
|
{
|
||||||
|
public float[] Rho, U, P, Y;
|
||||||
|
public int PipeCount { get; }
|
||||||
|
|
||||||
|
public GhostBuffer(int pipeCount)
|
||||||
|
{
|
||||||
|
PipeCount = pipeCount;
|
||||||
|
int size = pipeCount * 2;
|
||||||
|
Rho = new float[size];
|
||||||
|
U = new float[size];
|
||||||
|
P = new float[size];
|
||||||
|
Y = new float[size];
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Set(int pipeIndex, bool isLeftEnd, float rho, float u, float p, float y)
|
||||||
|
{
|
||||||
|
int idx = pipeIndex * 2 + (isLeftEnd ? 0 : 1);
|
||||||
|
Rho[idx] = rho;
|
||||||
|
U[idx] = u;
|
||||||
|
P[idx] = p;
|
||||||
|
Y[idx] = y;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
31
Core/IsentropicOrifice.cs
Normal file
31
Core/IsentropicOrifice.cs
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
using System;
|
||||||
|
|
||||||
|
namespace FluidSim.Core
|
||||||
|
{
|
||||||
|
public static class IsentropicOrifice
|
||||||
|
{
|
||||||
|
public static void Compute(
|
||||||
|
float pUp, float rhoUp, float TUp,
|
||||||
|
float pDown, float gamma, float R, float area, float Cd,
|
||||||
|
out float mdot, out float rhoFace, out float uFace, out float pFace)
|
||||||
|
{
|
||||||
|
mdot = 0f; rhoFace = rhoUp; uFace = 0f; pFace = pUp;
|
||||||
|
if (area <= 0f || pUp <= 0f || rhoUp <= 0f || TUp <= 0f) return;
|
||||||
|
|
||||||
|
float pr = MathF.Min(pDown / pUp, 1f);
|
||||||
|
if (pr < 1e-6f) pr = 1e-6f;
|
||||||
|
float prCrit = MathF.Pow(2f / (gamma + 1f), gamma / (gamma - 1f));
|
||||||
|
if (pr < prCrit) pr = prCrit;
|
||||||
|
|
||||||
|
float exponent = (gamma - 1f) / gamma;
|
||||||
|
float M = MathF.Sqrt((2f / (gamma - 1f)) * (MathF.Pow(pr, -exponent) - 1f));
|
||||||
|
if (float.IsNaN(M)) M = 0f;
|
||||||
|
|
||||||
|
float aUp = MathF.Sqrt(gamma * R * TUp);
|
||||||
|
uFace = M * aUp;
|
||||||
|
rhoFace = rhoUp * MathF.Pow(pr, 1f / gamma);
|
||||||
|
pFace = pUp * pr;
|
||||||
|
mdot = rhoFace * uFace * area * Cd;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,100 +0,0 @@
|
|||||||
using System;
|
|
||||||
using FluidSim.Interfaces;
|
|
||||||
|
|
||||||
namespace FluidSim.Core
|
|
||||||
{
|
|
||||||
public static class OrificeBoundary
|
|
||||||
{
|
|
||||||
public static double MassFlow(double pA, double rhoA, double pB, double rhoB,
|
|
||||||
Connection conn)
|
|
||||||
{
|
|
||||||
if (double.IsNaN(pA) || double.IsNaN(rhoA) || double.IsNaN(pB) || double.IsNaN(rhoB) ||
|
|
||||||
double.IsInfinity(pA) || double.IsInfinity(rhoA) || double.IsInfinity(pB) || double.IsInfinity(rhoB) ||
|
|
||||||
pA <= 0 || rhoA <= 0 || pB <= 0 || rhoB <= 0)
|
|
||||||
return 0.0;
|
|
||||||
|
|
||||||
double dp = pA - pB;
|
|
||||||
double sign = Math.Sign(dp);
|
|
||||||
double absDp = Math.Abs(dp);
|
|
||||||
double rhoUp = dp >= 0 ? rhoA : rhoB;
|
|
||||||
double pUp = dp >= 0 ? pA : pB;
|
|
||||||
double pDown = dp >= 0 ? pB : pA;
|
|
||||||
double delta = 1e-6 * pUp;
|
|
||||||
|
|
||||||
if (absDp < delta)
|
|
||||||
{
|
|
||||||
double k = conn.DischargeCoefficient * conn.Area * Math.Sqrt(2 * rhoUp / delta);
|
|
||||||
return k * dp;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
double pr = pDown / pUp;
|
|
||||||
double choked = Math.Pow(2.0 / (conn.Gamma + 1.0), conn.Gamma / (conn.Gamma - 1.0));
|
|
||||||
if (pr < choked)
|
|
||||||
{
|
|
||||||
double term = Math.Sqrt(conn.Gamma *
|
|
||||||
Math.Pow(2.0 / (conn.Gamma + 1.0), (conn.Gamma + 1.0) / (conn.Gamma - 1.0)));
|
|
||||||
double flow = conn.DischargeCoefficient * conn.Area *
|
|
||||||
Math.Sqrt(rhoUp * pUp) * term;
|
|
||||||
return sign * flow;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
double ex = 1.0 - Math.Pow(pr, (conn.Gamma - 1.0) / conn.Gamma);
|
|
||||||
double flow = conn.DischargeCoefficient * conn.Area *
|
|
||||||
Math.Sqrt(2.0 * rhoUp * pUp * (conn.Gamma / (conn.Gamma - 1.0)) *
|
|
||||||
pr * pr * ex);
|
|
||||||
return sign * flow;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void PipeVolumeFlux(double pPipe, double rhoPipe, double uPipe,
|
|
||||||
double pVol, double rhoVol, double uVol,
|
|
||||||
Connection conn, double pipeArea,
|
|
||||||
bool isLeftBoundary,
|
|
||||||
out double massFlux, out double momFlux, out double energyFlux)
|
|
||||||
{
|
|
||||||
// ----- Compute STAGNATION pressures -----
|
|
||||||
double pStagPipe = pPipe + 0.5 * rhoPipe * uPipe * uPipe;
|
|
||||||
double pStagVol = pVol + 0.5 * rhoVol * uVol * uVol; // uVol is always 0 for your volumes
|
|
||||||
|
|
||||||
// Mass flow driven by stagnation pressure difference (positive = pipe→volume)
|
|
||||||
double mdot = MassFlow(pStagPipe, rhoPipe, pStagVol, rhoVol, conn);
|
|
||||||
|
|
||||||
// Limit mass flow to the amount that can leave/enter the pipe cell
|
|
||||||
double maxMdot = rhoPipe * pipeArea * 343.0;
|
|
||||||
if (Math.Abs(mdot) > maxMdot) mdot = Math.Sign(mdot) * maxMdot;
|
|
||||||
|
|
||||||
bool flowLeavesPipe = mdot > 0; // pipe → volume
|
|
||||||
|
|
||||||
double uFace, pFace, rhoFace;
|
|
||||||
double massFluxPerArea;
|
|
||||||
|
|
||||||
if (isLeftBoundary)
|
|
||||||
{
|
|
||||||
massFluxPerArea = -mdot / pipeArea;
|
|
||||||
if (flowLeavesPipe)
|
|
||||||
{ uFace = uPipe; pFace = pPipe; rhoFace = rhoPipe; }
|
|
||||||
else
|
|
||||||
{ uFace = uVol; pFace = pVol; rhoFace = rhoVol; }
|
|
||||||
}
|
|
||||||
else // right boundary
|
|
||||||
{
|
|
||||||
massFluxPerArea = mdot / pipeArea;
|
|
||||||
if (flowLeavesPipe)
|
|
||||||
{ uFace = uPipe; pFace = pPipe; rhoFace = rhoPipe; }
|
|
||||||
else
|
|
||||||
{ uFace = uVol; pFace = pVol; rhoFace = rhoVol; }
|
|
||||||
}
|
|
||||||
|
|
||||||
// Total enthalpy of the injected fluid
|
|
||||||
double specificEnthalpy = (1.4 / (1.4 - 1.0)) * pFace / Math.Max(rhoFace, 1e-12);
|
|
||||||
double totalEnthalpy = specificEnthalpy + 0.5 * uFace * uFace;
|
|
||||||
|
|
||||||
massFlux = massFluxPerArea;
|
|
||||||
momFlux = massFluxPerArea * uFace + pFace;
|
|
||||||
energyFlux = massFluxPerArea * totalEnthalpy;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
187
Core/OutdoorExhaustReverb.cs
Normal file
187
Core/OutdoorExhaustReverb.cs
Normal file
@@ -0,0 +1,187 @@
|
|||||||
|
using System;
|
||||||
|
|
||||||
|
namespace FluidSim.Core
|
||||||
|
{
|
||||||
|
public class OutdoorExhaustReverb
|
||||||
|
{
|
||||||
|
// ========== Early reflection delays (stereo: left/right) ==========
|
||||||
|
private readonly DelayLine groundL, groundR;
|
||||||
|
private readonly DelayLine wall1L, wall1R;
|
||||||
|
private readonly DelayLine wall2L, wall2R;
|
||||||
|
|
||||||
|
// ========== Diffuse tail FDNs (left/right each with 8 channels) ==========
|
||||||
|
private const int FDN_CHANNELS = 8;
|
||||||
|
private readonly DelayLine[] fdnL, fdnR;
|
||||||
|
private readonly float[] stateL, stateR;
|
||||||
|
private readonly OrthonormalMixer mixerL, mixerR;
|
||||||
|
private readonly LowPassFilter[] filterL, filterR;
|
||||||
|
|
||||||
|
public float DryMix { get; set; } = 1.0f; // direct sound unchanged
|
||||||
|
public float EarlyMix { get; set; } = 0.12f; // very little early reflection (ground bounce)
|
||||||
|
public float TailMix { get; set; } = 0.18f; // subtle diffuse tail
|
||||||
|
public float Feedback { get; set; } = 0.35f; // lower feedback – outdoor doesn't ring
|
||||||
|
public float DampingFreq { get; set; } = 2500f; // air absorption – high frequencies die quickly
|
||||||
|
|
||||||
|
public OutdoorExhaustReverb(int sampleRate)
|
||||||
|
{
|
||||||
|
// Early reflections – left/right offset by ~1‑2 ms for stereo width
|
||||||
|
groundL = new DelayLine((int)(sampleRate * 0.008)); // 8 ms
|
||||||
|
groundR = new DelayLine((int)(sampleRate * 0.010)); // 10 ms
|
||||||
|
wall1L = new DelayLine((int)(sampleRate * 0.045));
|
||||||
|
wall1R = new DelayLine((int)(sampleRate * 0.047));
|
||||||
|
wall2L = new DelayLine((int)(sampleRate * 0.080));
|
||||||
|
wall2R = new DelayLine((int)(sampleRate * 0.082));
|
||||||
|
|
||||||
|
// FDN delay lengths – prime numbers, offset between L/R
|
||||||
|
int[] lengthsL = { 3203, 4027, 5521, 7027, 8521, 10007, 11503, 13009 };
|
||||||
|
int[] lengthsR = { 3217, 4049, 5531, 7043, 8537, 10037, 11519, 13033 };
|
||||||
|
fdnL = new DelayLine[FDN_CHANNELS];
|
||||||
|
fdnR = new DelayLine[FDN_CHANNELS];
|
||||||
|
for (int i = 0; i < FDN_CHANNELS; i++)
|
||||||
|
{
|
||||||
|
int lenL = Math.Min(lengthsL[i], (int)(sampleRate * 0.25));
|
||||||
|
int lenR = Math.Min(lengthsR[i], (int)(sampleRate * 0.25));
|
||||||
|
fdnL[i] = new DelayLine(lenL);
|
||||||
|
fdnR[i] = new DelayLine(lenR);
|
||||||
|
}
|
||||||
|
|
||||||
|
stateL = new float[FDN_CHANNELS];
|
||||||
|
stateR = new float[FDN_CHANNELS];
|
||||||
|
mixerL = new OrthonormalMixer(FDN_CHANNELS);
|
||||||
|
mixerR = new OrthonormalMixer(FDN_CHANNELS);
|
||||||
|
|
||||||
|
filterL = new LowPassFilter[FDN_CHANNELS];
|
||||||
|
filterR = new LowPassFilter[FDN_CHANNELS];
|
||||||
|
for (int i = 0; i < FDN_CHANNELS; i++)
|
||||||
|
{
|
||||||
|
filterL[i] = new LowPassFilter(sampleRate, DampingFreq);
|
||||||
|
filterR[i] = new LowPassFilter(sampleRate, DampingFreq);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Stereo reverb – returns (left, right) sample pair.</summary>
|
||||||
|
public (float left, float right) ProcessStereo(float drySample)
|
||||||
|
{
|
||||||
|
// ---- Early reflections ----
|
||||||
|
float gL = groundL.ReadWrite(drySample * 0.8f);
|
||||||
|
float gR = groundR.ReadWrite(drySample * 0.8f);
|
||||||
|
float w1L = wall1L.ReadWrite(drySample * 0.5f);
|
||||||
|
float w1R = wall1R.ReadWrite(drySample * 0.5f);
|
||||||
|
float w2L = wall2L.ReadWrite(drySample * 0.4f);
|
||||||
|
float w2R = wall2R.ReadWrite(drySample * 0.4f);
|
||||||
|
|
||||||
|
float earlyL = (gL + w1L + w2L) * EarlyMix;
|
||||||
|
float earlyR = (gR + w1R + w2R) * EarlyMix;
|
||||||
|
|
||||||
|
// ---- Read diffuse tail ----
|
||||||
|
float[] delOutL = new float[FDN_CHANNELS];
|
||||||
|
float[] delOutR = new float[FDN_CHANNELS];
|
||||||
|
for (int i = 0; i < FDN_CHANNELS; i++)
|
||||||
|
{
|
||||||
|
delOutL[i] = fdnL[i].Read();
|
||||||
|
delOutR[i] = fdnR[i].Read();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Mix via orthonormal matrix
|
||||||
|
float[] mixL = new float[FDN_CHANNELS];
|
||||||
|
float[] mixR = new float[FDN_CHANNELS];
|
||||||
|
mixerL.Process(delOutL, mixL);
|
||||||
|
mixerR.Process(delOutR, mixR);
|
||||||
|
|
||||||
|
// Feedback + air absorption
|
||||||
|
for (int i = 0; i < FDN_CHANNELS; i++)
|
||||||
|
{
|
||||||
|
stateL[i] = drySample * 0.15f + Feedback * mixL[i];
|
||||||
|
stateL[i] = filterL[i].Process(stateL[i]);
|
||||||
|
fdnL[i].Write(stateL[i]);
|
||||||
|
|
||||||
|
stateR[i] = drySample * 0.15f + Feedback * mixR[i];
|
||||||
|
stateR[i] = filterR[i].Process(stateR[i]);
|
||||||
|
fdnR[i].Write(stateR[i]);
|
||||||
|
}
|
||||||
|
|
||||||
|
float tailL = 0.0f, tailR = 0.0f;
|
||||||
|
for (int i = 0; i < FDN_CHANNELS; i++)
|
||||||
|
{
|
||||||
|
tailL += delOutL[i];
|
||||||
|
tailR += delOutR[i];
|
||||||
|
}
|
||||||
|
tailL *= TailMix;
|
||||||
|
tailR *= TailMix;
|
||||||
|
|
||||||
|
float left = drySample * DryMix + earlyL + tailL;
|
||||||
|
float right = drySample * DryMix + earlyR + tailR;
|
||||||
|
return (left, right);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Mono fallback – sums left+right / 2.</summary>
|
||||||
|
public float Process(float drySample)
|
||||||
|
{
|
||||||
|
var (l, r) = ProcessStereo(drySample);
|
||||||
|
return MathF.Tanh((l + r) * 0.5f);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ========== Helper classes ==========
|
||||||
|
private class DelayLine
|
||||||
|
{
|
||||||
|
private float[] buffer;
|
||||||
|
private int writePos;
|
||||||
|
public DelayLine(int length)
|
||||||
|
{
|
||||||
|
buffer = new float[Math.Max(length, 1)];
|
||||||
|
}
|
||||||
|
public float Read() => buffer[writePos];
|
||||||
|
public void Write(float value)
|
||||||
|
{
|
||||||
|
buffer[writePos] = value;
|
||||||
|
writePos = (writePos + 1) % buffer.Length;
|
||||||
|
}
|
||||||
|
public float ReadWrite(float value)
|
||||||
|
{
|
||||||
|
float outVal = buffer[writePos];
|
||||||
|
buffer[writePos] = value;
|
||||||
|
writePos = (writePos + 1) % buffer.Length;
|
||||||
|
return outVal;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private class LowPassFilter
|
||||||
|
{
|
||||||
|
private float b0, a1, y1;
|
||||||
|
private float sampleRate;
|
||||||
|
public LowPassFilter(int sampleRate, float cutoff)
|
||||||
|
{
|
||||||
|
this.sampleRate = sampleRate;
|
||||||
|
SetCutoff(cutoff);
|
||||||
|
}
|
||||||
|
public void SetCutoff(float cutoff)
|
||||||
|
{
|
||||||
|
float w = 2 * (float)Math.PI * cutoff / sampleRate;
|
||||||
|
float a0 = 1 + w;
|
||||||
|
b0 = w / a0;
|
||||||
|
a1 = (1 - w) / a0;
|
||||||
|
}
|
||||||
|
public float Process(float x)
|
||||||
|
{
|
||||||
|
float y = b0 * x - a1 * y1;
|
||||||
|
y1 = y;
|
||||||
|
return y;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private class OrthonormalMixer
|
||||||
|
{
|
||||||
|
private int size;
|
||||||
|
public OrthonormalMixer(int size) => this.size = size;
|
||||||
|
|
||||||
|
public void Process(float[] input, float[] output)
|
||||||
|
{
|
||||||
|
float sum = 0;
|
||||||
|
for (int i = 0; i < size; i++) sum += input[i];
|
||||||
|
float factor = 2.0f / size;
|
||||||
|
for (int i = 0; i < size; i++)
|
||||||
|
output[i] = factor * sum - input[i];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
693
Core/Pipesystem.cs
Normal file
693
Core/Pipesystem.cs
Normal file
@@ -0,0 +1,693 @@
|
|||||||
|
using System;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using System.Numerics;
|
||||||
|
|
||||||
|
namespace FluidSim.Core
|
||||||
|
{
|
||||||
|
public class PipeSystem
|
||||||
|
{
|
||||||
|
// ---------- Master arrays ----------
|
||||||
|
private float[] _rho, _rhou, _E, _Y;
|
||||||
|
private readonly float[] _area;
|
||||||
|
private readonly float[] _dx;
|
||||||
|
private readonly int[] _pipeStart;
|
||||||
|
private readonly int[] _pipeEnd;
|
||||||
|
private readonly int _totalCells; // original cell count (visible)
|
||||||
|
private readonly int _allCells; // total allocated (padded to Vector<float>.Count)
|
||||||
|
private readonly int _pipeCount;
|
||||||
|
|
||||||
|
// Derived state – _p is kept for visualization
|
||||||
|
private float[] _p;
|
||||||
|
|
||||||
|
// Flux arrays for faces INTERNAL to a single pipe (size = _allCells + 1)
|
||||||
|
// Only valid for faces that are NOT pipe boundaries.
|
||||||
|
private float[] _fluxM, _fluxP, _fluxE, _fluxY;
|
||||||
|
|
||||||
|
// Per‑pipe boundary flux buffers (size = _pipeCount)
|
||||||
|
private float[] _leftFluxM, _leftFluxP, _leftFluxE, _leftFluxY;
|
||||||
|
private float[] _rightFluxM, _rightFluxP, _rightFluxE, _rightFluxY;
|
||||||
|
|
||||||
|
// Damping and relaxation
|
||||||
|
private float[] _dampingFactors;
|
||||||
|
private float[] _relaxFactors;
|
||||||
|
private bool _applyDamping;
|
||||||
|
private bool _applyRelax;
|
||||||
|
|
||||||
|
// Ghost buffer (per‑pipe ghost states)
|
||||||
|
private readonly GhostBuffer _ghost;
|
||||||
|
|
||||||
|
// Precomputed flag: true if a face is a pipe boundary (start or end)
|
||||||
|
private readonly bool[] _isPipeBoundaryFace;
|
||||||
|
|
||||||
|
// ---------- Physical constants ----------
|
||||||
|
private const float Gamma = 1.4f;
|
||||||
|
private const float Gm1 = 0.4f;
|
||||||
|
private const float Gm1Inv = 1f / Gm1; // 2.5
|
||||||
|
private const float GammaOverGm1 = Gamma / Gm1; // 3.5
|
||||||
|
private float _coeffBase;
|
||||||
|
private float _relaxRate;
|
||||||
|
private float _ambientPressure = 101325f;
|
||||||
|
private float _ambientEnergyRef;
|
||||||
|
|
||||||
|
public float DampingMultiplier
|
||||||
|
{
|
||||||
|
set
|
||||||
|
{
|
||||||
|
_coeffBase = 0.1f * value;
|
||||||
|
_applyDamping = _coeffBase != 0f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public float EnergyRelaxationRate
|
||||||
|
{
|
||||||
|
set
|
||||||
|
{
|
||||||
|
_relaxRate = value;
|
||||||
|
_applyRelax = _relaxRate != 0f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public float AmbientPressure
|
||||||
|
{
|
||||||
|
set
|
||||||
|
{
|
||||||
|
_ambientPressure = value;
|
||||||
|
_ambientEnergyRef = value * Gm1Inv;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------- Profiling ----------
|
||||||
|
public bool EnableProfiling { get; set; }
|
||||||
|
private long _profFluxTicks;
|
||||||
|
private long _profUpdateTicks;
|
||||||
|
private long _profCallCount;
|
||||||
|
|
||||||
|
// ---------- Construction ----------
|
||||||
|
public PipeSystem(int totalCells, int[] pipeStart, int[] pipeEnd,
|
||||||
|
float[] area, float[] dx,
|
||||||
|
float initialRho, float initialU, float initialP)
|
||||||
|
{
|
||||||
|
_pipeStart = pipeStart;
|
||||||
|
_pipeEnd = pipeEnd;
|
||||||
|
_pipeCount = pipeStart.Length;
|
||||||
|
_totalCells = totalCells;
|
||||||
|
_area = area;
|
||||||
|
_dx = dx;
|
||||||
|
|
||||||
|
// Pad to SIMD width so all vectorized loops cover the whole data
|
||||||
|
int vecSize = Vector<float>.Count;
|
||||||
|
_allCells = totalCells % vecSize == 0 ? totalCells : totalCells + vecSize - (totalCells % vecSize);
|
||||||
|
|
||||||
|
_rho = new float[_allCells];
|
||||||
|
_rhou = new float[_allCells];
|
||||||
|
_E = new float[_allCells];
|
||||||
|
_Y = new float[_allCells];
|
||||||
|
_p = new float[_allCells]; // pressure for drawing
|
||||||
|
int faceCount = _allCells + 1;
|
||||||
|
_fluxM = new float[faceCount];
|
||||||
|
_fluxP = new float[faceCount];
|
||||||
|
_fluxE = new float[faceCount];
|
||||||
|
_fluxY = new float[faceCount];
|
||||||
|
|
||||||
|
// Per‑pipe boundary flux buffers
|
||||||
|
_leftFluxM = new float[_pipeCount];
|
||||||
|
_leftFluxP = new float[_pipeCount];
|
||||||
|
_leftFluxE = new float[_pipeCount];
|
||||||
|
_leftFluxY = new float[_pipeCount];
|
||||||
|
_rightFluxM = new float[_pipeCount];
|
||||||
|
_rightFluxP = new float[_pipeCount];
|
||||||
|
_rightFluxE = new float[_pipeCount];
|
||||||
|
_rightFluxY = new float[_pipeCount];
|
||||||
|
|
||||||
|
_dampingFactors = new float[_allCells];
|
||||||
|
_relaxFactors = new float[_allCells];
|
||||||
|
_applyDamping = _coeffBase != 0f;
|
||||||
|
_applyRelax = _relaxRate != 0f;
|
||||||
|
|
||||||
|
_ghost = new GhostBuffer(_pipeCount);
|
||||||
|
_ambientEnergyRef = initialP * Gm1Inv;
|
||||||
|
|
||||||
|
// Mark faces that coincide with a pipe boundary (start or end)
|
||||||
|
_isPipeBoundaryFace = new bool[faceCount];
|
||||||
|
for (int p = 0; p < _pipeCount; p++)
|
||||||
|
{
|
||||||
|
_isPipeBoundaryFace[_pipeStart[p]] = true;
|
||||||
|
_isPipeBoundaryFace[_pipeEnd[p]] = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Initialize uniform state
|
||||||
|
float initE = initialP / (Gm1 * initialRho);
|
||||||
|
float rhoE = initialRho * initE + 0.5f * initialRho * initialU * initialU;
|
||||||
|
for (int i = 0; i < totalCells; i++)
|
||||||
|
{
|
||||||
|
_rho[i] = initialRho;
|
||||||
|
_rhou[i] = initialRho * initialU;
|
||||||
|
_E[i] = rhoE;
|
||||||
|
_Y[i] = 1f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------- Ghost setters (for BoundarySystem) ----------
|
||||||
|
public void SetGhostLeft(int pipeIndex, float rho, float u, float p, float y)
|
||||||
|
=> _ghost.Set(pipeIndex, true, rho, u, p, y);
|
||||||
|
public void SetGhostRight(int pipeIndex, float rho, float u, float p, float y)
|
||||||
|
=> _ghost.Set(pipeIndex, false, rho, u, p, y);
|
||||||
|
|
||||||
|
// ---------- Public read methods ----------
|
||||||
|
public int TotalCells => _totalCells;
|
||||||
|
public int PipeCount => _pipeCount;
|
||||||
|
public int GetPipeStart(int pipeIdx) => _pipeStart[pipeIdx];
|
||||||
|
public int GetPipeEnd(int pipeIdx) => _pipeEnd[pipeIdx];
|
||||||
|
public float GetCellPressure(int i) => _p[i];
|
||||||
|
public float GetCellDensity(int i) => _rho[i];
|
||||||
|
public float GetCellDx(int i) => _dx[i];
|
||||||
|
public float GetCellArea(int i) => _area[i];
|
||||||
|
public float GetCellVelocity(int i)
|
||||||
|
{
|
||||||
|
float rho = _rho[i];
|
||||||
|
return rho > 1e-12f ? _rhou[i] / rho : 0f;
|
||||||
|
}
|
||||||
|
public float GetCellAirFraction(int i) => _Y[i];
|
||||||
|
|
||||||
|
public (float rho, float u, float p) GetInteriorStateLeft(int pipeIdx)
|
||||||
|
{
|
||||||
|
int i = _pipeStart[pipeIdx];
|
||||||
|
float rho = _rho[i];
|
||||||
|
float rhou = _rhou[i];
|
||||||
|
float u = rhou / MathF.Max(rho, 1e-12f);
|
||||||
|
float p = Gm1 * (_E[i] - 0.5f * rhou * u);
|
||||||
|
return (rho, u, p);
|
||||||
|
}
|
||||||
|
public (float rho, float u, float p) GetInteriorStateRight(int pipeIdx)
|
||||||
|
{
|
||||||
|
int i = _pipeEnd[pipeIdx] - 1;
|
||||||
|
float rho = _rho[i];
|
||||||
|
float rhou = _rhou[i];
|
||||||
|
float u = rhou / MathF.Max(rho, 1e-12f);
|
||||||
|
float p = Gm1 * (_E[i] - 0.5f * rhou * u);
|
||||||
|
return (rho, u, p);
|
||||||
|
}
|
||||||
|
public float GetInteriorAirFractionLeft(int pipeIdx) => _Y[_pipeStart[pipeIdx]];
|
||||||
|
public float GetInteriorAirFractionRight(int pipeIdx) => _Y[_pipeEnd[pipeIdx] - 1];
|
||||||
|
|
||||||
|
public void SetCellState(int i, float rho, float u, float p, float y = 1f)
|
||||||
|
{
|
||||||
|
if (i < 0 || i >= _totalCells) return;
|
||||||
|
_rho[i] = rho;
|
||||||
|
_rhou[i] = rho * u;
|
||||||
|
_E[i] = p * Gm1Inv + 0.5f * rho * u * u;
|
||||||
|
_Y[i] = y;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------- Main step ----------
|
||||||
|
public void SimulateStep(float dt)
|
||||||
|
{
|
||||||
|
long t0 = 0, t1 = 0;
|
||||||
|
if (EnableProfiling)
|
||||||
|
{
|
||||||
|
_profCallCount++;
|
||||||
|
t0 = Stopwatch.GetTimestamp();
|
||||||
|
}
|
||||||
|
|
||||||
|
ComputeFluxes(dt);
|
||||||
|
|
||||||
|
if (EnableProfiling)
|
||||||
|
{
|
||||||
|
t1 = Stopwatch.GetTimestamp();
|
||||||
|
_profFluxTicks += (t1 - t0);
|
||||||
|
t0 = t1;
|
||||||
|
}
|
||||||
|
|
||||||
|
UpdateCells(dt);
|
||||||
|
|
||||||
|
if (EnableProfiling)
|
||||||
|
{
|
||||||
|
t1 = Stopwatch.GetTimestamp();
|
||||||
|
_profUpdateTicks += (t1 - t0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------- Flux computation ----------
|
||||||
|
private void ComputeFluxes(float dt)
|
||||||
|
{
|
||||||
|
float fm, fp, fe;
|
||||||
|
int vecSize = Vector<float>.Count;
|
||||||
|
|
||||||
|
// ---- 1. Left ghost boundaries → per‑pipe buffers ----
|
||||||
|
for (int p = 0; p < _pipeCount; p++)
|
||||||
|
{
|
||||||
|
int idx = _pipeStart[p];
|
||||||
|
int ghostIdx = p * 2;
|
||||||
|
float rL = _ghost.Rho[ghostIdx];
|
||||||
|
float uL = _ghost.U[ghostIdx];
|
||||||
|
float pL = _ghost.P[ghostIdx];
|
||||||
|
float YL = _ghost.Y[ghostIdx];
|
||||||
|
float cL = MathF.Sqrt(Gamma * pL / MathF.Max(rL, 1e-12f));
|
||||||
|
|
||||||
|
float rR = _rho[idx], rhouR = _rhou[idx];
|
||||||
|
float invRhoR = MathF.ReciprocalEstimate(MathF.Max(rR, 1e-12f));
|
||||||
|
float uR = rhouR * invRhoR;
|
||||||
|
float pR = Gm1 * (_E[idx] - 0.5f * rhouR * uR);
|
||||||
|
float cR = MathF.Sqrt(Gamma * pR * invRhoR);
|
||||||
|
float YR = _Y[idx];
|
||||||
|
|
||||||
|
LaxFlux(rL, uL, pL, cL, rR, uR, pR, cR, out fm, out fp, out fe);
|
||||||
|
_leftFluxM[p] = fm; _leftFluxP[p] = fp; _leftFluxE[p] = fe;
|
||||||
|
|
||||||
|
float alpha = MathF.Max(MathF.Abs(uL) + cL, MathF.Abs(uR) + cR);
|
||||||
|
ScalarFlux(rL, uL, YL, rR, uR, YR, alpha, out float fy);
|
||||||
|
_leftFluxY[p] = fy;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---- 2. Right ghost boundaries → per‑pipe buffers ----
|
||||||
|
for (int p = 0; p < _pipeCount; p++)
|
||||||
|
{
|
||||||
|
int idx = _pipeEnd[p] - 1;
|
||||||
|
int ghostIdx = p * 2 + 1;
|
||||||
|
float rR = _ghost.Rho[ghostIdx];
|
||||||
|
float uR = _ghost.U[ghostIdx];
|
||||||
|
float pR = _ghost.P[ghostIdx];
|
||||||
|
float YR = _ghost.Y[ghostIdx];
|
||||||
|
float cR = MathF.Sqrt(Gamma * pR / MathF.Max(rR, 1e-12f));
|
||||||
|
|
||||||
|
float rL = _rho[idx], rhouL = _rhou[idx];
|
||||||
|
float invRhoL = MathF.ReciprocalEstimate(MathF.Max(rL, 1e-12f));
|
||||||
|
float uL = rhouL * invRhoL;
|
||||||
|
float pL = Gm1 * (_E[idx] - 0.5f * rhouL * uL);
|
||||||
|
float cL = MathF.Sqrt(Gamma * pL * invRhoL);
|
||||||
|
float YL = _Y[idx];
|
||||||
|
|
||||||
|
LaxFlux(rL, uL, pL, cL, rR, uR, pR, cR, out fm, out fp, out fe);
|
||||||
|
_rightFluxM[p] = fm; _rightFluxP[p] = fp; _rightFluxE[p] = fe;
|
||||||
|
|
||||||
|
float alpha = MathF.Max(MathF.Abs(uL) + cL, MathF.Abs(uR) + cR);
|
||||||
|
ScalarFlux(rL, uL, YL, rR, uR, YR, alpha, out float fy);
|
||||||
|
_rightFluxY[p] = fy;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---- 3. Interior faces (skip pipe boundaries) → global flux arrays ----
|
||||||
|
for (int face = 1; face < _totalCells; face++)
|
||||||
|
{
|
||||||
|
// Skip faces that belong to a pipe boundary (they are already handled)
|
||||||
|
if (_isPipeBoundaryFace[face])
|
||||||
|
continue;
|
||||||
|
|
||||||
|
// Try to vectorize a block of contiguous non‑boundary faces
|
||||||
|
if (face + vecSize - 1 < _totalCells)
|
||||||
|
{
|
||||||
|
bool canVectorize = true;
|
||||||
|
for (int f = face; f < face + vecSize; f++)
|
||||||
|
{
|
||||||
|
if (_isPipeBoundaryFace[f])
|
||||||
|
{
|
||||||
|
canVectorize = false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (canVectorize)
|
||||||
|
{
|
||||||
|
// --- Vectorised block ---
|
||||||
|
var rhoL = new Vector<float>(_rho, face - 1);
|
||||||
|
var rhouL = new Vector<float>(_rhou, face - 1);
|
||||||
|
var EL = new Vector<float>(_E, face - 1);
|
||||||
|
var YL = new Vector<float>(_Y, face - 1);
|
||||||
|
var rhoR = new Vector<float>(_rho, face);
|
||||||
|
var rhouR = new Vector<float>(_rhou, face);
|
||||||
|
var ER = new Vector<float>(_E, face);
|
||||||
|
var YR = new Vector<float>(_Y, face);
|
||||||
|
|
||||||
|
var invRhoL = Vector<float>.One / Vector.Max(rhoL, new Vector<float>(1e-12f));
|
||||||
|
var invRhoR = Vector<float>.One / Vector.Max(rhoR, new Vector<float>(1e-12f));
|
||||||
|
var uL = rhouL * invRhoL;
|
||||||
|
var uR = rhouR * invRhoR;
|
||||||
|
var kinL = 0.5f * rhouL * uL;
|
||||||
|
var kinR = 0.5f * rhouR * uR;
|
||||||
|
var pL = Gm1 * (EL - kinL);
|
||||||
|
var pR = Gm1 * (ER - kinR);
|
||||||
|
var cL = Vector.SquareRoot(Gamma * pL * invRhoL);
|
||||||
|
var cR = Vector.SquareRoot(Gamma * pR * invRhoR);
|
||||||
|
|
||||||
|
var ELs = pL * Gm1Inv * invRhoL + 0.5f * uL * uL;
|
||||||
|
var ERs = pR * Gm1Inv * invRhoR + 0.5f * uR * uR;
|
||||||
|
|
||||||
|
var FmL = rhoL * uL;
|
||||||
|
var FpL = rhoL * uL * uL + pL;
|
||||||
|
var FeL = (rhoL * ELs + pL) * uL;
|
||||||
|
|
||||||
|
var FmR = rhoR * uR;
|
||||||
|
var FpR = rhoR * uR * uR + pR;
|
||||||
|
var FeR = (rhoR * ERs + pR) * uR;
|
||||||
|
|
||||||
|
var absUL = Vector.Abs(uL);
|
||||||
|
var absUR = Vector.Abs(uR);
|
||||||
|
var alpha = Vector.Max(absUL + cL, absUR + cR);
|
||||||
|
|
||||||
|
var fmVec = 0.5f * (FmL + FmR) - 0.5f * alpha * (rhoR - rhoL);
|
||||||
|
var fpVec = 0.5f * (FpL + FpR) - 0.5f * alpha * (rhouR - rhouL);
|
||||||
|
var feVec = 0.5f * (FeL + FeR) - 0.5f * alpha * (rhoR * ERs - rhoL * ELs);
|
||||||
|
|
||||||
|
var fyL = FmL * YL;
|
||||||
|
var fyR = FmR * YR;
|
||||||
|
var fyVec = 0.5f * (fyL + fyR) - 0.5f * alpha * (rhoR * YR - rhoL * YL);
|
||||||
|
|
||||||
|
fmVec.CopyTo(_fluxM, face);
|
||||||
|
fpVec.CopyTo(_fluxP, face);
|
||||||
|
feVec.CopyTo(_fluxE, face);
|
||||||
|
fyVec.CopyTo(_fluxY, face);
|
||||||
|
|
||||||
|
face += vecSize - 1; // loop increment will add 1
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// --- Scalar fallback for a single interior face ---
|
||||||
|
{
|
||||||
|
int iL = face - 1, iR = face;
|
||||||
|
float rL = _rho[iL], rhouL = _rhou[iL];
|
||||||
|
float invRhoL = MathF.ReciprocalEstimate(MathF.Max(rL, 1e-12f));
|
||||||
|
float uL = rhouL * invRhoL;
|
||||||
|
float pL = Gm1 * (_E[iL] - 0.5f * rhouL * uL);
|
||||||
|
float cL = MathF.Sqrt(Gamma * pL * invRhoL);
|
||||||
|
float YL = _Y[iL];
|
||||||
|
|
||||||
|
float rR = _rho[iR], rhouR = _rhou[iR];
|
||||||
|
float invRhoR = MathF.ReciprocalEstimate(MathF.Max(rR, 1e-12f));
|
||||||
|
float uR = rhouR * invRhoR;
|
||||||
|
float pR = Gm1 * (_E[iR] - 0.5f * rhouR * uR);
|
||||||
|
float cR = MathF.Sqrt(Gamma * pR * invRhoR);
|
||||||
|
float YR = _Y[iR];
|
||||||
|
|
||||||
|
LaxFlux(rL, uL, pL, cL, rR, uR, pR, cR, out fm, out fp, out fe);
|
||||||
|
_fluxM[face] = fm; _fluxP[face] = fp; _fluxE[face] = fe;
|
||||||
|
|
||||||
|
float alpha = MathF.Max(MathF.Abs(uL) + cL, MathF.Abs(uR) + cR);
|
||||||
|
ScalarFlux(rL, uL, YL, rR, uR, YR, alpha, out float fy);
|
||||||
|
_fluxY[face] = fy;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------- Cell update (per pipe, using correct boundary fluxes) ----------
|
||||||
|
private void UpdateCells(float dt)
|
||||||
|
{
|
||||||
|
int vecSize = Vector<float>.Count;
|
||||||
|
float dtRelax = -_relaxRate * dt;
|
||||||
|
|
||||||
|
// Precompute damping and relaxation factors globally
|
||||||
|
if (_applyDamping)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < _totalCells; i++)
|
||||||
|
{
|
||||||
|
float rho = _rho[i];
|
||||||
|
_dampingFactors[i] = rho > 1e-12f
|
||||||
|
? MathF.Exp(-_coeffBase * dt / rho)
|
||||||
|
: 1f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (_applyRelax)
|
||||||
|
{
|
||||||
|
float relaxVal = MathF.Exp(dtRelax);
|
||||||
|
for (int i = 0; i < _totalCells; i++)
|
||||||
|
_relaxFactors[i] = relaxVal;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update each pipe separately
|
||||||
|
for (int p = 0; p < _pipeCount; p++)
|
||||||
|
{
|
||||||
|
int start = _pipeStart[p];
|
||||||
|
int end = _pipeEnd[p]; // exclusive
|
||||||
|
int len = end - start;
|
||||||
|
if (len == 0) continue;
|
||||||
|
|
||||||
|
// ------- Left boundary cell (i = start) ------
|
||||||
|
{
|
||||||
|
int i = start;
|
||||||
|
float rhoOld = _rho[i], rhouOld = _rhou[i], EOld = _E[i], YOld = _Y[i];
|
||||||
|
|
||||||
|
// left face: always the pipe's left boundary flux
|
||||||
|
float fluxM_L = _leftFluxM[p];
|
||||||
|
float fluxP_L = _leftFluxP[p];
|
||||||
|
float fluxE_L = _leftFluxE[p];
|
||||||
|
float fluxY_L = _leftFluxY[p];
|
||||||
|
|
||||||
|
// right face: depends on pipe length
|
||||||
|
float fluxM_R, fluxP_R, fluxE_R, fluxY_R;
|
||||||
|
if (len == 1)
|
||||||
|
{
|
||||||
|
// Only one cell: right face is the pipe's right boundary flux
|
||||||
|
fluxM_R = _rightFluxM[p];
|
||||||
|
fluxP_R = _rightFluxP[p];
|
||||||
|
fluxE_R = _rightFluxE[p];
|
||||||
|
fluxY_R = _rightFluxY[p];
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// interior face (global flux at index i+1)
|
||||||
|
fluxM_R = _fluxM[i + 1];
|
||||||
|
fluxP_R = _fluxP[i + 1];
|
||||||
|
fluxE_R = _fluxE[i + 1];
|
||||||
|
fluxY_R = _fluxY[i + 1];
|
||||||
|
}
|
||||||
|
|
||||||
|
float dtdx = dt / _dx[i];
|
||||||
|
float rhoNew = rhoOld - dtdx * (fluxM_R - fluxM_L);
|
||||||
|
float rhouNew = rhouOld - dtdx * (fluxP_R - fluxP_L);
|
||||||
|
float ENew = EOld - dtdx * (fluxE_R - fluxE_L);
|
||||||
|
float rhoYOld = rhoOld * YOld;
|
||||||
|
float rhoYNew = rhoYOld - dtdx * (fluxY_R - fluxY_L);
|
||||||
|
|
||||||
|
if (_applyDamping) rhouNew *= _dampingFactors[i];
|
||||||
|
if (_applyRelax) ENew = _ambientEnergyRef + (ENew - _ambientEnergyRef) * _relaxFactors[i];
|
||||||
|
|
||||||
|
rhoNew = MathF.Max(rhoNew, 1e-12f);
|
||||||
|
float kin = 0.5f * rhouNew * rhouNew / rhoNew;
|
||||||
|
float eMin = 100f * Gm1Inv + kin;
|
||||||
|
ENew = MathF.Max(ENew, eMin);
|
||||||
|
|
||||||
|
_rho[i] = rhoNew;
|
||||||
|
_rhou[i] = rhouNew;
|
||||||
|
_E[i] = ENew;
|
||||||
|
_Y[i] = Math.Clamp(rhoYNew / rhoNew, 0f, 1f);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ------- Interior cells (i = start+1 to end-2) ------
|
||||||
|
if (len > 2)
|
||||||
|
{
|
||||||
|
int iCell = start + 1;
|
||||||
|
int iEnd = end - 1; // exclusive upper bound
|
||||||
|
|
||||||
|
// Vectorised path for interior cells (if available)
|
||||||
|
for (; iCell <= iEnd - vecSize; iCell += vecSize)
|
||||||
|
{
|
||||||
|
var rhoOld = new Vector<float>(_rho, iCell);
|
||||||
|
var rhouOld = new Vector<float>(_rhou, iCell);
|
||||||
|
var EOld = new Vector<float>(_E, iCell);
|
||||||
|
var YOld = new Vector<float>(_Y, iCell);
|
||||||
|
|
||||||
|
var fluxM_L = new Vector<float>(_fluxM, iCell);
|
||||||
|
var fluxP_L = new Vector<float>(_fluxP, iCell);
|
||||||
|
var fluxE_L = new Vector<float>(_fluxE, iCell);
|
||||||
|
var fluxY_L = new Vector<float>(_fluxY, iCell);
|
||||||
|
|
||||||
|
var fluxM_R = new Vector<float>(_fluxM, iCell + 1);
|
||||||
|
var fluxP_R = new Vector<float>(_fluxP, iCell + 1);
|
||||||
|
var fluxE_R = new Vector<float>(_fluxE, iCell + 1);
|
||||||
|
var fluxY_R = new Vector<float>(_fluxY, iCell + 1);
|
||||||
|
|
||||||
|
var dtdx = new Vector<float>(dt) / new Vector<float>(_dx, iCell);
|
||||||
|
|
||||||
|
var rhoNew = rhoOld - dtdx * (fluxM_R - fluxM_L);
|
||||||
|
var rhouNew = rhouOld - dtdx * (fluxP_R - fluxP_L);
|
||||||
|
var ENew = EOld - dtdx * (fluxE_R - fluxE_L);
|
||||||
|
var rhoYOld = rhoOld * YOld;
|
||||||
|
var rhoYNew = rhoYOld - dtdx * (fluxY_R - fluxY_L);
|
||||||
|
|
||||||
|
if (_applyDamping)
|
||||||
|
rhouNew *= new Vector<float>(_dampingFactors, iCell);
|
||||||
|
if (_applyRelax)
|
||||||
|
{
|
||||||
|
var ambRef = new Vector<float>(_ambientEnergyRef);
|
||||||
|
var relax = new Vector<float>(_relaxFactors, iCell);
|
||||||
|
ENew = ambRef + (ENew - ambRef) * relax;
|
||||||
|
}
|
||||||
|
|
||||||
|
rhoNew = Vector.Max(rhoNew, new Vector<float>(1e-12f));
|
||||||
|
var kinNew = 0.5f * rhouNew * rhouNew / rhoNew;
|
||||||
|
var eMin = new Vector<float>(100f * Gm1Inv) + kinNew;
|
||||||
|
ENew = Vector.Max(ENew, eMin);
|
||||||
|
|
||||||
|
rhoNew.CopyTo(_rho, iCell);
|
||||||
|
rhouNew.CopyTo(_rhou, iCell);
|
||||||
|
ENew.CopyTo(_E, iCell);
|
||||||
|
var yNew = rhoYNew / rhoNew;
|
||||||
|
yNew = Vector.Min(Vector.Max(yNew, Vector<float>.Zero), Vector<float>.One);
|
||||||
|
yNew.CopyTo(_Y, iCell);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Scalar remainder for interior cells
|
||||||
|
for (; iCell < iEnd; iCell++)
|
||||||
|
{
|
||||||
|
float rhoOld = _rho[iCell], rhouOld = _rhou[iCell], EOld = _E[iCell], YOld = _Y[iCell];
|
||||||
|
float fluxM_L = _fluxM[iCell], fluxP_L = _fluxP[iCell], fluxE_L = _fluxE[iCell], fluxY_L = _fluxY[iCell];
|
||||||
|
float fluxM_R = _fluxM[iCell + 1], fluxP_R = _fluxP[iCell + 1], fluxE_R = _fluxE[iCell + 1], fluxY_R = _fluxY[iCell + 1];
|
||||||
|
float dtdx = dt / _dx[iCell];
|
||||||
|
|
||||||
|
float rhoNew = rhoOld - dtdx * (fluxM_R - fluxM_L);
|
||||||
|
float rhouNew = rhouOld - dtdx * (fluxP_R - fluxP_L);
|
||||||
|
float ENew = EOld - dtdx * (fluxE_R - fluxE_L);
|
||||||
|
float rhoYOld = rhoOld * YOld;
|
||||||
|
float rhoYNew = rhoYOld - dtdx * (fluxY_R - fluxY_L);
|
||||||
|
|
||||||
|
if (_applyDamping) rhouNew *= _dampingFactors[iCell];
|
||||||
|
if (_applyRelax) ENew = _ambientEnergyRef + (ENew - _ambientEnergyRef) * _relaxFactors[iCell];
|
||||||
|
|
||||||
|
rhoNew = MathF.Max(rhoNew, 1e-12f);
|
||||||
|
float kin = 0.5f * rhouNew * rhouNew / rhoNew;
|
||||||
|
float eMin = 100f * Gm1Inv + kin;
|
||||||
|
ENew = MathF.Max(ENew, eMin);
|
||||||
|
|
||||||
|
_rho[iCell] = rhoNew;
|
||||||
|
_rhou[iCell] = rhouNew;
|
||||||
|
_E[iCell] = ENew;
|
||||||
|
_Y[iCell] = Math.Clamp(rhoYNew / rhoNew, 0f, 1f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ------- Right boundary cell (i = end-1, if len > 1) ------
|
||||||
|
if (len > 1)
|
||||||
|
{
|
||||||
|
int i = end - 1;
|
||||||
|
float rhoOld = _rho[i], rhouOld = _rhou[i], EOld = _E[i], YOld = _Y[i];
|
||||||
|
|
||||||
|
// left face
|
||||||
|
float fluxM_L, fluxP_L, fluxE_L, fluxY_L;
|
||||||
|
if (len == 2)
|
||||||
|
{
|
||||||
|
// Only two cells: left face is the pipe's left boundary flux
|
||||||
|
fluxM_L = _leftFluxM[p];
|
||||||
|
fluxP_L = _leftFluxP[p];
|
||||||
|
fluxE_L = _leftFluxE[p];
|
||||||
|
fluxY_L = _leftFluxY[p];
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// interior face (global flux at i)
|
||||||
|
fluxM_L = _fluxM[i];
|
||||||
|
fluxP_L = _fluxP[i];
|
||||||
|
fluxE_L = _fluxE[i];
|
||||||
|
fluxY_L = _fluxY[i];
|
||||||
|
}
|
||||||
|
|
||||||
|
// right face: always the pipe's right boundary flux
|
||||||
|
float fluxM_R = _rightFluxM[p];
|
||||||
|
float fluxP_R = _rightFluxP[p];
|
||||||
|
float fluxE_R = _rightFluxE[p];
|
||||||
|
float fluxY_R = _rightFluxY[p];
|
||||||
|
|
||||||
|
float dtdx = dt / _dx[i];
|
||||||
|
float rhoNew = rhoOld - dtdx * (fluxM_R - fluxM_L);
|
||||||
|
float rhouNew = rhouOld - dtdx * (fluxP_R - fluxP_L);
|
||||||
|
float ENew = EOld - dtdx * (fluxE_R - fluxE_L);
|
||||||
|
float rhoYOld = rhoOld * YOld;
|
||||||
|
float rhoYNew = rhoYOld - dtdx * (fluxY_R - fluxY_L);
|
||||||
|
|
||||||
|
if (_applyDamping) rhouNew *= _dampingFactors[i];
|
||||||
|
if (_applyRelax) ENew = _ambientEnergyRef + (ENew - _ambientEnergyRef) * _relaxFactors[i];
|
||||||
|
|
||||||
|
rhoNew = MathF.Max(rhoNew, 1e-12f);
|
||||||
|
float kin = 0.5f * rhouNew * rhouNew / rhoNew;
|
||||||
|
float eMin = 100f * Gm1Inv + kin;
|
||||||
|
ENew = MathF.Max(ENew, eMin);
|
||||||
|
|
||||||
|
_rho[i] = rhoNew;
|
||||||
|
_rhou[i] = rhouNew;
|
||||||
|
_E[i] = ENew;
|
||||||
|
_Y[i] = Math.Clamp(rhoYNew / rhoNew, 0f, 1f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Recompute pressure for all cells (for visualization)
|
||||||
|
for (int i = 0; i < _totalCells; i++)
|
||||||
|
{
|
||||||
|
float rho = _rho[i];
|
||||||
|
float rhou = _rhou[i];
|
||||||
|
float u = rhou / MathF.Max(rho, 1e-12f);
|
||||||
|
_p[i] = Gm1 * (_E[i] - 0.5f * rhou * u);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------- Scalar flux helpers ----------
|
||||||
|
private static void LaxFlux(float rL, float uL, float pL, float cL,
|
||||||
|
float rR, float uR, float pR, float cR,
|
||||||
|
out float fm, out float fp, out float fe)
|
||||||
|
{
|
||||||
|
float EL = pL * Gm1Inv / rL + 0.5f * uL * uL;
|
||||||
|
float ER = pR * Gm1Inv / rR + 0.5f * uR * uR;
|
||||||
|
float FmL = rL * uL;
|
||||||
|
float FpL = rL * uL * uL + pL;
|
||||||
|
float FeL = (rL * EL + pL) * uL;
|
||||||
|
float FmR = rR * uR;
|
||||||
|
float FpR = rR * uR * uR + pR;
|
||||||
|
float FeR = (rR * ER + pR) * uR;
|
||||||
|
float alpha = MathF.Max(MathF.Abs(uL) + cL, MathF.Abs(uR) + cR);
|
||||||
|
fm = 0.5f * (FmL + FmR) - 0.5f * alpha * (rR - rL);
|
||||||
|
fp = 0.5f * (FpL + FpR) - 0.5f * alpha * (rR * uR - rL * uL);
|
||||||
|
fe = 0.5f * (FeL + FeR) - 0.5f * alpha * (rR * ER - rL * EL);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void ScalarFlux(float rL, float uL, float YL,
|
||||||
|
float rR, float uR, float YR,
|
||||||
|
float alpha, out float fy)
|
||||||
|
{
|
||||||
|
float FyL = rL * uL * YL;
|
||||||
|
float FyR = rR * uR * YR;
|
||||||
|
fy = 0.5f * (FyL + FyR) - 0.5f * alpha * (rR * YR - rL * YL);
|
||||||
|
}
|
||||||
|
|
||||||
|
public int GetRequiredSubSteps(float dtGlobal, float cflTarget = 0.8f)
|
||||||
|
{
|
||||||
|
float maxW = 0f;
|
||||||
|
for (int i = 0; i < _totalCells; i++)
|
||||||
|
{
|
||||||
|
float rho = MathF.Max(_rho[i], 1e-12f);
|
||||||
|
float u = MathF.Abs(_rhou[i] / rho);
|
||||||
|
float p = Gm1 * (_E[i] - 0.5f * _rhou[i] * _rhou[i] / rho);
|
||||||
|
float c = MathF.Sqrt(Gamma * p / rho);
|
||||||
|
float w = u + c;
|
||||||
|
if (w > maxW) maxW = w;
|
||||||
|
}
|
||||||
|
maxW = MathF.Max(maxW, 1e-8f);
|
||||||
|
float minDx = _dx.Min(); // need using System.Linq;
|
||||||
|
return Math.Max(1, (int)MathF.Ceiling(dtGlobal * maxW / (cflTarget * minDx)));
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------- Profiling report ----------
|
||||||
|
public string GetProfileReport()
|
||||||
|
{
|
||||||
|
if (!EnableProfiling || _profCallCount == 0)
|
||||||
|
return "Pipe profiling disabled or no data.";
|
||||||
|
|
||||||
|
double freq = Stopwatch.Frequency;
|
||||||
|
long totalTicks = _profFluxTicks + _profUpdateTicks;
|
||||||
|
if (totalTicks == 0) return "No pipe profile data collected.";
|
||||||
|
|
||||||
|
double totalMs = totalTicks * 1000.0 / freq;
|
||||||
|
double avgCallUs = totalMs * 1000.0 / _profCallCount;
|
||||||
|
|
||||||
|
double fluxMs = _profFluxTicks * 1000.0 / freq;
|
||||||
|
double updateMs = _profUpdateTicks * 1000.0 / freq;
|
||||||
|
|
||||||
|
double fluxAvgUs = fluxMs * 1000.0 / _profCallCount;
|
||||||
|
double updateAvgUs = updateMs * 1000.0 / _profCallCount;
|
||||||
|
|
||||||
|
string report = $" Pipe kernel (over {_profCallCount} calls, total {totalMs:F2} ms, avg {avgCallUs:F2} µs/call):\n";
|
||||||
|
report += $" Fluxes (incl. primitives): {fluxMs:F2} ms ({_profFluxTicks * 100.0 / totalTicks:F1}%), avg {fluxAvgUs:F2} µs/call\n";
|
||||||
|
report += $" Update cells: {updateMs:F2} ms ({_profUpdateTicks * 100.0 / totalTicks:F1}%), avg {updateAvgUs:F2} µs/call\n";
|
||||||
|
|
||||||
|
_profFluxTicks = 0;
|
||||||
|
_profUpdateTicks = 0;
|
||||||
|
_profCallCount = 0;
|
||||||
|
|
||||||
|
return report;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
216
Core/Solver.cs
216
Core/Solver.cs
@@ -1,5 +1,7 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using System.Linq;
|
||||||
using FluidSim.Components;
|
using FluidSim.Components;
|
||||||
using FluidSim.Interfaces;
|
using FluidSim.Interfaces;
|
||||||
|
|
||||||
@@ -7,164 +9,94 @@ namespace FluidSim.Core
|
|||||||
{
|
{
|
||||||
public class Solver
|
public class Solver
|
||||||
{
|
{
|
||||||
private readonly List<Volume0D> _volumes = new();
|
private readonly List<IComponent> _components = new();
|
||||||
private readonly List<Pipe1D> _pipes = new();
|
private PipeSystem _pipeSystem;
|
||||||
private readonly List<Connection> _connections = new();
|
private BoundarySystem _boundarySystem;
|
||||||
|
|
||||||
private double _dt;
|
private double _dt;
|
||||||
|
|
||||||
public void AddVolume(Volume0D v) => _volumes.Add(v);
|
public int SubStepCount { get; set; } = 4;
|
||||||
public void AddPipe(Pipe1D p) => _pipes.Add(p);
|
public bool EnableProfiling { get; set; } = false;
|
||||||
public void AddConnection(Connection c) => _connections.Add(c);
|
|
||||||
public void SetTimeStep(double dt) => _dt = dt;
|
|
||||||
|
|
||||||
/// <summary>
|
private long _stepCount;
|
||||||
/// Set boundary type for a pipe end. isA = true for port A (left), false for port B (right).
|
private long _ticksOrifice, _ticksOpenEnd, _ticksPipe, _ticksUpdate;
|
||||||
/// </summary>
|
|
||||||
public void SetPipeBoundary(Pipe1D pipe, bool isA, BoundaryType type, double ambientPressure = 101325.0)
|
public void SetTimeStep(double dt) => _dt = dt;
|
||||||
|
public void AddComponent(IComponent component) => _components.Add(component);
|
||||||
|
|
||||||
|
public void SetPipeSystem(PipeSystem pipeSystem)
|
||||||
{
|
{
|
||||||
if (isA)
|
_pipeSystem = pipeSystem;
|
||||||
{
|
}
|
||||||
pipe.SetABoundaryType(type);
|
public void SetBoundarySystem(BoundarySystem boundarySystem)
|
||||||
if (type == BoundaryType.OpenEnd)
|
{
|
||||||
pipe.SetAAmbientPressure(ambientPressure);
|
_boundarySystem = boundarySystem;
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
pipe.SetBBoundaryType(type);
|
|
||||||
if (type == BoundaryType.OpenEnd)
|
|
||||||
pipe.SetBAmbientPressure(ambientPressure);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public float Step()
|
public void Step()
|
||||||
{
|
{
|
||||||
// 1. Volumes publish state
|
if (_pipeSystem == null || _boundarySystem == null) return;
|
||||||
foreach (var v in _volumes)
|
|
||||||
v.PushStateToPort();
|
|
||||||
|
|
||||||
// 2. Set volume BCs for volume‑coupled ends
|
int nSub = _pipeSystem.GetRequiredSubSteps((float)_dt, 0.8f);
|
||||||
foreach (var conn in _connections)
|
nSub = Math.Max(nSub, SubStepCount); // never go below fixed minimum
|
||||||
{
|
float dtSub = (float)(_dt / nSub);
|
||||||
if (IsPipePort(conn.PortA) && IsVolumePort(conn.PortB))
|
|
||||||
{
|
|
||||||
var pipe = GetPipe(conn.PortA);
|
|
||||||
bool isA = pipe.PortA == conn.PortA;
|
|
||||||
if ((isA && pipe.ABCType == BoundaryType.VolumeCoupling) ||
|
|
||||||
(!isA && pipe.BBCType == BoundaryType.VolumeCoupling))
|
|
||||||
SetVolumeBC(conn.PortA, conn.PortB);
|
|
||||||
}
|
|
||||||
else if (IsVolumePort(conn.PortA) && IsPipePort(conn.PortB))
|
|
||||||
{
|
|
||||||
var pipe = GetPipe(conn.PortB);
|
|
||||||
bool isA = pipe.PortB == conn.PortB;
|
|
||||||
if ((isA && pipe.ABCType == BoundaryType.VolumeCoupling) ||
|
|
||||||
(!isA && pipe.BBCType == BoundaryType.VolumeCoupling))
|
|
||||||
SetVolumeBC(conn.PortB, conn.PortA);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// 3. Sub‑steps
|
|
||||||
int nSub = 1;
|
|
||||||
foreach (var p in _pipes)
|
|
||||||
nSub = Math.Max(nSub, p.GetRequiredSubSteps(_dt));
|
|
||||||
double dtSub = _dt / nSub;
|
|
||||||
|
|
||||||
for (int sub = 0; sub < nSub; sub++)
|
for (int sub = 0; sub < nSub; sub++)
|
||||||
{
|
{
|
||||||
foreach (var p in _pipes)
|
long t0;
|
||||||
p.SimulateSingleStep(dtSub);
|
|
||||||
|
|
||||||
foreach (var conn in _connections)
|
t0 = Stopwatch.GetTimestamp();
|
||||||
|
_boundarySystem.ResolveOrifices(dtSub);
|
||||||
|
_ticksOrifice += Stopwatch.GetTimestamp() - t0;
|
||||||
|
|
||||||
|
t0 = Stopwatch.GetTimestamp();
|
||||||
|
_boundarySystem.ResolveOpenEnds(dtSub);
|
||||||
|
_ticksOpenEnd += Stopwatch.GetTimestamp() - t0;
|
||||||
|
|
||||||
|
t0 = Stopwatch.GetTimestamp();
|
||||||
|
_pipeSystem.SimulateStep(dtSub);
|
||||||
|
_ticksPipe += Stopwatch.GetTimestamp() - t0;
|
||||||
|
}
|
||||||
|
|
||||||
|
long tUS = Stopwatch.GetTimestamp();
|
||||||
|
foreach (var comp in _components)
|
||||||
|
comp.UpdateState((float)_dt);
|
||||||
|
_ticksUpdate += Stopwatch.GetTimestamp() - tUS;
|
||||||
|
|
||||||
|
_stepCount++;
|
||||||
|
if (_stepCount % 5000 == 0 && EnableProfiling)
|
||||||
|
{
|
||||||
|
double freq = Stopwatch.Frequency;
|
||||||
|
double total = _ticksOrifice + _ticksOpenEnd + _ticksPipe + _ticksUpdate;
|
||||||
|
double avgStepUs = (total / freq) * 1e6 / 5000.0;
|
||||||
|
|
||||||
|
int orificeCalls = 5000 * nSub;
|
||||||
|
int updateCalls = 5000;
|
||||||
|
|
||||||
|
double orificeMs = _ticksOrifice * 1000.0 / freq;
|
||||||
|
double openEndMs = _ticksOpenEnd * 1000.0 / freq;
|
||||||
|
double pipeMs = _ticksPipe * 1000.0 / freq;
|
||||||
|
double updateMs = _ticksUpdate * 1000.0 / freq;
|
||||||
|
|
||||||
|
double orificeAvgUs = orificeMs * 1000.0 / orificeCalls;
|
||||||
|
double openEndAvgUs = openEndMs * 1000.0 / orificeCalls;
|
||||||
|
double pipeAvgUs = pipeMs * 1000.0 / orificeCalls;
|
||||||
|
double updateAvgUs = updateMs * 1000.0 / updateCalls;
|
||||||
|
|
||||||
|
Console.WriteLine($"--- Solver ({5000} steps, nSub={nSub}) ---");
|
||||||
|
Console.WriteLine($" Average step: {avgStepUs:F2} µs");
|
||||||
|
Console.WriteLine($" Orifice: {orificeMs:F2} ms ({(double)_ticksOrifice / total * 100:F1}%), avg {orificeAvgUs:F2} µs/call");
|
||||||
|
Console.WriteLine($" OpenEnd: {openEndMs:F2} ms ({(double)_ticksOpenEnd / total * 100:F1}%), avg {openEndAvgUs:F2} µs/call");
|
||||||
|
Console.WriteLine($" Pipe: {pipeMs:F2} ms ({(double)_ticksPipe / total * 100:F1}%), avg {pipeAvgUs:F2} µs/call");
|
||||||
|
Console.WriteLine($" Update: {updateMs:F2} ms ({(double)_ticksUpdate / total * 100:F1}%), avg {updateAvgUs:F2} µs/call");
|
||||||
|
|
||||||
|
// Pipe internal breakdown (with per-phase averages)
|
||||||
|
if (_pipeSystem.EnableProfiling)
|
||||||
{
|
{
|
||||||
if (IsPipePort(conn.PortA) && IsVolumePort(conn.PortB))
|
Console.WriteLine(_pipeSystem.GetProfileReport());
|
||||||
{
|
|
||||||
var pipe = GetPipe(conn.PortA);
|
|
||||||
bool isA = pipe.PortA == conn.PortA;
|
|
||||||
if ((isA && pipe.ABCType == BoundaryType.VolumeCoupling) ||
|
|
||||||
(!isA && pipe.BBCType == BoundaryType.VolumeCoupling))
|
|
||||||
TransferAndIntegrate(conn.PortA, conn.PortB, dtSub);
|
|
||||||
}
|
|
||||||
else if (IsVolumePort(conn.PortA) && IsPipePort(conn.PortB))
|
|
||||||
{
|
|
||||||
var pipe = GetPipe(conn.PortB);
|
|
||||||
bool isA = pipe.PortB == conn.PortB;
|
|
||||||
if ((isA && pipe.ABCType == BoundaryType.VolumeCoupling) ||
|
|
||||||
(!isA && pipe.BBCType == BoundaryType.VolumeCoupling))
|
|
||||||
TransferAndIntegrate(conn.PortB, conn.PortA, dtSub);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (sub < nSub - 1)
|
_ticksOrifice = _ticksOpenEnd = _ticksPipe = _ticksUpdate = 0;
|
||||||
{
|
|
||||||
foreach (var v in _volumes)
|
|
||||||
v.PushStateToPort();
|
|
||||||
|
|
||||||
foreach (var conn in _connections)
|
|
||||||
{
|
|
||||||
if (IsPipePort(conn.PortA) && IsVolumePort(conn.PortB))
|
|
||||||
{
|
|
||||||
var pipe = GetPipe(conn.PortA);
|
|
||||||
bool isA = pipe.PortA == conn.PortA;
|
|
||||||
if ((isA && pipe.ABCType == BoundaryType.VolumeCoupling) ||
|
|
||||||
(!isA && pipe.BBCType == BoundaryType.VolumeCoupling))
|
|
||||||
SetVolumeBC(conn.PortA, conn.PortB);
|
|
||||||
}
|
|
||||||
else if (IsVolumePort(conn.PortA) && IsPipePort(conn.PortB))
|
|
||||||
{
|
|
||||||
var pipe = GetPipe(conn.PortB);
|
|
||||||
bool isA = pipe.PortB == conn.PortB;
|
|
||||||
if ((isA && pipe.ABCType == BoundaryType.VolumeCoupling) ||
|
|
||||||
(!isA && pipe.BBCType == BoundaryType.VolumeCoupling))
|
|
||||||
SetVolumeBC(conn.PortB, conn.PortA);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// 5. Audio samples (none for now, but placeholder)
|
|
||||||
var audioSamples = new List<float>();
|
|
||||||
foreach (var conn in _connections)
|
|
||||||
{
|
|
||||||
if (conn is SoundConnection sc)
|
|
||||||
audioSamples.Add(sc.GetAudioSample());
|
|
||||||
}
|
|
||||||
|
|
||||||
// 6. Clear BC flags
|
|
||||||
foreach (var p in _pipes)
|
|
||||||
p.ClearBC();
|
|
||||||
|
|
||||||
return SoundProcessor.MixAndClip(audioSamples.ToArray());
|
|
||||||
}
|
|
||||||
|
|
||||||
private bool IsVolumePort(Port p) => _volumes.Exists(v => v.Port == p);
|
|
||||||
private bool IsPipePort(Port p) => _pipes.Exists(pp => pp.PortA == p || pp.PortB == p);
|
|
||||||
private Pipe1D GetPipe(Port p) => _pipes.Find(pp => pp.PortA == p || pp.PortB == p);
|
|
||||||
private Volume0D GetVolume(Port p) => _volumes.Find(v => v.Port == p);
|
|
||||||
|
|
||||||
private void SetVolumeBC(Port pipePort, Port volPort)
|
|
||||||
{
|
|
||||||
var pipe = GetPipe(pipePort);
|
|
||||||
if (pipe == null) return;
|
|
||||||
bool isA = pipe.PortA == pipePort;
|
|
||||||
if (isA)
|
|
||||||
pipe.SetAVolumeState(volPort.Density, volPort.Pressure);
|
|
||||||
else
|
|
||||||
pipe.SetBVolumeState(volPort.Density, volPort.Pressure);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void TransferAndIntegrate(Port pipePort, Port volPort, double dtSub)
|
|
||||||
{
|
|
||||||
double mdot = pipePort.MassFlowRate;
|
|
||||||
volPort.MassFlowRate = -mdot;
|
|
||||||
|
|
||||||
if (mdot < 0) // pipe → volume
|
|
||||||
{
|
|
||||||
volPort.SpecificEnthalpy = pipePort.SpecificEnthalpy;
|
|
||||||
}
|
|
||||||
// else volume’s own enthalpy (from PushStateToPort) is used
|
|
||||||
|
|
||||||
GetVolume(volPort)?.Integrate(dtSub);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,131 +0,0 @@
|
|||||||
using SFML.Audio;
|
|
||||||
using SFML.System;
|
|
||||||
|
|
||||||
namespace FluidSim;
|
|
||||||
|
|
||||||
#region Lock‑free ring buffer (unchanged)
|
|
||||||
internal class RingBuffer
|
|
||||||
{
|
|
||||||
private readonly float[] buffer;
|
|
||||||
private volatile int readPos;
|
|
||||||
private volatile int writePos;
|
|
||||||
|
|
||||||
public RingBuffer(int capacity)
|
|
||||||
{
|
|
||||||
if ((capacity & (capacity - 1)) != 0)
|
|
||||||
throw new ArgumentException("Capacity must be a power of two.");
|
|
||||||
buffer = new float[capacity];
|
|
||||||
}
|
|
||||||
|
|
||||||
public int Count => (writePos - readPos) & (buffer.Length - 1);
|
|
||||||
public int Space => (readPos - writePos - 1) & (buffer.Length - 1);
|
|
||||||
|
|
||||||
public int Write(float[] data, int count)
|
|
||||||
{
|
|
||||||
int space = Space;
|
|
||||||
int toWrite = Math.Min(count, space);
|
|
||||||
int mask = buffer.Length - 1;
|
|
||||||
for (int i = 0; i < toWrite; i++)
|
|
||||||
buffer[(writePos + i) & mask] = data[i];
|
|
||||||
writePos = (writePos + toWrite) & mask;
|
|
||||||
return toWrite;
|
|
||||||
}
|
|
||||||
|
|
||||||
public int Read(float[] destination, int count)
|
|
||||||
{
|
|
||||||
int available = Count;
|
|
||||||
int toRead = Math.Min(count, available);
|
|
||||||
int mask = buffer.Length - 1;
|
|
||||||
for (int i = 0; i < toRead; i++)
|
|
||||||
destination[i] = buffer[(readPos + i) & mask];
|
|
||||||
readPos = (readPos + toRead) & mask;
|
|
||||||
return toRead;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
#region Stereo stream that consumes the ring buffer
|
|
||||||
internal class RingBufferStream : SoundStream
|
|
||||||
{
|
|
||||||
private readonly RingBuffer ringBuffer;
|
|
||||||
|
|
||||||
public RingBufferStream(RingBuffer buffer)
|
|
||||||
{
|
|
||||||
ringBuffer = buffer;
|
|
||||||
// 2 channels, 44.1 kHz, standard stereo mapping
|
|
||||||
Initialize(2, 44100, new[] { SoundChannel.FrontLeft, SoundChannel.FrontRight });
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override bool OnGetData(out short[] samples)
|
|
||||||
{
|
|
||||||
const int monoBlockSize = 512; // number of mono samples we'll read
|
|
||||||
float[] temp = new float[monoBlockSize];
|
|
||||||
int read = ringBuffer.Read(temp, monoBlockSize);
|
|
||||||
samples = new short[monoBlockSize * 2];
|
|
||||||
|
|
||||||
if (read > 0)
|
|
||||||
{
|
|
||||||
for (int i = 0; i < read; i++)
|
|
||||||
{
|
|
||||||
float clamped = Math.Clamp(temp[i], -1f, 1f);
|
|
||||||
short final = (short)(clamped * short.MaxValue);
|
|
||||||
samples[i * 2] = final; // left
|
|
||||||
samples[i * 2 + 1] = final; // right
|
|
||||||
}
|
|
||||||
}
|
|
||||||
for (int i = read * 2; i < samples.Length; i++)
|
|
||||||
samples[i] = 0;
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void OnSeek(Time timeOffset) =>
|
|
||||||
throw new NotSupportedException();
|
|
||||||
}
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
#region Public sound engine API (unchanged)
|
|
||||||
public class SoundEngine : IDisposable
|
|
||||||
{
|
|
||||||
private readonly RingBuffer ringBuffer;
|
|
||||||
private readonly RingBufferStream stream;
|
|
||||||
private bool isPlaying;
|
|
||||||
|
|
||||||
public SoundEngine(int bufferCapacity = 16384)
|
|
||||||
{
|
|
||||||
ringBuffer = new RingBuffer(bufferCapacity);
|
|
||||||
stream = new RingBufferStream(ringBuffer);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Start()
|
|
||||||
{
|
|
||||||
if (isPlaying) return;
|
|
||||||
stream.Play();
|
|
||||||
isPlaying = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Stop()
|
|
||||||
{
|
|
||||||
if (!isPlaying) return;
|
|
||||||
stream.Stop();
|
|
||||||
isPlaying = false;
|
|
||||||
float[] drain = new float[ringBuffer.Count];
|
|
||||||
ringBuffer.Read(drain, drain.Length);
|
|
||||||
}
|
|
||||||
|
|
||||||
public int WriteSamples(float[] data, int count) =>
|
|
||||||
ringBuffer.Write(data, count);
|
|
||||||
|
|
||||||
public float Volume
|
|
||||||
{
|
|
||||||
get => stream.Volume;
|
|
||||||
set => stream.Volume = value;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Dispose()
|
|
||||||
{
|
|
||||||
Stop();
|
|
||||||
stream.Dispose();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endregion
|
|
||||||
@@ -1,23 +1,34 @@
|
|||||||
namespace FluidSim.Core
|
using System;
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Mixes multiple audio samples and applies a soft‑clipping tanh.
|
|
||||||
/// </summary>
|
|
||||||
public static class SoundProcessor
|
|
||||||
{
|
|
||||||
/// <summary>Overall gain applied after mixing (before tanh).</summary>
|
|
||||||
public static float MasterGain { get; set; } = 0.01f;
|
|
||||||
|
|
||||||
/// <summary>
|
namespace FluidSim.Core
|
||||||
/// Mixes an array of raw audio samples and returns a single sample in [‑1, 1].
|
{
|
||||||
/// </summary>
|
public class SoundProcessor
|
||||||
public static float MixAndClip(params float[] samples)
|
{
|
||||||
|
private readonly float dt;
|
||||||
|
private readonly float scaleFactor; // 1 / (4π r)
|
||||||
|
private float flowLP, prevMassFlowOut, smoothDMdt;
|
||||||
|
private readonly float lpAlpha, alpha;
|
||||||
|
|
||||||
|
public float Gain = 1f;
|
||||||
|
|
||||||
|
public SoundProcessor(int sampleRate, float listenerDistance = 1f)
|
||||||
{
|
{
|
||||||
float sum = 0f;
|
dt = 1f / sampleRate;
|
||||||
foreach (float s in samples)
|
scaleFactor = 1f / (4f * MathF.PI * listenerDistance);
|
||||||
sum += s;
|
float tau = 0.02f;
|
||||||
sum *= MasterGain;
|
alpha = MathF.Exp(-dt / tau);
|
||||||
return sum;
|
float tauLP = 0.005f;
|
||||||
|
lpAlpha = MathF.Exp(-dt / tauLP);
|
||||||
|
}
|
||||||
|
|
||||||
|
public float Process(float massFlowOut)
|
||||||
|
{
|
||||||
|
flowLP = lpAlpha * flowLP + (1f - lpAlpha) * massFlowOut;
|
||||||
|
float rawDerivative = (flowLP - prevMassFlowOut) / dt;
|
||||||
|
prevMassFlowOut = flowLP;
|
||||||
|
smoothDMdt = alpha * smoothDMdt + (1f - alpha) * rawDerivative;
|
||||||
|
float pressure = smoothDMdt * scaleFactor * Gain;
|
||||||
|
return MathF.Tanh(pressure);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
34
Core/ThreadLoadTracker.cs
Normal file
34
Core/ThreadLoadTracker.cs
Normal file
@@ -0,0 +1,34 @@
|
|||||||
|
using System;
|
||||||
|
using System.Threading;
|
||||||
|
|
||||||
|
namespace FluidSim
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Tracks the duty cycle of a worker thread using an exponential moving average.
|
||||||
|
/// Thread‑safe: one writer (the sim thread), any reader (UI thread).
|
||||||
|
/// </summary>
|
||||||
|
public class ThreadLoadTracker
|
||||||
|
{
|
||||||
|
private double _loadPercent; // 0 .. 100, accessed with Volatile.Read/Write
|
||||||
|
private const double Alpha = 0.1; // smoothing factor (higher = faster response)
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Update the load percentage with a new observation.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="busyMs">Time spent on real work in the last cycle.</param>
|
||||||
|
/// <param name="totalMs">Total time of the last cycle (work + idle). If zero, ignored.</param>
|
||||||
|
public void Record(double busyMs, double totalMs)
|
||||||
|
{
|
||||||
|
if (totalMs <= 0) return;
|
||||||
|
double instantLoad = busyMs / totalMs * 100.0;
|
||||||
|
|
||||||
|
// Exponential moving average
|
||||||
|
double old = Volatile.Read(ref _loadPercent);
|
||||||
|
double newLoad = old + Alpha * (instantLoad - old);
|
||||||
|
Volatile.Write(ref _loadPercent, newLoad);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Current smoothed load percentage (0‑100).</summary>
|
||||||
|
public double LoadPercent => Volatile.Read(ref _loadPercent);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -5,12 +5,21 @@
|
|||||||
<TargetFramework>net10.0</TargetFramework>
|
<TargetFramework>net10.0</TargetFramework>
|
||||||
<ImplicitUsings>enable</ImplicitUsings>
|
<ImplicitUsings>enable</ImplicitUsings>
|
||||||
<Nullable>enable</Nullable>
|
<Nullable>enable</Nullable>
|
||||||
<PublishAot>true</PublishAot>
|
<PublishAot>false</PublishAot>
|
||||||
<InvariantGlobalization>true</InvariantGlobalization>
|
<InvariantGlobalization>true</InvariantGlobalization>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageReference Include="SFML.Net" Version="3.0.0" />
|
<PackageReference Include="SFML.Net" Version="3.0.0" />
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<None Update="fonts\FiraCodeNerdFont-Medium.ttf">
|
||||||
|
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||||
|
</None>
|
||||||
|
<None Update="fonts\LiberationMono-Regular.ttf">
|
||||||
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||||
|
</None>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
</Project>
|
</Project>
|
||||||
|
|||||||
@@ -1,15 +0,0 @@
|
|||||||
namespace FluidSim.Interfaces
|
|
||||||
{
|
|
||||||
/// <summary>Pure data link between two ports, with orifice parameters.</summary>
|
|
||||||
public class Connection
|
|
||||||
{
|
|
||||||
public Port PortA { get; }
|
|
||||||
public Port PortB { get; }
|
|
||||||
|
|
||||||
public double Area { get; set; } = 1e-5; // effective orifice area (m²)
|
|
||||||
public double DischargeCoefficient { get; set; } = 0.62;
|
|
||||||
public double Gamma { get; set; } = 1.4;
|
|
||||||
|
|
||||||
public Connection(Port a, Port b) => (PortA, PortB) = (a, b);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
10
Interfaces/IComponent.cs
Normal file
10
Interfaces/IComponent.cs
Normal file
@@ -0,0 +1,10 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace FluidSim.Interfaces
|
||||||
|
{
|
||||||
|
public interface IComponent
|
||||||
|
{
|
||||||
|
IReadOnlyList<Port> Ports { get; }
|
||||||
|
void UpdateState(float dt);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -2,19 +2,23 @@
|
|||||||
{
|
{
|
||||||
public class Port
|
public class Port
|
||||||
{
|
{
|
||||||
public double Pressure; // Pa
|
public float MassFlowRate; // kg/s, positive INTO owning component
|
||||||
public double MassFlowRate; // kg/s, positive INTO the component
|
public float SpecificEnthalpy; // J/kg
|
||||||
public double SpecificEnthalpy; // J/kg, enthalpy of fluid entering this port
|
public float Pressure; // Pa
|
||||||
public double Density; // kg/m³
|
public float Density; // kg/m³
|
||||||
public double Temperature; // K
|
public float Temperature; // K
|
||||||
|
public float AirFraction; // mass fraction (0 = exhaust, 1 = air)
|
||||||
|
|
||||||
|
public object? Owner { get; set; }
|
||||||
|
|
||||||
public Port()
|
public Port()
|
||||||
{
|
{
|
||||||
Pressure = 101325.0;
|
MassFlowRate = 0f;
|
||||||
MassFlowRate = 0.0;
|
SpecificEnthalpy = 0f;
|
||||||
SpecificEnthalpy = 0.0;
|
Pressure = 101325f;
|
||||||
Density = 1.225;
|
Density = 1.225f;
|
||||||
Temperature = 300.0;
|
Temperature = 300f;
|
||||||
|
AirFraction = 1f;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,25 +0,0 @@
|
|||||||
namespace FluidSim.Interfaces
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// A Connection that also produces an audio sample from the pressure drop across it.
|
|
||||||
/// </summary>
|
|
||||||
public class SoundConnection : Connection
|
|
||||||
{
|
|
||||||
/// <summary>Gain applied to the normalised pressure difference.</summary>
|
|
||||||
public float Gain { get; set; } = 1.0f;
|
|
||||||
|
|
||||||
/// <summary>Reference pressure used for normalisation (Pa). Default: 1 atm.</summary>
|
|
||||||
public double ReferencePressure { get; set; } = 101325.0;
|
|
||||||
|
|
||||||
public SoundConnection(Port a, Port b) : base(a, b) { }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Returns a normalised audio sample proportional to the pressure difference.
|
|
||||||
/// </summary>
|
|
||||||
public float GetAudioSample()
|
|
||||||
{
|
|
||||||
double dp = PortA.Pressure - PortB.Pressure;
|
|
||||||
return (float)(dp / ReferencePressure) * Gain;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
310
Program.cs
310
Program.cs
@@ -1,8 +1,13 @@
|
|||||||
using SFML.Graphics;
|
using FluidSim.Audio;
|
||||||
using SFML.Window;
|
|
||||||
using SFML.System;
|
|
||||||
using System.Diagnostics;
|
|
||||||
using FluidSim.Core;
|
using FluidSim.Core;
|
||||||
|
using FluidSim.Tests;
|
||||||
|
using SFML.Graphics;
|
||||||
|
using SFML.System;
|
||||||
|
using SFML.Window;
|
||||||
|
using System;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using System.Threading;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
namespace FluidSim;
|
namespace FluidSim;
|
||||||
|
|
||||||
@@ -10,175 +15,218 @@ public class Program
|
|||||||
{
|
{
|
||||||
private const int SampleRate = 44100;
|
private const int SampleRate = 44100;
|
||||||
private const double DrawFrequency = 60.0;
|
private const double DrawFrequency = 60.0;
|
||||||
private static Scenario scenario;
|
|
||||||
|
|
||||||
// Speed control
|
// Playback speed
|
||||||
//private static double desiredSpeed = 1.0;
|
private static double _desiredSpeed = 0.001;
|
||||||
private static double desiredSpeed = 0.0001;
|
private static double _currentDisplaySpeed = _desiredSpeed;
|
||||||
private static double currentSpeed = desiredSpeed;
|
|
||||||
private const double MinSpeed = 0.0001;
|
private const double MinSpeed = 0.0001;
|
||||||
private const double MaxSpeed = 1.0;
|
private const double MaxSpeed = 1.0;
|
||||||
private const double ScrollFactor = 1.1;
|
private const double ScrollFactor = 1.1;
|
||||||
|
private static double _lastNormalSpeed = 0.1;
|
||||||
|
private static bool _isRealTime = false;
|
||||||
|
|
||||||
// Space‑toggle state
|
private static volatile bool _timeWarpActive;
|
||||||
private static double lastDesiredSpeed = 0.1; // remembers the last non‑1.0 scroll speed
|
|
||||||
private static bool isRealTime = true; // true when desiredSpeed == 1.0
|
|
||||||
|
|
||||||
private static volatile bool running = true;
|
// Thread load tracking
|
||||||
|
private static ThreadLoadTracker _loadTracker = new ThreadLoadTracker();
|
||||||
|
|
||||||
|
// Audio & simulation
|
||||||
|
private static SimulationRingBuffer _simRingBuffer = null!;
|
||||||
|
private static SoundEngine _soundEngine = null!;
|
||||||
|
private static Scenario _scenario = null!;
|
||||||
|
private static Font? _overlayFont;
|
||||||
|
private static Text? _overlayText;
|
||||||
|
|
||||||
|
// Throttle control
|
||||||
|
private static float _throttleTarget = 1.0f;
|
||||||
|
private static float _throttleCurrent = 0.0f;
|
||||||
|
private const float ThrottleLerpRate = 10.0f;
|
||||||
|
private static bool _wKeyHeld = false;
|
||||||
|
private static float _lastThrottleUpdateTime;
|
||||||
|
|
||||||
|
// Load
|
||||||
|
private static float _loadTarget = 0.0f; // 0‑1
|
||||||
|
private static float _loadCurrent = 0.0f;
|
||||||
|
|
||||||
|
private const int TargetMaxFill = (int)(SampleRate * 0.2);
|
||||||
|
|
||||||
public static void Main()
|
public static void Main()
|
||||||
{
|
{
|
||||||
var mode = new VideoMode(new Vector2u(1280, 720));
|
var window = CreateWindow();
|
||||||
var window = new RenderWindow(mode, "Pipe Resonator");
|
LoadFont();
|
||||||
window.SetVerticalSyncEnabled(true);
|
_scenario = new SingleCylScenario();
|
||||||
window.Closed += (_, _) => { running = false; window.Close(); };
|
_scenario.Font = _overlayFont;
|
||||||
window.MouseWheelScrolled += OnMouseWheel;
|
_scenario.Initialize(SampleRate);
|
||||||
window.KeyPressed += OnKeyPressed;
|
_lastThrottleUpdateTime = 0.0f;
|
||||||
|
|
||||||
var soundEngine = new SoundEngine(bufferCapacity: 16384);
|
_simRingBuffer = new SimulationRingBuffer(8192);
|
||||||
soundEngine.Volume = 70;
|
_soundEngine = new SoundEngine(_simRingBuffer) { Volume = 100 };
|
||||||
soundEngine.Start();
|
_soundEngine.Start();
|
||||||
|
|
||||||
//scenario = new PipeResonatorScenario();
|
var cts = new CancellationTokenSource();
|
||||||
//scenario = new HelmholtzResonatorScenario();
|
Task.Run(() => SimulationLoop(cts.Token), cts.Token);
|
||||||
scenario = new SodShockTubeScenario();
|
|
||||||
|
|
||||||
scenario.Initialize(SampleRate);
|
|
||||||
|
|
||||||
var stopwatch = Stopwatch.StartNew();
|
var stopwatch = Stopwatch.StartNew();
|
||||||
double lastDrawTime = 0.0;
|
double lastDrawTime = 0.0;
|
||||||
double drawInterval = 1.0 / DrawFrequency;
|
|
||||||
double lastSpeedUpdateTime = stopwatch.Elapsed.TotalSeconds;
|
|
||||||
|
|
||||||
// Resampling buffer
|
|
||||||
List<float> simBuffer = new List<float>(4096);
|
|
||||||
double readIndex = 0.0;
|
|
||||||
|
|
||||||
for (int i = 0; i < 4; i++)
|
|
||||||
simBuffer.Add(scenario.Process());
|
|
||||||
|
|
||||||
long totalSimSteps = simBuffer.Count;
|
|
||||||
long totalOutputSamples = 0;
|
|
||||||
|
|
||||||
double lastRealTime = stopwatch.Elapsed.TotalSeconds;
|
|
||||||
const int outputChunk = 256;
|
|
||||||
float[] outputBuf = new float[outputChunk];
|
|
||||||
|
|
||||||
while (window.IsOpen)
|
while (window.IsOpen)
|
||||||
{
|
{
|
||||||
window.DispatchEvents();
|
window.DispatchEvents();
|
||||||
|
|
||||||
double currentRealTime = stopwatch.Elapsed.TotalSeconds;
|
double now = stopwatch.Elapsed.TotalSeconds;
|
||||||
double dtSpeed = currentRealTime - lastSpeedUpdateTime;
|
|
||||||
lastSpeedUpdateTime = currentRealTime;
|
|
||||||
|
|
||||||
// Smoothly transition currentSpeed → desiredSpeed
|
// ---- Playback speed smoothing ----
|
||||||
// When toggling, desiredSpeed jumps, but currentSpeed follows with a smooth lerp
|
double targetSpeed = _timeWarpActive ? 1.0 : _desiredSpeed;
|
||||||
double smoothingRate = 8.0; // higher = faster catch‑up
|
_currentDisplaySpeed += (targetSpeed - _currentDisplaySpeed) *
|
||||||
currentSpeed += (desiredSpeed - currentSpeed) * (1.0 - Math.Exp(-smoothingRate * dtSpeed));
|
(1.0 - Math.Exp(-8.0 * (now - lastDrawTime)));
|
||||||
|
_soundEngine.Speed = _currentDisplaySpeed;
|
||||||
|
|
||||||
// ---------- Generate audio ----------
|
// ---- Throttle & Load update (shared dt) ----
|
||||||
double targetAudioClock = currentRealTime + 0.05;
|
float dtThrottle = (float)now - _lastThrottleUpdateTime;
|
||||||
|
_lastThrottleUpdateTime = (float)now;
|
||||||
|
|
||||||
while (totalOutputSamples < targetAudioClock * SampleRate && running)
|
float throttleDesiredFraction = _wKeyHeld ? _throttleTarget : 0.0f;
|
||||||
|
if (throttleDesiredFraction == 0.0f)
|
||||||
{
|
{
|
||||||
int toGenerate = (int)Math.Min(
|
_throttleCurrent = 0.0f;
|
||||||
(long)outputChunk,
|
}
|
||||||
(long)(targetAudioClock * SampleRate) - totalOutputSamples
|
else
|
||||||
);
|
{
|
||||||
if (toGenerate <= 0) break;
|
float smoothing = 1.0f - MathF.Exp(-ThrottleLerpRate * dtThrottle);
|
||||||
|
_throttleCurrent += (throttleDesiredFraction - _throttleCurrent) * smoothing;
|
||||||
double maxIndex = readIndex + (toGenerate - 1) * currentSpeed + 2;
|
|
||||||
int requiredSimIndex = (int)Math.Ceiling(maxIndex);
|
|
||||||
while (simBuffer.Count - 1 < requiredSimIndex)
|
|
||||||
{
|
|
||||||
simBuffer.Add(scenario.Process());
|
|
||||||
totalSimSteps++;
|
|
||||||
}
|
|
||||||
|
|
||||||
for (int i = 0; i < toGenerate; i++)
|
|
||||||
{
|
|
||||||
int i0 = (int)readIndex;
|
|
||||||
int i1 = i0 + 1;
|
|
||||||
double frac = readIndex - i0;
|
|
||||||
|
|
||||||
float y0 = simBuffer[Math.Clamp(i0, 0, simBuffer.Count - 1)];
|
|
||||||
float y1 = simBuffer[Math.Clamp(i1, 0, simBuffer.Count - 1)];
|
|
||||||
outputBuf[i] = (float)(y0 + (y1 - y0) * frac);
|
|
||||||
|
|
||||||
readIndex += currentSpeed;
|
|
||||||
|
|
||||||
while (readIndex >= 1.0 && simBuffer.Count > 2)
|
|
||||||
{
|
|
||||||
simBuffer.RemoveAt(0);
|
|
||||||
readIndex -= 1.0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
int accepted = soundEngine.WriteSamples(outputBuf, toGenerate);
|
|
||||||
totalOutputSamples += accepted;
|
|
||||||
|
|
||||||
if (accepted < toGenerate)
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------- Drawing & title ----------
|
float loadSmoothing = 1.0f - MathF.Exp(-ThrottleLerpRate * dtThrottle);
|
||||||
if (currentRealTime - lastDrawTime >= drawInterval)
|
_loadCurrent += (_loadTarget - _loadCurrent) * loadSmoothing;
|
||||||
|
_scenario.Load = _loadCurrent;
|
||||||
|
|
||||||
|
_scenario.Throttle = _throttleCurrent;
|
||||||
|
|
||||||
|
|
||||||
|
// ---- Drawing ----
|
||||||
|
if (now - lastDrawTime >= 1.0 / DrawFrequency)
|
||||||
{
|
{
|
||||||
double actualSpeed = totalOutputSamples / (currentRealTime * SampleRate);
|
if (_overlayText != null)
|
||||||
double simTime = totalSimSteps / (double)SampleRate;
|
{
|
||||||
string toggleHint = isRealTime ? "[Space] slow mo" : "[Space] real time";
|
string toggleHint = _isRealTime ? "[Space] slow mo" : "[Space] real time";
|
||||||
window.SetTitle(
|
_overlayText.DisplayedString =
|
||||||
$"{toggleHint} Sim: {simTime:F2}s | " +
|
$"{toggleHint} Speed: {_currentDisplaySpeed:F3}x RT: {(_currentDisplaySpeed * 100.0):F1}% Sim load: {_loadTracker.LoadPercent:F0}%\n" +
|
||||||
$"Speed: {currentSpeed:F4}x → {desiredSpeed:F4}x | " +
|
$"Load: {_loadCurrent*100:F0}% [←][→] Throttle: {_throttleCurrent * 100:F0}% Target: {_throttleTarget * 100:F0}% [W] {(_wKeyHeld ? "BLIP" : "---")}";
|
||||||
$"Actual: {actualSpeed:F2}x"
|
}
|
||||||
);
|
|
||||||
|
|
||||||
window.Clear(Color.Black);
|
window.Clear(Color.Black);
|
||||||
scenario.Draw(window);
|
_scenario.Draw(window);
|
||||||
|
if (_overlayText != null) window.Draw(_overlayText);
|
||||||
window.Display();
|
window.Display();
|
||||||
lastDrawTime = currentRealTime;
|
lastDrawTime = now;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
soundEngine.Dispose();
|
cts.Cancel();
|
||||||
|
_soundEngine.Dispose();
|
||||||
window.Dispose();
|
window.Dispose();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static void SimulationLoop(CancellationToken token)
|
||||||
|
{
|
||||||
|
while (!token.IsCancellationRequested)
|
||||||
|
{
|
||||||
|
long cycleStart = Stopwatch.GetTimestamp();
|
||||||
|
|
||||||
|
long workStart = Stopwatch.GetTimestamp();
|
||||||
|
float sample = _scenario.Process();
|
||||||
|
_simRingBuffer.Write(sample);
|
||||||
|
long workEnd = Stopwatch.GetTimestamp();
|
||||||
|
|
||||||
|
while (_simRingBuffer.AvailableSamples > TargetMaxFill &&
|
||||||
|
!token.IsCancellationRequested)
|
||||||
|
{
|
||||||
|
Thread.Sleep(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
long cycleEnd = Stopwatch.GetTimestamp();
|
||||||
|
|
||||||
|
double busyMs = (workEnd - workStart) / (double)Stopwatch.Frequency * 1000.0;
|
||||||
|
double totalMs = (cycleEnd - cycleStart) / (double)Stopwatch.Frequency * 1000.0;
|
||||||
|
_loadTracker.Record(busyMs, totalMs);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------- Window & input ----------
|
||||||
|
private static RenderWindow CreateWindow()
|
||||||
|
{
|
||||||
|
var mode = new VideoMode(new Vector2u(1280, 720));
|
||||||
|
var window = new RenderWindow(mode, "FluidSim");
|
||||||
|
window.SetVerticalSyncEnabled(false);
|
||||||
|
window.SetFramerateLimit(60);
|
||||||
|
window.Closed += (_, _) => window.Close();
|
||||||
|
window.MouseWheelScrolled += OnMouseWheel;
|
||||||
|
window.KeyPressed += OnKeyPressed;
|
||||||
|
window.KeyReleased += OnKeyReleased;
|
||||||
|
return window;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void LoadFont()
|
||||||
|
{
|
||||||
|
try { _overlayFont = new Font("fonts/FiraCodeNerdFont-Medium.ttf"); }
|
||||||
|
catch { _overlayFont = null; }
|
||||||
|
|
||||||
|
if (_overlayFont != null)
|
||||||
|
_overlayText = new Text(_overlayFont)
|
||||||
|
{
|
||||||
|
FillColor = Color.White,
|
||||||
|
Position = new Vector2f(10, 10)
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
private static void OnMouseWheel(object? sender, MouseWheelScrollEventArgs e)
|
private static void OnMouseWheel(object? sender, MouseWheelScrollEventArgs e)
|
||||||
{
|
{
|
||||||
bool wasRealTime = Math.Abs(desiredSpeed - 1.0) < 1e-6;
|
if (_timeWarpActive) return;
|
||||||
|
if (e.Delta > 0) _desiredSpeed *= ScrollFactor;
|
||||||
if (e.Delta > 0)
|
else if (e.Delta < 0) _desiredSpeed /= ScrollFactor;
|
||||||
desiredSpeed *= ScrollFactor;
|
_desiredSpeed = Math.Clamp(_desiredSpeed, MinSpeed, MaxSpeed);
|
||||||
else if (e.Delta < 0)
|
_lastNormalSpeed = _desiredSpeed;
|
||||||
desiredSpeed /= ScrollFactor;
|
_isRealTime = Math.Abs(_desiredSpeed - 1.0) < 1e-6;
|
||||||
|
|
||||||
desiredSpeed = Math.Clamp(desiredSpeed, MinSpeed, MaxSpeed);
|
|
||||||
|
|
||||||
// Update the remembered slow-mo speed (unless we are exactly at 1.0)
|
|
||||||
if (!wasRealTime || Math.Abs(desiredSpeed - 1.0) > 1e-6)
|
|
||||||
lastDesiredSpeed = desiredSpeed;
|
|
||||||
|
|
||||||
// Update isRealTime flag
|
|
||||||
isRealTime = Math.Abs(desiredSpeed - 1.0) < 1e-6;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void OnKeyPressed(object? sender, KeyEventArgs e)
|
private static void OnKeyPressed(object? sender, KeyEventArgs e)
|
||||||
{
|
{
|
||||||
if (e.Code == Keyboard.Key.Space)
|
switch (e.Code)
|
||||||
{
|
{
|
||||||
if (isRealTime)
|
case Keyboard.Key.Space:
|
||||||
{
|
_timeWarpActive = !_timeWarpActive;
|
||||||
// Switch to the remembered slow speed
|
if (!_timeWarpActive)
|
||||||
desiredSpeed = lastDesiredSpeed;
|
{
|
||||||
}
|
_desiredSpeed = _lastNormalSpeed;
|
||||||
else
|
_isRealTime = false;
|
||||||
{
|
}
|
||||||
// Switch back to real time
|
break;
|
||||||
desiredSpeed = 1.0;
|
|
||||||
}
|
case Keyboard.Key.W:
|
||||||
isRealTime = !isRealTime;
|
_wKeyHeld = true;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case Keyboard.Key.Up:
|
||||||
|
_throttleTarget = MathF.Min(1.0f, _throttleTarget + 0.05f);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case Keyboard.Key.Down:
|
||||||
|
_throttleTarget = MathF.Max(0.0f, _throttleTarget - 0.05f);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case Keyboard.Key.Left:
|
||||||
|
_loadTarget = MathF.Max(0.0f, _loadTarget - 0.05f);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case Keyboard.Key.Right:
|
||||||
|
_loadTarget = MathF.Min(1.0f, _loadTarget + 0.05f);
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static void OnKeyReleased(object? sender, KeyEventArgs e)
|
||||||
|
{
|
||||||
|
if (e.Code == Keyboard.Key.W)
|
||||||
|
_wKeyHeld = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
BIN
Report20260507-1444 (2).diagsession
Normal file
BIN
Report20260507-1444 (2).diagsession
Normal file
Binary file not shown.
@@ -1,133 +0,0 @@
|
|||||||
using System;
|
|
||||||
using FluidSim.Components;
|
|
||||||
using FluidSim.Interfaces;
|
|
||||||
using FluidSim.Utils;
|
|
||||||
using SFML.Graphics;
|
|
||||||
using SFML.System;
|
|
||||||
|
|
||||||
namespace FluidSim.Core
|
|
||||||
{
|
|
||||||
public class HelmholtzResonatorScenario : Scenario
|
|
||||||
{
|
|
||||||
private Solver solver;
|
|
||||||
private Volume0D cavity;
|
|
||||||
private Pipe1D neck;
|
|
||||||
private Connection coupling;
|
|
||||||
private int stepCount;
|
|
||||||
private double time;
|
|
||||||
private double dt;
|
|
||||||
private double ambientPressure = 1.0 * Units.atm;
|
|
||||||
|
|
||||||
public override void Initialize(int sampleRate)
|
|
||||||
{
|
|
||||||
dt = 1.0 / sampleRate;
|
|
||||||
|
|
||||||
// 1‑litre cavity, 10% over‑pressure
|
|
||||||
double cavityVolume = 1e-3;
|
|
||||||
double initialCavityPressure = 1.1 * ambientPressure;
|
|
||||||
cavity = new Volume0D(cavityVolume, initialCavityPressure, 300.0, sampleRate)
|
|
||||||
{
|
|
||||||
Gamma = 1.4,
|
|
||||||
GasConstant = 287.0
|
|
||||||
};
|
|
||||||
|
|
||||||
// Neck: length 10 cm, radius 1 cm
|
|
||||||
double neckLength = 0.1;
|
|
||||||
double neckRadius = 0.01;
|
|
||||||
double neckArea = Math.PI * neckRadius * neckRadius;
|
|
||||||
neck = new Pipe1D(neckLength, neckArea, sampleRate, forcedCellCount: 40);
|
|
||||||
neck.SetUniformState(1.225, 0.0, ambientPressure);
|
|
||||||
|
|
||||||
coupling = new Connection(neck.PortA, cavity.Port)
|
|
||||||
{
|
|
||||||
Area = neckArea,
|
|
||||||
DischargeCoefficient = 0.62,
|
|
||||||
Gamma = 1.4
|
|
||||||
};
|
|
||||||
|
|
||||||
solver = new Solver();
|
|
||||||
solver.SetTimeStep(dt);
|
|
||||||
solver.AddVolume(cavity);
|
|
||||||
solver.AddPipe(neck);
|
|
||||||
solver.AddConnection(coupling);
|
|
||||||
|
|
||||||
// Port A (left) = volume coupling, Port B (right) = open end
|
|
||||||
solver.SetPipeBoundary(neck, isA: true, BoundaryType.VolumeCoupling);
|
|
||||||
solver.SetPipeBoundary(neck, isA: false, BoundaryType.OpenEnd, ambientPressure);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override float Process()
|
|
||||||
{
|
|
||||||
float sample = solver.Step();
|
|
||||||
time += dt;
|
|
||||||
stepCount++;
|
|
||||||
|
|
||||||
double pOpen = neck.GetCellPressure(neck.GetCellCount() - 1);
|
|
||||||
float audio = (float)((pOpen - ambientPressure) / ambientPressure);
|
|
||||||
|
|
||||||
if (stepCount % 20 == 0)
|
|
||||||
{
|
|
||||||
double pCav = cavity.Pressure;
|
|
||||||
double mdotA = neck.PortA.MassFlowRate; // positive = into pipe (leaving cavity)
|
|
||||||
Console.WriteLine(
|
|
||||||
$"t={time * 1e3:F2} ms step={stepCount} " +
|
|
||||||
$"P_cav={pCav:F1} Pa, P_open={pOpen:F1} Pa, " +
|
|
||||||
$"mdot_A={mdotA * 1e3:F4} g/s, audio={audio:F4}");
|
|
||||||
}
|
|
||||||
|
|
||||||
return audio;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void Draw(RenderWindow target)
|
|
||||||
{
|
|
||||||
float winW = target.GetView().Size.X;
|
|
||||||
float winH = target.GetView().Size.Y;
|
|
||||||
float centerY = winH / 2f;
|
|
||||||
|
|
||||||
// Cavity rectangle
|
|
||||||
float cavityWidth = 120f;
|
|
||||||
float cavityHeight = 180f;
|
|
||||||
var cavityRect = new RectangleShape(new Vector2f(cavityWidth, cavityHeight));
|
|
||||||
cavityRect.Position = new Vector2f(40f, centerY - cavityHeight / 2f);
|
|
||||||
cavityRect.FillColor = PressureColor(cavity.Pressure);
|
|
||||||
target.Draw(cavityRect);
|
|
||||||
|
|
||||||
// Neck drawn as tapered pipe
|
|
||||||
int n = neck.GetCellCount();
|
|
||||||
float neckStartX = 40f + cavityWidth + 10f;
|
|
||||||
float neckEndX = winW - 60f;
|
|
||||||
float neckLenPx = neckEndX - neckStartX;
|
|
||||||
float dx = neckLenPx / (n - 1);
|
|
||||||
float baseRadius = 20f;
|
|
||||||
|
|
||||||
Vertex[] vertices = new Vertex[n * 2];
|
|
||||||
for (int i = 0; i < n; i++)
|
|
||||||
{
|
|
||||||
float x = neckStartX + i * dx;
|
|
||||||
double p = neck.GetCellPressure(i);
|
|
||||||
float r = baseRadius * (float)(0.5 + 0.5 * Math.Tanh((p - ambientPressure) / (ambientPressure * 0.2)));
|
|
||||||
if (r < 4f) r = 4f;
|
|
||||||
Color col = PressureColor(p);
|
|
||||||
vertices[i * 2] = new Vertex(new Vector2f(x, centerY - r), col);
|
|
||||||
vertices[i * 2 + 1] = new Vertex(new Vector2f(x, centerY + r), col);
|
|
||||||
}
|
|
||||||
target.Draw(vertices, PrimitiveType.TriangleStrip);
|
|
||||||
|
|
||||||
// Open end indicator
|
|
||||||
var arrow = new CircleShape(8f);
|
|
||||||
arrow.Position = new Vector2f(neckEndX - 4f, centerY - 4f);
|
|
||||||
arrow.FillColor = Color.White;
|
|
||||||
target.Draw(arrow);
|
|
||||||
}
|
|
||||||
|
|
||||||
private Color PressureColor(double pressure)
|
|
||||||
{
|
|
||||||
double range = ambientPressure * 0.1;
|
|
||||||
double t = Math.Clamp((pressure - ambientPressure) / range, -1.0, 1.0);
|
|
||||||
byte r = (byte)(t > 0 ? 255 * t : 0);
|
|
||||||
byte b = (byte)(t < 0 ? -255 * t : 0);
|
|
||||||
byte g = (byte)(255 * (1 - Math.Abs(t)));
|
|
||||||
return new Color(r, g, b);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
118
Scenarios/HelmholtzScenario.cs
Normal file
118
Scenarios/HelmholtzScenario.cs
Normal file
@@ -0,0 +1,118 @@
|
|||||||
|
using FluidSim.Components;
|
||||||
|
using FluidSim.Core;
|
||||||
|
using FluidSim.Interfaces;
|
||||||
|
using SFML.Graphics;
|
||||||
|
using SFML.System;
|
||||||
|
using System;
|
||||||
|
|
||||||
|
namespace FluidSim.Tests
|
||||||
|
{
|
||||||
|
public class HelmholtzScenario : Scenario
|
||||||
|
{
|
||||||
|
private Volume0D cavity;
|
||||||
|
private Port cavityPort;
|
||||||
|
|
||||||
|
private PipeSystem pipeSystem;
|
||||||
|
private int[] pipeStart = { 0 };
|
||||||
|
private int[] pipeEnd;
|
||||||
|
|
||||||
|
private BoundarySystem boundaries;
|
||||||
|
private int cavityOrificeIdx = 0;
|
||||||
|
private int openEndIdx = 0;
|
||||||
|
|
||||||
|
private Solver solver;
|
||||||
|
private double dt;
|
||||||
|
private int stepCount;
|
||||||
|
|
||||||
|
private SoundProcessor soundProcessor;
|
||||||
|
|
||||||
|
public override void Initialize(int sampleRate)
|
||||||
|
{
|
||||||
|
dt = 1.0 / sampleRate;
|
||||||
|
|
||||||
|
// --- Realistic Helmholtz resonator dimensions ---
|
||||||
|
float cavityVolume = 1e-3f; // 1 liter
|
||||||
|
float neckLength = 0.05f; // 5 cm
|
||||||
|
float neckDiameter = 0.02f; // 2 cm diameter
|
||||||
|
float neckArea = MathF.PI * 0.25f * neckDiameter * neckDiameter;
|
||||||
|
int neckCells = 20;
|
||||||
|
|
||||||
|
// --- Volume (cavity) ---
|
||||||
|
float initialPressure = 1.1f * 101325f; // slight overpressure
|
||||||
|
float initialTemperature = 300f;
|
||||||
|
cavity = new Volume0D(cavityVolume, initialPressure, initialTemperature);
|
||||||
|
cavityPort = cavity.CreatePort();
|
||||||
|
|
||||||
|
// --- Pipe (neck) ---
|
||||||
|
float[] areas = new float[neckCells];
|
||||||
|
float[] dxs = new float[neckCells];
|
||||||
|
float dx = neckLength / neckCells;
|
||||||
|
for (int i = 0; i < neckCells; i++)
|
||||||
|
{
|
||||||
|
areas[i] = neckArea;
|
||||||
|
dxs[i] = dx;
|
||||||
|
}
|
||||||
|
pipeEnd = new[] { neckCells };
|
||||||
|
|
||||||
|
float rho0 = 101325f / (287f * 300f);
|
||||||
|
pipeSystem = new PipeSystem(neckCells, pipeStart, pipeEnd, areas, dxs, rho0, 0f, 101325f);
|
||||||
|
|
||||||
|
// --- Boundary system ---
|
||||||
|
boundaries = new BoundarySystem(pipeSystem, maxOrifices: 1, maxOpenEnds: 1);
|
||||||
|
|
||||||
|
// Standard orifice with built‑in minor loss (K = 0.5) – no inertance needed
|
||||||
|
boundaries.AddOrificeWithInertance(
|
||||||
|
cavityPort, pipeIndex: 0, isLeftEnd: true,
|
||||||
|
areaIndex: cavityOrificeIdx,
|
||||||
|
dischargeCoeff: 0.9f,
|
||||||
|
effectiveLength: neckLength // physical neck length
|
||||||
|
);
|
||||||
|
|
||||||
|
// Open end at right side of pipe
|
||||||
|
boundaries.AddOpenEnd(pipeIndex: 0, isLeftEnd: false, 101325f, neckArea);
|
||||||
|
|
||||||
|
float[] orificeAreas = new float[1] { neckArea };
|
||||||
|
boundaries.SetOrificeAreas(orificeAreas);
|
||||||
|
|
||||||
|
// --- Solver ---
|
||||||
|
solver = new Solver { SubStepCount = 8, EnableProfiling = false };
|
||||||
|
solver.SetTimeStep(dt);
|
||||||
|
solver.SetPipeSystem(pipeSystem);
|
||||||
|
solver.SetBoundarySystem(boundaries);
|
||||||
|
solver.AddComponent(cavity);
|
||||||
|
|
||||||
|
// --- Sound ---
|
||||||
|
soundProcessor = new SoundProcessor(sampleRate, 1f) { Gain = 2f };
|
||||||
|
|
||||||
|
Console.WriteLine("Helmholtz resonator ready.");
|
||||||
|
stepCount = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override float Process()
|
||||||
|
{
|
||||||
|
solver.Step();
|
||||||
|
stepCount++;
|
||||||
|
|
||||||
|
float flow = boundaries.GetOpenEndMassFlow(openEndIdx);
|
||||||
|
float sample = soundProcessor.Process(flow);
|
||||||
|
|
||||||
|
return sample;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Draw(RenderWindow target)
|
||||||
|
{
|
||||||
|
float winW = target.GetView().Size.X;
|
||||||
|
float winH = target.GetView().Size.Y;
|
||||||
|
|
||||||
|
float cavityCenterX = 100f;
|
||||||
|
float cavityWidth = 80f, cavityHeight = 100f;
|
||||||
|
float cavityTopY = winH / 2f - cavityHeight / 2f;
|
||||||
|
DrawVolume(target, cavity, cavityCenterX, cavityTopY - 40f, cavityWidth, cavityHeight);
|
||||||
|
|
||||||
|
float pipeStartX = cavityCenterX + cavityWidth / 2f + 10f;
|
||||||
|
float pipeEndX = winW - 50f;
|
||||||
|
float pipeCenterY = winH / 2f;
|
||||||
|
DrawPipe(target, pipeSystem, 0, pipeCenterY, pipeStartX, pipeEndX);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,184 +0,0 @@
|
|||||||
using FluidSim.Components;
|
|
||||||
using FluidSim.Interfaces;
|
|
||||||
using FluidSim.Utils;
|
|
||||||
using SFML.Graphics;
|
|
||||||
using SFML.System;
|
|
||||||
using System;
|
|
||||||
|
|
||||||
namespace FluidSim.Core
|
|
||||||
{
|
|
||||||
public class PipeResonatorScenario : Scenario
|
|
||||||
{
|
|
||||||
private Solver solver;
|
|
||||||
private Pipe1D pipe;
|
|
||||||
private int stepCount;
|
|
||||||
private double time;
|
|
||||||
private double dt;
|
|
||||||
private double ambientPressure = 1.0 * Units.atm;
|
|
||||||
private bool enableLogging = true;
|
|
||||||
|
|
||||||
public override void Initialize(int sampleRate)
|
|
||||||
{
|
|
||||||
dt = 1.0 / sampleRate;
|
|
||||||
|
|
||||||
double length = 2;
|
|
||||||
double radius = 50 * Units.mm;
|
|
||||||
double area = Units.AreaFromDiameter(radius);
|
|
||||||
|
|
||||||
pipe = new Pipe1D(length, area, sampleRate, forcedCellCount: 80);
|
|
||||||
pipe.SetUniformState(1.225, 0.0, ambientPressure);
|
|
||||||
|
|
||||||
solver = new Solver();
|
|
||||||
solver.SetTimeStep(dt);
|
|
||||||
solver.AddPipe(pipe);
|
|
||||||
// Open end at port A (left), closed end at port B (right)
|
|
||||||
solver.SetPipeBoundary(pipe, isA: true, BoundaryType.OpenEnd, ambientPressure);
|
|
||||||
solver.SetPipeBoundary(pipe, isA: false, BoundaryType.ClosedEnd);
|
|
||||||
|
|
||||||
// Initial pressure pulse
|
|
||||||
int pulseCells = 5;
|
|
||||||
double pulsePressure = 2 * ambientPressure;
|
|
||||||
for (int i = 0; i < pulseCells; i++)
|
|
||||||
pipe.SetCellState(i, 1.225, 0.0, pulsePressure);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override float Process()
|
|
||||||
{
|
|
||||||
float sample = solver.Step();
|
|
||||||
time += dt;
|
|
||||||
stepCount++;
|
|
||||||
|
|
||||||
double pMid = pipe.GetPressureAtFraction(0.5);
|
|
||||||
sample = (float)((pMid - ambientPressure) / ambientPressure);
|
|
||||||
|
|
||||||
Log(sample);
|
|
||||||
return sample;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Log(float sample)
|
|
||||||
{
|
|
||||||
if (!enableLogging) return;
|
|
||||||
if (stepCount % 10 == 0 && stepCount < 1000)
|
|
||||||
{
|
|
||||||
double pMid = pipe.GetPressureAtFraction(0.5);
|
|
||||||
double pOpen = pipe.GetCellPressure(0);
|
|
||||||
double pClosed = pipe.GetCellPressure(pipe.GetCellCount() - 1);
|
|
||||||
Console.WriteLine(
|
|
||||||
$"t = {time * 1e3:F3} ms Step {stepCount:D4}: " +
|
|
||||||
$"sample = {sample:F3}, " +
|
|
||||||
$"P_mid = {pMid:F2} Pa ({pMid / ambientPressure:F4} atm), " +
|
|
||||||
$"P_open = {pOpen:F2} Pa, P_closed = {pClosed:F2} Pa");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void Draw(RenderWindow target)
|
|
||||||
{
|
|
||||||
float winWidth = target.GetView().Size.X;
|
|
||||||
float winHeight = target.GetView().Size.Y;
|
|
||||||
|
|
||||||
float pipeCenterY = winHeight / 2f;
|
|
||||||
float margin = 60f;
|
|
||||||
float pipeStartX = margin;
|
|
||||||
float pipeEndX = winWidth - margin;
|
|
||||||
float pipeLengthPx = pipeEndX - pipeStartX;
|
|
||||||
int n = pipe.GetCellCount();
|
|
||||||
float dx = pipeLengthPx / (n - 1); // spacing between cell centres
|
|
||||||
|
|
||||||
float baseRadius = 25f;
|
|
||||||
float rangeFactor = 1f;
|
|
||||||
float scaleFactor = 5f;
|
|
||||||
|
|
||||||
// ----- smoothstep helper -----
|
|
||||||
static float SmoothStep(float edge0, float edge1, float x)
|
|
||||||
{
|
|
||||||
float t = Math.Clamp((x - edge0) / (edge1 - edge0), 0f, 1f);
|
|
||||||
return t * t * (3f - 2f * t);
|
|
||||||
}
|
|
||||||
|
|
||||||
// ----- Pre‑compute cell positions and radii -----
|
|
||||||
var centers = new float[n];
|
|
||||||
var radii = new float[n];
|
|
||||||
for (int i = 0; i < n; i++)
|
|
||||||
{
|
|
||||||
double p = pipe.GetCellPressure(i);
|
|
||||||
float deviation = (float)Math.Tanh((p - ambientPressure) / ambientPressure / rangeFactor);
|
|
||||||
radii[i] = baseRadius * (1f + deviation * scaleFactor);
|
|
||||||
if (radii[i] < 2f) radii[i] = 2f;
|
|
||||||
centers[i] = pipeStartX + i * dx;
|
|
||||||
}
|
|
||||||
|
|
||||||
// ----- Build triangle‑strip vertices -----
|
|
||||||
int segmentsPerCell = 8; // smoothness
|
|
||||||
int totalPoints = n + (n - 1) * segmentsPerCell;
|
|
||||||
Vertex[] stripVertices = new Vertex[totalPoints * 2]; // top + bottom for each point
|
|
||||||
int idx = 0;
|
|
||||||
|
|
||||||
for (int i = 0; i < n; i++)
|
|
||||||
{
|
|
||||||
// ---- Cell centre ----
|
|
||||||
float x = centers[i];
|
|
||||||
float r = radii[i];
|
|
||||||
double p = pipe.GetCellPressure(i);
|
|
||||||
Color col = PressureColor(p);
|
|
||||||
|
|
||||||
stripVertices[idx++] = new Vertex(new Vector2f(x, pipeCenterY - r), col);
|
|
||||||
stripVertices[idx++] = new Vertex(new Vector2f(x, pipeCenterY + r), col);
|
|
||||||
|
|
||||||
// ---- Intermediate segments after this cell (if not last) ----
|
|
||||||
if (i < n - 1)
|
|
||||||
{
|
|
||||||
for (int s = 1; s <= segmentsPerCell; s++)
|
|
||||||
{
|
|
||||||
float t = s / (float)segmentsPerCell;
|
|
||||||
float st = SmoothStep(0f, 1f, t);
|
|
||||||
float xi = centers[i] + (centers[i + 1] - centers[i]) * t;
|
|
||||||
float ri = radii[i] + (radii[i + 1] - radii[i]) * st;
|
|
||||||
double pi = pipe.GetCellPressure(i) * (1 - t) + pipe.GetCellPressure(i + 1) * t;
|
|
||||||
Color coli = PressureColor(pi);
|
|
||||||
|
|
||||||
stripVertices[idx++] = new Vertex(new Vector2f(xi, pipeCenterY - ri), coli);
|
|
||||||
stripVertices[idx++] = new Vertex(new Vector2f(xi, pipeCenterY + ri), coli);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Draw the pipe as a triangle strip
|
|
||||||
var pipeMesh = new VertexArray(PrimitiveType.TriangleStrip, (uint)stripVertices.Length);
|
|
||||||
for (int i = 0; i < stripVertices.Length; i++)
|
|
||||||
pipeMesh[(uint)i] = stripVertices[i];
|
|
||||||
target.Draw(pipeMesh);
|
|
||||||
|
|
||||||
// ----- Closed end indicator (right) -----
|
|
||||||
float wallThickness = 8f;
|
|
||||||
var wall = new RectangleShape(new Vector2f(wallThickness, winHeight * 0.6f));
|
|
||||||
wall.Position = new Vector2f(pipeEndX, pipeCenterY - winHeight * 0.6f / 2f);
|
|
||||||
wall.FillColor = new Color(180, 180, 180);
|
|
||||||
target.Draw(wall);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>Blue (low) → Green (ambient) → Red (high).</summary>
|
|
||||||
private Color PressureColor(double pressure)
|
|
||||||
{
|
|
||||||
double range = ambientPressure * 0.05; // ±5% gives full colour swing
|
|
||||||
double t = (pressure - ambientPressure) / range;
|
|
||||||
t = Math.Clamp(t, -1.0, 1.0);
|
|
||||||
|
|
||||||
byte r, g, b;
|
|
||||||
if (t < 0)
|
|
||||||
{
|
|
||||||
double factor = -t;
|
|
||||||
r = 0;
|
|
||||||
g = (byte)(255 * (1 - factor));
|
|
||||||
b = (byte)(255 * factor);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
double factor = t;
|
|
||||||
r = (byte)(255 * factor);
|
|
||||||
g = (byte)(255 * (1 - factor));
|
|
||||||
b = 0;
|
|
||||||
}
|
|
||||||
return new Color(r, g, b);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,23 +1,365 @@
|
|||||||
using SFML.Graphics;
|
using SFML.Graphics;
|
||||||
|
using SFML.System;
|
||||||
|
using FluidSim.Core;
|
||||||
|
using FluidSim.Components;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
namespace FluidSim.Core
|
namespace FluidSim.Tests
|
||||||
{
|
{
|
||||||
public abstract class Scenario
|
public abstract class Scenario
|
||||||
{
|
{
|
||||||
/// <summary>
|
protected const float AmbientPressure = 101325f;
|
||||||
/// Initialize the scenario with a given audio sample rate.
|
protected const float AmbientTemperature = 300f;
|
||||||
/// </summary>
|
public float Throttle { get; set; }
|
||||||
|
public float Load { get; set; }
|
||||||
|
public Font? Font { get; set; }
|
||||||
|
|
||||||
public abstract void Initialize(int sampleRate);
|
public abstract void Initialize(int sampleRate);
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Advance one simulation step and return an audio sample.
|
|
||||||
/// The step size is 1 / sampleRate seconds.
|
|
||||||
/// </summary>
|
|
||||||
public abstract float Process();
|
public abstract float Process();
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Draw the current simulation state onto the given SFML render target.
|
|
||||||
/// </summary>
|
|
||||||
public abstract void Draw(RenderWindow target);
|
public abstract void Draw(RenderWindow target);
|
||||||
|
|
||||||
|
// ---- Dyno curve graph ----
|
||||||
|
private const float RpmBinSize = 50f;
|
||||||
|
private readonly List<(float powerKw, float torqueNm)> _dynoBins = new();
|
||||||
|
private int _lastDynoBin = -1;
|
||||||
|
|
||||||
|
public void ResetDynoCurve()
|
||||||
|
{
|
||||||
|
_dynoBins.Clear();
|
||||||
|
_lastDynoBin = -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected void UpdateDynoCurve(float rpm, float powerKw, float torqueNm)
|
||||||
|
{
|
||||||
|
if (rpm <= 0) return;
|
||||||
|
int bin = (int)(rpm / RpmBinSize);
|
||||||
|
|
||||||
|
while (_dynoBins.Count <= bin)
|
||||||
|
_dynoBins.Add((0f, 0f));
|
||||||
|
|
||||||
|
if (_lastDynoBin >= 0 && bin > _lastDynoBin + 1)
|
||||||
|
{
|
||||||
|
float lastPower = _dynoBins[_lastDynoBin].powerKw > 0 ? _dynoBins[_lastDynoBin].powerKw : 0f;
|
||||||
|
float lastTorque = _dynoBins[_lastDynoBin].torqueNm > 0 ? _dynoBins[_lastDynoBin].torqueNm : 0f;
|
||||||
|
for (int b = _lastDynoBin + 1; b < bin; b++)
|
||||||
|
{
|
||||||
|
float t = (b - _lastDynoBin) / (float)(bin - _lastDynoBin);
|
||||||
|
float interpPower = lastPower + (powerKw - lastPower) * t;
|
||||||
|
float interpTorque = lastTorque + (torqueNm - lastTorque) * t;
|
||||||
|
if (interpPower > _dynoBins[b].powerKw || _dynoBins[b].powerKw <= 0)
|
||||||
|
_dynoBins[b] = (interpPower, _dynoBins[b].torqueNm);
|
||||||
|
if (interpTorque > _dynoBins[b].torqueNm || _dynoBins[b].torqueNm <= 0)
|
||||||
|
_dynoBins[b] = (_dynoBins[b].powerKw, interpTorque);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
var current = _dynoBins[bin];
|
||||||
|
if (powerKw > current.powerKw || current.powerKw <= 0)
|
||||||
|
current.powerKw = powerKw;
|
||||||
|
if (torqueNm > current.torqueNm || current.torqueNm <= 0)
|
||||||
|
current.torqueNm = torqueNm;
|
||||||
|
_dynoBins[bin] = current;
|
||||||
|
|
||||||
|
_lastDynoBin = bin;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected void DrawDynoCurve(RenderWindow target,
|
||||||
|
float graphX, float graphY, float graphWidth, float graphHeight,
|
||||||
|
float currentRpm, float currentPowerKw)
|
||||||
|
{
|
||||||
|
if (_dynoBins.Count == 0) return;
|
||||||
|
|
||||||
|
float maxPowerKw = 0.01f, maxTorqueNm = 0.01f, maxRpm = 1000f;
|
||||||
|
for (int b = 0; b < _dynoBins.Count; b++)
|
||||||
|
{
|
||||||
|
var bin = _dynoBins[b];
|
||||||
|
if (bin.powerKw > 0 || bin.torqueNm > 0)
|
||||||
|
{
|
||||||
|
float rpmBin = b * RpmBinSize + RpmBinSize / 2f;
|
||||||
|
if (bin.powerKw > maxPowerKw) maxPowerKw = bin.powerKw;
|
||||||
|
if (bin.torqueNm > maxTorqueNm) maxTorqueNm = bin.torqueNm;
|
||||||
|
if (rpmBin > maxRpm) maxRpm = rpmBin;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
maxPowerKw *= 1.1f;
|
||||||
|
maxTorqueNm *= 1.1f;
|
||||||
|
maxRpm = MathF.Max(maxRpm * 1.05f, 1000f);
|
||||||
|
|
||||||
|
var bg = new RectangleShape(new Vector2f(graphWidth, graphHeight))
|
||||||
|
{
|
||||||
|
FillColor = new Color(20, 20, 20, 200),
|
||||||
|
Position = new Vector2f(graphX, graphY)
|
||||||
|
};
|
||||||
|
target.Draw(bg);
|
||||||
|
|
||||||
|
const float leftMargin = 50f, rightMargin = 50f, topMargin = 20f, bottomMargin = 35f;
|
||||||
|
float plotX = graphX + leftMargin;
|
||||||
|
float plotY = graphY + topMargin;
|
||||||
|
float plotW = graphWidth - leftMargin - rightMargin;
|
||||||
|
float plotH = graphHeight - topMargin - bottomMargin;
|
||||||
|
|
||||||
|
float xMin = 0f, xMax = maxRpm;
|
||||||
|
float yLeftMin = 0f, yLeftMax = maxPowerKw;
|
||||||
|
float yRightMin = 0f, yRightMax = maxTorqueNm;
|
||||||
|
|
||||||
|
var powerColor = new Color(0xFF, 0x1B, 0x1B);
|
||||||
|
var torqueColor = new Color(0x09, 0x09, 0xFF);
|
||||||
|
var gridColor = new Color(50, 50, 50);
|
||||||
|
|
||||||
|
for (int i = 0; i <= 9; i++)
|
||||||
|
{
|
||||||
|
float t = i / 9f;
|
||||||
|
float x = plotX + t * plotW;
|
||||||
|
var vLine = new VertexArray(PrimitiveType.Lines, 2);
|
||||||
|
vLine[0] = new Vertex(new Vector2f(x, plotY), gridColor);
|
||||||
|
vLine[1] = new Vertex(new Vector2f(x, plotY + plotH), gridColor);
|
||||||
|
target.Draw(vLine);
|
||||||
|
}
|
||||||
|
for (int i = 0; i <= 5; i++)
|
||||||
|
{
|
||||||
|
float t = i / 5f;
|
||||||
|
float y = plotY + (1 - t) * plotH;
|
||||||
|
var hLine = new VertexArray(PrimitiveType.Lines, 2);
|
||||||
|
hLine[0] = new Vertex(new Vector2f(plotX, y), gridColor);
|
||||||
|
hLine[1] = new Vertex(new Vector2f(plotX + plotW, y), gridColor);
|
||||||
|
target.Draw(hLine);
|
||||||
|
}
|
||||||
|
|
||||||
|
DrawLabel(target, "RPM", new Vector2f(graphX + graphWidth / 2 - 12, graphY + graphHeight - 15), Color.White, 12);
|
||||||
|
DrawLabel(target, "kW", new Vector2f(graphX + 5, graphY + 2), Color.White, 11);
|
||||||
|
DrawLabel(target, "Nm", new Vector2f(graphX + graphWidth - 25, graphY + 2), Color.White, 11);
|
||||||
|
|
||||||
|
for (int i = 0; i <= 5; i++)
|
||||||
|
{
|
||||||
|
float leftValue = yLeftMin + (yLeftMax - yLeftMin) * i / 5f;
|
||||||
|
float rightValue = yRightMin + (yRightMax - yRightMin) * i / 5f;
|
||||||
|
float y = plotY + (1 - i / 5f) * plotH;
|
||||||
|
DrawLabel(target, $"{leftValue:F1}", new Vector2f(graphX + 2, y - 6), Color.White, 9);
|
||||||
|
DrawLabel(target, $"{rightValue:F1}", new Vector2f(graphX + graphWidth - 40, y - 6), Color.White, 9);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i <= 9; i++)
|
||||||
|
{
|
||||||
|
float value = xMin + (xMax - xMin) * i / 9f;
|
||||||
|
float x = plotX + i / 9f * plotW;
|
||||||
|
DrawLabel(target, $"{value / 1000f:F1}k", new Vector2f(x - 15, graphY + graphHeight - bottomMargin + 5), Color.White, 9);
|
||||||
|
}
|
||||||
|
|
||||||
|
var powerLine = new VertexArray(PrimitiveType.LineStrip);
|
||||||
|
bool firstPower = true;
|
||||||
|
for (int b = 0; b < _dynoBins.Count; b++)
|
||||||
|
{
|
||||||
|
float rpmBin = b * RpmBinSize + RpmBinSize / 2f;
|
||||||
|
if (rpmBin > xMax) break;
|
||||||
|
var bin = _dynoBins[b];
|
||||||
|
if (bin.powerKw > 0)
|
||||||
|
{
|
||||||
|
float sx = plotX + (rpmBin - xMin) / (xMax - xMin) * plotW;
|
||||||
|
float sy = plotY + (1 - (bin.powerKw - yLeftMin) / (yLeftMax - yLeftMin)) * plotH;
|
||||||
|
if (firstPower) { powerLine.Clear(); firstPower = false; }
|
||||||
|
powerLine.Append(new Vertex(new Vector2f(sx, sy), powerColor));
|
||||||
|
}
|
||||||
|
else if (!firstPower)
|
||||||
|
{
|
||||||
|
target.Draw(powerLine);
|
||||||
|
powerLine.Clear();
|
||||||
|
firstPower = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (!firstPower) target.Draw(powerLine);
|
||||||
|
|
||||||
|
var torqueLine = new VertexArray(PrimitiveType.LineStrip);
|
||||||
|
bool firstTorque = true;
|
||||||
|
for (int b = 0; b < _dynoBins.Count; b++)
|
||||||
|
{
|
||||||
|
float rpmBin = b * RpmBinSize + RpmBinSize / 2f;
|
||||||
|
if (rpmBin > xMax) break;
|
||||||
|
var bin = _dynoBins[b];
|
||||||
|
if (bin.torqueNm > 0)
|
||||||
|
{
|
||||||
|
float sx = plotX + (rpmBin - xMin) / (xMax - xMin) * plotW;
|
||||||
|
float sy = plotY + (1 - (bin.torqueNm - yRightMin) / (yRightMax - yRightMin)) * plotH;
|
||||||
|
if (firstTorque) { torqueLine.Clear(); firstTorque = false; }
|
||||||
|
torqueLine.Append(new Vertex(new Vector2f(sx, sy), torqueColor));
|
||||||
|
}
|
||||||
|
else if (!firstTorque)
|
||||||
|
{
|
||||||
|
target.Draw(torqueLine);
|
||||||
|
torqueLine.Clear();
|
||||||
|
firstTorque = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (!firstTorque) target.Draw(torqueLine);
|
||||||
|
|
||||||
|
if (currentRpm > 0 && currentRpm <= xMax && currentPowerKw > 0)
|
||||||
|
{
|
||||||
|
float sx = plotX + (currentRpm - xMin) / (xMax - xMin) * plotW;
|
||||||
|
float sy = plotY + (1 - (currentPowerKw - yLeftMin) / (yLeftMax - yLeftMin)) * plotH;
|
||||||
|
var dot = new CircleShape(2.5f)
|
||||||
|
{
|
||||||
|
FillColor = Color.White,
|
||||||
|
Position = new Vector2f(sx - 2.5f, sy - 2.5f)
|
||||||
|
};
|
||||||
|
target.Draw(dot);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---- Drawing helpers ----
|
||||||
|
protected Color PressureColor(float pressurePa)
|
||||||
|
{
|
||||||
|
float bar = pressurePa / 1e5f;
|
||||||
|
byte r, g, b;
|
||||||
|
if (bar < 1f)
|
||||||
|
{
|
||||||
|
float f = Math.Clamp(bar, 0f, 1f);
|
||||||
|
r = 0; g = (byte)(255 * f); b = (byte)(255 * (1 - f));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
float f = Math.Min((bar - 1f) / 9f, 1f);
|
||||||
|
r = (byte)(255 * f); g = (byte)(255 * (1 - f)); b = 0;
|
||||||
|
}
|
||||||
|
return new Color(r, g, b);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected Color TemperatureColor(float t)
|
||||||
|
{
|
||||||
|
t = Math.Clamp(t, 0f, 2000f);
|
||||||
|
byte r, g, b;
|
||||||
|
if (t < AmbientTemperature)
|
||||||
|
{
|
||||||
|
float f = t / AmbientTemperature;
|
||||||
|
r = 0; g = (byte)(255 * f); b = (byte)(255 * (1 - f));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
float f = (t - AmbientTemperature) / (2000f - AmbientTemperature);
|
||||||
|
r = (byte)(255 * f); g = (byte)(255 * (1 - f)); b = 0;
|
||||||
|
}
|
||||||
|
return new Color(r, g, b);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected void DrawVolume(RenderWindow target, Volume0D volume,
|
||||||
|
float centerX, float topY, float width, float height)
|
||||||
|
{
|
||||||
|
var rect = new RectangleShape(new Vector2f(width, height))
|
||||||
|
{
|
||||||
|
FillColor = PressureColor(volume.Pressure),
|
||||||
|
Position = new Vector2f(centerX - width / 2f, topY)
|
||||||
|
};
|
||||||
|
target.Draw(rect);
|
||||||
|
var border = new RectangleShape(new Vector2f(width, height))
|
||||||
|
{
|
||||||
|
FillColor = Color.Transparent,
|
||||||
|
OutlineColor = Color.White,
|
||||||
|
OutlineThickness = 1f,
|
||||||
|
Position = rect.Position
|
||||||
|
};
|
||||||
|
target.Draw(border);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected void DrawCylinder(RenderWindow target, Cylinder cylinder,
|
||||||
|
float centerX, float topY, float width, float maxHeight)
|
||||||
|
{
|
||||||
|
float fraction = cylinder.PistonFraction;
|
||||||
|
float currentHeight = maxHeight * fraction;
|
||||||
|
var wall = new RectangleShape(new Vector2f(width, maxHeight))
|
||||||
|
{
|
||||||
|
FillColor = new Color(60, 60, 60),
|
||||||
|
Position = new Vector2f(centerX - width / 2f, topY)
|
||||||
|
};
|
||||||
|
target.Draw(wall);
|
||||||
|
var gas = new RectangleShape(new Vector2f(width, currentHeight))
|
||||||
|
{
|
||||||
|
FillColor = PressureColor(cylinder.Pressure),
|
||||||
|
Position = new Vector2f(centerX - width / 2f, topY)
|
||||||
|
};
|
||||||
|
target.Draw(gas);
|
||||||
|
var piston = new RectangleShape(new Vector2f(width, 4f))
|
||||||
|
{
|
||||||
|
FillColor = Color.White,
|
||||||
|
Position = new Vector2f(centerX - width / 2f, topY + currentHeight)
|
||||||
|
};
|
||||||
|
target.Draw(piston);
|
||||||
|
float valveW = 6f, valveH = 10f, valveY = topY + 4f;
|
||||||
|
var iv = new RectangleShape(new Vector2f(valveW, valveH))
|
||||||
|
{
|
||||||
|
FillColor = cylinder.IntakeValveArea > 0f ? Color.Green : Color.Red,
|
||||||
|
Position = new Vector2f(centerX - width / 2f - valveW - 2f, valveY)
|
||||||
|
};
|
||||||
|
target.Draw(iv);
|
||||||
|
var ev = new RectangleShape(new Vector2f(valveW, valveH))
|
||||||
|
{
|
||||||
|
FillColor = cylinder.ExhaustValveArea > 0f ? Color.Green : Color.Red,
|
||||||
|
Position = new Vector2f(centerX + width / 2f + 2f, valveY)
|
||||||
|
};
|
||||||
|
target.Draw(ev);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected void DrawPipe(RenderWindow target, PipeSystem pipeSystem, int pipeIndex,
|
||||||
|
float pipeCenterY, float pipeStartX, float pipeEndX)
|
||||||
|
{
|
||||||
|
int start = pipeSystem.GetPipeStart(pipeIndex);
|
||||||
|
int end = pipeSystem.GetPipeEnd(pipeIndex);
|
||||||
|
int n = end - start;
|
||||||
|
if (n < 2) return;
|
||||||
|
|
||||||
|
float pipeLen = pipeEndX - pipeStartX;
|
||||||
|
float dx = pipeLen / (n - 1);
|
||||||
|
float baseRadius = 25f;
|
||||||
|
|
||||||
|
var centers = new float[n];
|
||||||
|
var radii = new float[n];
|
||||||
|
var temps = new float[n];
|
||||||
|
for (int i = 0; i < n; i++)
|
||||||
|
{
|
||||||
|
int cell = start + i;
|
||||||
|
float p = pipeSystem.GetCellPressure(cell);
|
||||||
|
float rho = pipeSystem.GetCellDensity(cell);
|
||||||
|
temps[i] = p / MathF.Max(rho * 287f, 1e-12f);
|
||||||
|
float dev = MathF.Tanh((p - AmbientPressure) / AmbientPressure * 0.5f);
|
||||||
|
radii[i] = baseRadius * (1f + dev * 2f);
|
||||||
|
if (radii[i] < 2f) radii[i] = 2f;
|
||||||
|
centers[i] = pipeStartX + i * dx;
|
||||||
|
}
|
||||||
|
|
||||||
|
int segments = 8;
|
||||||
|
var va = new VertexArray(PrimitiveType.TriangleStrip);
|
||||||
|
for (int i = 0; i < n; i++)
|
||||||
|
{
|
||||||
|
float x = centers[i], r = radii[i];
|
||||||
|
Color col = TemperatureColor(temps[i]);
|
||||||
|
va.Append(new Vertex(new Vector2f(x, pipeCenterY - r), col));
|
||||||
|
va.Append(new Vertex(new Vector2f(x, pipeCenterY + r), col));
|
||||||
|
if (i < n - 1)
|
||||||
|
{
|
||||||
|
for (int s = 1; s <= segments; s++)
|
||||||
|
{
|
||||||
|
float t = s / (float)segments;
|
||||||
|
float xi = centers[i] + (centers[i + 1] - centers[i]) * t;
|
||||||
|
float ri = radii[i] + (radii[i + 1] - radii[i]) * t;
|
||||||
|
float Ti = temps[i] + (temps[i + 1] - temps[i]) * t;
|
||||||
|
Color colS = TemperatureColor(Ti);
|
||||||
|
va.Append(new Vertex(new Vector2f(xi, pipeCenterY - ri), colS));
|
||||||
|
va.Append(new Vertex(new Vector2f(xi, pipeCenterY + ri), colS));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
target.Draw(va);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected void DrawLabel(RenderWindow target, string text, Vector2f position, Color fillColor, uint characterSize = 14)
|
||||||
|
{
|
||||||
|
if (Font == null) return;
|
||||||
|
var txt = new Text(Font)
|
||||||
|
{
|
||||||
|
DisplayedString = text,
|
||||||
|
Position = position,
|
||||||
|
FillColor = fillColor,
|
||||||
|
CharacterSize = characterSize
|
||||||
|
};
|
||||||
|
target.Draw(txt);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
266
Scenarios/SingleCylScenario.cs
Normal file
266
Scenarios/SingleCylScenario.cs
Normal file
@@ -0,0 +1,266 @@
|
|||||||
|
using FluidSim.Components;
|
||||||
|
using FluidSim.Core;
|
||||||
|
using FluidSim.Interfaces;
|
||||||
|
using FluidSim.Utils;
|
||||||
|
using SFML.Graphics;
|
||||||
|
using SFML.System;
|
||||||
|
using System;
|
||||||
|
|
||||||
|
namespace FluidSim.Tests
|
||||||
|
{
|
||||||
|
public class SingleCylScenario : Scenario
|
||||||
|
{
|
||||||
|
private Crankshaft crankshaft;
|
||||||
|
private Cylinder cylinder;
|
||||||
|
|
||||||
|
private PipeSystem pipeSystem;
|
||||||
|
private BoundarySystem boundaries;
|
||||||
|
private Solver solver;
|
||||||
|
|
||||||
|
private Volume0D intakePlenum;
|
||||||
|
private Port plenumInlet, plenumOutlet;
|
||||||
|
private Volume0D exhaustCollector;
|
||||||
|
private Port colIn, colOut;
|
||||||
|
|
||||||
|
private int throttleAreaIdx, plenumRunnerAreaIdx, intakeValveIdx, exhaustValveIdx;
|
||||||
|
private float[] orificeAreas;
|
||||||
|
private int intakeOpenIdx, exhaustOpenIdx;
|
||||||
|
|
||||||
|
private SoundProcessor exhaustSound, intakeSound;
|
||||||
|
private OutdoorExhaustReverb reverb;
|
||||||
|
|
||||||
|
private double dt;
|
||||||
|
private int stepCount;
|
||||||
|
|
||||||
|
private float _maxThrottleArea;
|
||||||
|
private float intakePipeArea, exhaustPipeArea;
|
||||||
|
private const float MaxBrakeTorque = 30.0f; // Nm at full load
|
||||||
|
|
||||||
|
public override void Initialize(int sampleRate)
|
||||||
|
{
|
||||||
|
dt = 1.0 / sampleRate;
|
||||||
|
|
||||||
|
// Throttle body diameter 44mm (typical for 250cc MX)
|
||||||
|
_maxThrottleArea = (float)Units.AreaFromDiameter(44 * Units.mm);
|
||||||
|
|
||||||
|
// ---- Crankshaft ----
|
||||||
|
crankshaft = new Crankshaft(2000);
|
||||||
|
crankshaft.Inertia = 0.02f; // kg·m² (crank + flywheel)
|
||||||
|
crankshaft.FrictionConstant = 3.0f; // Nm – bearings, rings, seals
|
||||||
|
crankshaft.FrictionViscous = 0.002f; // Nm/(rad/s) – oil windage
|
||||||
|
|
||||||
|
// ---- Cylinder (CRF250R) ----
|
||||||
|
float bore = 0.078f; // 78 mm
|
||||||
|
float stroke = 0.0522f; // 52.2 mm → 249.4 cc
|
||||||
|
float conRod = 0.1044f; // 2× stroke
|
||||||
|
float compRatio = 13.5f; // typical
|
||||||
|
|
||||||
|
// Valve events (high‑performance MX cam)
|
||||||
|
float ivo = 340f, ivc = 600f; // intake opens 20° BTDC (overlap), closes 60° ABDC
|
||||||
|
float evo = 120f, evc = 380f; // exhaust opens 60° BBDC, closes 20° ATDC
|
||||||
|
|
||||||
|
cylinder = new Cylinder(bore, stroke, conRod, compRatio,
|
||||||
|
ivo, ivc, evo, evc, crankshaft)
|
||||||
|
{
|
||||||
|
IntakeValveDiameter = 0.036f, // 36 mm
|
||||||
|
IntakeValveLift = 0.0095f, // 9.5 mm
|
||||||
|
ExhaustValveDiameter = 0.030f, // 30 mm
|
||||||
|
ExhaustValveLift = 0.0085f // 8.5 mm
|
||||||
|
};
|
||||||
|
|
||||||
|
// ---- Pipe system ----
|
||||||
|
int[] pipeStart = { 0, 10, 20 };
|
||||||
|
int[] pipeEnd = { 10, 20, 70 };
|
||||||
|
int totalCells = pipeEnd[^1];
|
||||||
|
float[] area = new float[totalCells];
|
||||||
|
float[] dx = new float[totalCells];
|
||||||
|
|
||||||
|
float intakeDia = 0.040f; // 40 mm intake runner
|
||||||
|
float exhaustDia = 0.038f; // 38 mm exhaust primary
|
||||||
|
intakePipeArea = MathF.PI * 0.25f * intakeDia * intakeDia;
|
||||||
|
exhaustPipeArea = MathF.PI * 0.25f * exhaustDia * exhaustDia;
|
||||||
|
|
||||||
|
float intakeLenBefore = 0.15f; // throttle body to plenum
|
||||||
|
float intakeLenRunner = 0.25f; // plenum to valve
|
||||||
|
float exhaustLen = 0.50f; // exhaust length
|
||||||
|
|
||||||
|
for (int i = 0; i < totalCells; i++)
|
||||||
|
{
|
||||||
|
if (i < 10)
|
||||||
|
{
|
||||||
|
area[i] = intakePipeArea; dx[i] = intakeLenBefore / 10f;
|
||||||
|
}
|
||||||
|
else if (i < 20)
|
||||||
|
{
|
||||||
|
area[i] = intakePipeArea; dx[i] = intakeLenRunner / 10f;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
area[i] = exhaustPipeArea; dx[i] = exhaustLen / 50f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pipeSystem = new PipeSystem(totalCells, pipeStart, pipeEnd, area, dx,
|
||||||
|
1.225f, 0f, 101325f);
|
||||||
|
pipeSystem.DampingMultiplier = 1.0f;
|
||||||
|
pipeSystem.EnergyRelaxationRate = 0.5f;
|
||||||
|
pipeSystem.AmbientPressure = 101325f;
|
||||||
|
|
||||||
|
// ---- Volumes ----
|
||||||
|
intakePlenum = new Volume0D(1.0e-3f, 101325f, 300f); // 1 litre airbox
|
||||||
|
plenumInlet = intakePlenum.CreatePort();
|
||||||
|
plenumOutlet = intakePlenum.CreatePort();
|
||||||
|
exhaustCollector = new Volume0D(10e-6f, 101325f, 800f); // unused
|
||||||
|
colIn = exhaustCollector.CreatePort();
|
||||||
|
colOut = exhaustCollector.CreatePort();
|
||||||
|
|
||||||
|
// ---- Boundary system ----
|
||||||
|
boundaries = new BoundarySystem(pipeSystem, maxOrifices: 4, maxOpenEnds: 2);
|
||||||
|
|
||||||
|
throttleAreaIdx = 0;
|
||||||
|
plenumRunnerAreaIdx = 1;
|
||||||
|
intakeValveIdx = 2;
|
||||||
|
exhaustValveIdx = 3;
|
||||||
|
|
||||||
|
// Open ends (pipe area = pipe cross‑section)
|
||||||
|
boundaries.AddOpenEnd(pipeIndex: 0, isLeftEnd: true, 101325f, intakePipeArea);
|
||||||
|
intakeOpenIdx = 0;
|
||||||
|
boundaries.AddOpenEnd(pipeIndex: 2, isLeftEnd: false, 101325f, exhaustPipeArea);
|
||||||
|
exhaustOpenIdx = 1;
|
||||||
|
|
||||||
|
// Orifices
|
||||||
|
boundaries.AddOrifice(plenumInlet, pipeIndex: 0, isLeftEnd: false, throttleAreaIdx, 0.7f); // throttle
|
||||||
|
boundaries.AddOrifice(plenumOutlet, pipeIndex: 1, isLeftEnd: true, plenumRunnerAreaIdx, 1.0f); // plenum→runner
|
||||||
|
boundaries.AddOrifice(cylinder.IntakePort, pipeIndex: 1, isLeftEnd: false, intakeValveIdx, 1.0f); // intake valve
|
||||||
|
boundaries.AddOrifice(cylinder.ExhaustPort, pipeIndex: 2, isLeftEnd: true, exhaustValveIdx, 1.0f); // exhaust valve
|
||||||
|
|
||||||
|
orificeAreas = new float[4];
|
||||||
|
orificeAreas[plenumRunnerAreaIdx] = intakePipeArea; // runner cross‑section (fixed)
|
||||||
|
|
||||||
|
// ---- Solver ----
|
||||||
|
solver = new Solver { SubStepCount = 4, EnableProfiling = false };
|
||||||
|
solver.SetTimeStep(dt);
|
||||||
|
solver.SetPipeSystem(pipeSystem);
|
||||||
|
solver.SetBoundarySystem(boundaries);
|
||||||
|
solver.AddComponent(cylinder);
|
||||||
|
solver.AddComponent(intakePlenum);
|
||||||
|
solver.AddComponent(exhaustCollector);
|
||||||
|
|
||||||
|
// ---- Sound ----
|
||||||
|
exhaustSound = new SoundProcessor(sampleRate, 1f) { Gain = 10f };
|
||||||
|
intakeSound = new SoundProcessor(sampleRate, 1f) { Gain = 10f };
|
||||||
|
reverb = new OutdoorExhaustReverb(sampleRate);
|
||||||
|
|
||||||
|
stepCount = 0;
|
||||||
|
Console.WriteLine("CRF250R engine ready.");
|
||||||
|
}
|
||||||
|
|
||||||
|
public override float Process()
|
||||||
|
{
|
||||||
|
// Manual brake torque (0..30 Nm)
|
||||||
|
float loadTorque = Load * MaxBrakeTorque;
|
||||||
|
crankshaft.SetLoadTorque(loadTorque);
|
||||||
|
|
||||||
|
crankshaft.Step((float)dt);
|
||||||
|
cylinder.PreStep((float)dt);
|
||||||
|
|
||||||
|
float throttledArea = _maxThrottleArea * Math.Clamp(Throttle, 0.001f, 1f);
|
||||||
|
orificeAreas[throttleAreaIdx] = throttledArea;
|
||||||
|
|
||||||
|
orificeAreas[intakeValveIdx] = cylinder.IntakeValveArea;
|
||||||
|
orificeAreas[exhaustValveIdx] = cylinder.ExhaustValveArea;
|
||||||
|
boundaries.SetOrificeAreas(orificeAreas);
|
||||||
|
|
||||||
|
solver.Step();
|
||||||
|
stepCount++;
|
||||||
|
|
||||||
|
float exhaustFlow = boundaries.GetOpenEndMassFlow(exhaustOpenIdx);
|
||||||
|
float intakeFlow = boundaries.GetOpenEndMassFlow(intakeOpenIdx);
|
||||||
|
|
||||||
|
float exhaustDry = exhaustSound.Process(exhaustFlow);
|
||||||
|
float intakeDry = intakeSound.Process(intakeFlow);
|
||||||
|
|
||||||
|
if (stepCount % 1000 == 0)
|
||||||
|
{
|
||||||
|
float rpm = crankshaft.AngularVelocity * 60f / (2f * MathF.PI);
|
||||||
|
float crankDeg = (crankshaft.CrankAngle + cylinder.PhaseOffset) * 180f / MathF.PI % 720f;
|
||||||
|
Console.WriteLine($"Step {stepCount}, CA={crankDeg:F1}°, RPM={rpm:F0}, CylP={cylinder.Pressure/1e5f:F2} bar");
|
||||||
|
Console.WriteLine($" intake flow: {intakeFlow:F6}, exhaust flow: {exhaustFlow:F6}");
|
||||||
|
|
||||||
|
var (r0L, u0L, p0L) = pipeSystem.GetInteriorStateLeft(0);
|
||||||
|
var (r0R, u0R, p0R) = pipeSystem.GetInteriorStateRight(0);
|
||||||
|
Console.WriteLine($" Pipe0 L: rho={r0L:F4} u={u0L:F3} p={p0L/1e5:F3}bar | R: rho={r0R:F4} u={u0R:F3} p={p0R/1e5:F3}bar");
|
||||||
|
|
||||||
|
var (r1L, u1L, p1L) = pipeSystem.GetInteriorStateLeft(1);
|
||||||
|
var (r1R, u1R, p1R) = pipeSystem.GetInteriorStateRight(1);
|
||||||
|
Console.WriteLine($" Pipe1 L: rho={r1L:F4} u={u1L:F3} p={p1L/1e5:F3}bar | R: rho={r1R:F4} u={u1R:F3} p={p1R/1e5:F3}bar");
|
||||||
|
|
||||||
|
var (r2L, u2L, p2L) = pipeSystem.GetInteriorStateLeft(2);
|
||||||
|
var (r2R, u2R, p2R) = pipeSystem.GetInteriorStateRight(2);
|
||||||
|
Console.WriteLine($" Pipe2 L: rho={r2L:F4} u={u2L:F3} p={p2L/1e5:F3}bar | R: rho={r2R:F4} u={u2R:F3} p={p2R/1e5:F3}bar");
|
||||||
|
|
||||||
|
Console.WriteLine($" Plenum P={intakePlenum.Pressure/1e5:F3}bar, mass={intakePlenum.Mass:E4} kg");
|
||||||
|
Console.WriteLine($" Cyl mass={cylinder.Mass:E4} kg");
|
||||||
|
}
|
||||||
|
|
||||||
|
return reverb.Process((intakeDry + exhaustDry) * 0.5f);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Draw(RenderWindow target)
|
||||||
|
{
|
||||||
|
float winW = target.GetView().Size.X;
|
||||||
|
float winH = target.GetView().Size.Y;
|
||||||
|
|
||||||
|
float intakeY = winH / 2f - 40f;
|
||||||
|
float exhaustY = winH / 2f + 80f;
|
||||||
|
float openEndX = 40f;
|
||||||
|
|
||||||
|
float pipe1StartX = openEndX;
|
||||||
|
float pipe1EndX = pipe1StartX + 120f;
|
||||||
|
DrawPipe(target, pipeSystem, 0, intakeY, pipe1StartX, pipe1EndX);
|
||||||
|
|
||||||
|
float throttleX = pipe1EndX + 5f;
|
||||||
|
var throttleRect = new RectangleShape(new Vector2f(8f, 30f))
|
||||||
|
{
|
||||||
|
FillColor = Color.Yellow,
|
||||||
|
Position = new Vector2f(throttleX, intakeY - 15f)
|
||||||
|
};
|
||||||
|
target.Draw(throttleRect);
|
||||||
|
|
||||||
|
float plenW = 60f, plenH = 80f;
|
||||||
|
float plenLeftX = throttleX + 10f;
|
||||||
|
float plenCenterX = plenLeftX + plenW / 2f;
|
||||||
|
float plenTopY = intakeY - plenH / 2f;
|
||||||
|
DrawVolume(target, intakePlenum, plenCenterX, plenTopY, plenW, plenH);
|
||||||
|
|
||||||
|
float runnerStartX = plenLeftX + plenW + 5f;
|
||||||
|
float runnerEndX = runnerStartX + 100f;
|
||||||
|
DrawPipe(target, pipeSystem, 1, intakeY, runnerStartX, runnerEndX);
|
||||||
|
|
||||||
|
float cylCX = runnerEndX + 50f;
|
||||||
|
float cylTopY = intakeY - 120f;
|
||||||
|
float cylW = 80f, cylMaxH = 240f;
|
||||||
|
DrawCylinder(target, cylinder, cylCX, cylTopY, cylW, cylMaxH);
|
||||||
|
|
||||||
|
float exhStartX = cylCX + cylW / 2f + 20f;
|
||||||
|
float exhEndX = winW - 60f;
|
||||||
|
DrawPipe(target, pipeSystem, 2, exhaustY, exhStartX, exhEndX);
|
||||||
|
|
||||||
|
// --- RPM & Power labels ---
|
||||||
|
float rpm = crankshaft.AngularVelocity * 60f / (2f * MathF.PI);
|
||||||
|
float powerKw = crankshaft.AveragePower * 1e-3f;
|
||||||
|
DrawLabel(target, $"RPM: {rpm:F0}", new Vector2f(20, 90), Color.White, 24);
|
||||||
|
DrawLabel(target, $"Power: {powerKw:F2} kW", new Vector2f(20, 115), Color.White, 24);
|
||||||
|
|
||||||
|
// --- Dyno curve ---
|
||||||
|
float torqueNm = crankshaft.AverageTorque;
|
||||||
|
UpdateDynoCurve(rpm, powerKw, torqueNm);
|
||||||
|
|
||||||
|
float graphX = winW - 410f;
|
||||||
|
float graphY = winH - 260f;
|
||||||
|
float graphW = 400f;
|
||||||
|
float graphH = 250f;
|
||||||
|
DrawDynoCurve(target, graphX, graphY, graphW, graphH, rpm, powerKw);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,158 +0,0 @@
|
|||||||
using System;
|
|
||||||
using FluidSim.Components;
|
|
||||||
using FluidSim.Utils;
|
|
||||||
using SFML.Graphics;
|
|
||||||
using SFML.System;
|
|
||||||
|
|
||||||
namespace FluidSim.Core
|
|
||||||
{
|
|
||||||
public class SodShockTubeScenario : Scenario
|
|
||||||
{
|
|
||||||
private Solver solver;
|
|
||||||
private Pipe1D pipe;
|
|
||||||
private int stepCount;
|
|
||||||
private double time;
|
|
||||||
private double dt;
|
|
||||||
private double ambientPressure = 1.0 * Units.atm;
|
|
||||||
private const double GasConstant = 287.0;
|
|
||||||
|
|
||||||
public override void Initialize(int sampleRate)
|
|
||||||
{
|
|
||||||
dt = 1.0 / sampleRate;
|
|
||||||
double length = 1.0;
|
|
||||||
double area = 1.0;
|
|
||||||
int nCells = 200;
|
|
||||||
|
|
||||||
pipe = new Pipe1D(length, area, sampleRate, forcedCellCount: nCells);
|
|
||||||
pipe.SetUniformState(0.125, 0.0, 0.1 * ambientPressure); // right state
|
|
||||||
|
|
||||||
// Left half high pressure
|
|
||||||
for (int i = 0; i < nCells / 2; i++)
|
|
||||||
pipe.SetCellState(i, 1.0, 0.0, ambientPressure);
|
|
||||||
|
|
||||||
solver = new Solver();
|
|
||||||
solver.SetTimeStep(dt);
|
|
||||||
solver.AddPipe(pipe);
|
|
||||||
solver.SetPipeBoundary(pipe, isA: true, BoundaryType.ClosedEnd);
|
|
||||||
solver.SetPipeBoundary(pipe, isA: false, BoundaryType.ClosedEnd);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override float Process()
|
|
||||||
{
|
|
||||||
float sample = solver.Step();
|
|
||||||
time += dt;
|
|
||||||
stepCount++;
|
|
||||||
|
|
||||||
double pMid = pipe.GetPressureAtFraction(0.5);
|
|
||||||
float audio = (float)((pMid - ambientPressure) / ambientPressure);
|
|
||||||
|
|
||||||
bool log = true;
|
|
||||||
|
|
||||||
if (log)
|
|
||||||
{
|
|
||||||
int n = pipe.GetCellCount();
|
|
||||||
Console.WriteLine($"step {stepCount}:");
|
|
||||||
Console.WriteLine("i rho (kg/m³) p (Pa) T (K) u (m/s)");
|
|
||||||
for (int i = 0; i < n; i++)
|
|
||||||
{
|
|
||||||
if (i % 10 == 0)
|
|
||||||
{
|
|
||||||
double rho = pipe.GetCellDensity(i);
|
|
||||||
double p = pipe.GetCellPressure(i);
|
|
||||||
double u = pipe.GetCellVelocity(i);
|
|
||||||
double T = p / (rho * GasConstant); // GasConstant = 287.0
|
|
||||||
Console.WriteLine($"{i,-4} {rho,10:F4} {p,10:F1} {T,8:F2} {u,10:F4}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Console.WriteLine();
|
|
||||||
}
|
|
||||||
|
|
||||||
return audio;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void Draw(RenderWindow target)
|
|
||||||
{
|
|
||||||
float winW = target.GetView().Size.X;
|
|
||||||
float winH = target.GetView().Size.Y;
|
|
||||||
float centerY = winH / 2f;
|
|
||||||
float margin = 40f;
|
|
||||||
float pipeStartX = margin;
|
|
||||||
float pipeEndX = winW - margin;
|
|
||||||
float pipeLenPx = pipeEndX - pipeStartX;
|
|
||||||
int n = pipe.GetCellCount();
|
|
||||||
float dx = pipeLenPx / (n - 1);
|
|
||||||
float baseRadius = 60f;
|
|
||||||
|
|
||||||
Vertex[] vertices = new Vertex[n * 2];
|
|
||||||
for (int i = 0; i < n; i++)
|
|
||||||
{
|
|
||||||
float x = pipeStartX + i * dx;
|
|
||||||
|
|
||||||
double p = pipe.GetCellPressure(i);
|
|
||||||
double rho = pipe.GetCellDensity(i);
|
|
||||||
double T = p / (rho * GasConstant); // temperature in Kelvin
|
|
||||||
|
|
||||||
// Radius from pressure (exaggerated deviation)
|
|
||||||
float r = baseRadius * (float)(p / ambientPressure * 2);
|
|
||||||
if (r < 4f) r = 4f;
|
|
||||||
|
|
||||||
// Colour from temperature
|
|
||||||
Color col = TemperatureColor(T);
|
|
||||||
|
|
||||||
vertices[i * 2] = new Vertex(new Vector2f(x, centerY - r), col);
|
|
||||||
vertices[i * 2 + 1] = new Vertex(new Vector2f(x, centerY + r), col);
|
|
||||||
}
|
|
||||||
target.Draw(vertices, PrimitiveType.TriangleStrip);
|
|
||||||
|
|
||||||
// Diaphragm marker (faint white line at initial interface)
|
|
||||||
float diaphragmX = pipeStartX + (n / 2) * dx;
|
|
||||||
var line = new RectangleShape(new Vector2f(2f, winH * 0.5f));
|
|
||||||
line.Position = new Vector2f(diaphragmX - 1f, centerY - winH * 0.25f);
|
|
||||||
line.FillColor = new Color(255, 255, 255, 80);
|
|
||||||
target.Draw(line);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Custom temperature‑to‑hue mapping that matches the given Sod‑tube hue values:
|
|
||||||
/// 250 K → 176, 300 K → 122, 350 K → 120?, 450 K → 71.
|
|
||||||
/// Interpolates piecewise linearly, clamping outside [250,450].
|
|
||||||
/// </summary>
|
|
||||||
private Color TemperatureColor(double T)
|
|
||||||
{
|
|
||||||
// 1. Map temperature to hue (0–360)
|
|
||||||
double[] Tknots = { 250, 282, 353, 450 };
|
|
||||||
double[] Hknots = { 176, 179, 122, 71 };
|
|
||||||
double hue;
|
|
||||||
if (T <= Tknots[0]) hue = Hknots[0];
|
|
||||||
else if (T >= Tknots[^1]) hue = Hknots[^1];
|
|
||||||
else
|
|
||||||
{
|
|
||||||
int i = 0;
|
|
||||||
while (i < Tknots.Length - 1 && T > Tknots[i + 1]) i++;
|
|
||||||
double frac = (T - Tknots[i]) / (Tknots[i + 1] - Tknots[i]);
|
|
||||||
hue = Hknots[i] + frac * (Hknots[i + 1] - Hknots[i]);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 2. Convert hue to RGB (S = 1, V = 1)
|
|
||||||
double h = hue / 60.0;
|
|
||||||
int sector = (int)Math.Floor(h);
|
|
||||||
double f = h - sector;
|
|
||||||
byte p = 0;
|
|
||||||
byte q = (byte)(255 * (1 - f));
|
|
||||||
byte tByte = (byte)(255 * f);
|
|
||||||
byte v = 255;
|
|
||||||
|
|
||||||
byte r, g, b;
|
|
||||||
switch (sector % 6)
|
|
||||||
{
|
|
||||||
case 0: r = v; g = tByte; b = p; break;
|
|
||||||
case 1: r = q; g = v; b = p; break;
|
|
||||||
case 2: r = p; g = v; b = tByte; break;
|
|
||||||
case 3: r = p; g = q; b = v; break;
|
|
||||||
case 4: r = tByte; g = p; b = v; break;
|
|
||||||
default: r = v; g = p; b = q; break;
|
|
||||||
}
|
|
||||||
return new Color(r, g, b);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
102
Scenarios/TestScenario.cs
Normal file
102
Scenarios/TestScenario.cs
Normal file
@@ -0,0 +1,102 @@
|
|||||||
|
using System;
|
||||||
|
using SFML.Graphics;
|
||||||
|
using SFML.System;
|
||||||
|
using FluidSim.Core;
|
||||||
|
|
||||||
|
namespace FluidSim.Tests
|
||||||
|
{
|
||||||
|
public class TestScenario : Scenario
|
||||||
|
{
|
||||||
|
private PipeSystem pipeSystem;
|
||||||
|
private BoundarySystem boundaries;
|
||||||
|
private Solver solver;
|
||||||
|
|
||||||
|
private int[] pipeStart = { 0 };
|
||||||
|
private int[] pipeEnd;
|
||||||
|
|
||||||
|
private double dt;
|
||||||
|
private int stepCount;
|
||||||
|
|
||||||
|
// Sound output: use pressure at open end
|
||||||
|
private SoundProcessor openEndSound;
|
||||||
|
private int openEndIdx = 0; // index of the open end in BoundarySystem (we added only one)
|
||||||
|
|
||||||
|
public override void Initialize(int sampleRate)
|
||||||
|
{
|
||||||
|
dt = 1.0 / sampleRate;
|
||||||
|
|
||||||
|
const int cellCount = 200;
|
||||||
|
float length = 2f;
|
||||||
|
float dia = 0.02f;
|
||||||
|
float area = MathF.PI * 0.25f * dia * dia;
|
||||||
|
|
||||||
|
float[] areas = new float[cellCount];
|
||||||
|
float[] dxs = new float[cellCount];
|
||||||
|
float dx = length / cellCount;
|
||||||
|
for (int i = 0; i < cellCount; i++)
|
||||||
|
{
|
||||||
|
areas[i] = area;
|
||||||
|
dxs[i] = dx;
|
||||||
|
}
|
||||||
|
|
||||||
|
pipeEnd = new[] { cellCount };
|
||||||
|
|
||||||
|
float rho0 = 101325f / (287f * 300f);
|
||||||
|
pipeSystem = new PipeSystem(cellCount, pipeStart, pipeEnd, areas, dxs,
|
||||||
|
rho0, 0f, 101325f);
|
||||||
|
pipeSystem.DampingMultiplier = 0f;
|
||||||
|
pipeSystem.EnergyRelaxationRate = 0f;
|
||||||
|
pipeSystem.AmbientPressure = 101325f;
|
||||||
|
|
||||||
|
// Pressure bubble near right end
|
||||||
|
float pBubble = 10f * 101325f;
|
||||||
|
float TBubble = 2000f;
|
||||||
|
float rhoBubble = pBubble / (287f * TBubble);
|
||||||
|
for (int i = 0; i <= 10; i++)
|
||||||
|
pipeSystem.SetCellState(i, rhoBubble, 0f, pBubble);
|
||||||
|
|
||||||
|
// Boundaries: left closed, right open
|
||||||
|
boundaries = new BoundarySystem(pipeSystem, maxOrifices: 1, maxOpenEnds: 1);
|
||||||
|
boundaries.AddOrifice(null, pipeIndex: 0, isLeftEnd: true, areaIndex: 0, 1f);
|
||||||
|
boundaries.AddOpenEnd(pipeIndex: 0, isLeftEnd: false, 101325f, area);
|
||||||
|
float[] orificeAreas = new float[1] { 0f };
|
||||||
|
boundaries.SetOrificeAreas(orificeAreas);
|
||||||
|
|
||||||
|
solver = new Solver { SubStepCount = 3};
|
||||||
|
solver.SetTimeStep(dt);
|
||||||
|
solver.SetPipeSystem(pipeSystem);
|
||||||
|
solver.SetBoundarySystem(boundaries);
|
||||||
|
|
||||||
|
solver.EnableProfiling = true;
|
||||||
|
pipeSystem.EnableProfiling = true;
|
||||||
|
|
||||||
|
// Simple sound processor: convert mass flow rate to audio
|
||||||
|
openEndSound = new SoundProcessor(sampleRate, 1f) { Gain = 2f };
|
||||||
|
|
||||||
|
Console.WriteLine("Pulse test ready.");
|
||||||
|
stepCount = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override float Process()
|
||||||
|
{
|
||||||
|
solver.Step();
|
||||||
|
stepCount++;
|
||||||
|
|
||||||
|
float flow = boundaries.GetOpenEndMassFlow(openEndIdx);
|
||||||
|
float sample = openEndSound.Process(flow);
|
||||||
|
|
||||||
|
return sample;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Draw(RenderWindow target)
|
||||||
|
{
|
||||||
|
float winW = target.GetView().Size.X;
|
||||||
|
float winH = target.GetView().Size.Y;
|
||||||
|
|
||||||
|
float startX = 50f;
|
||||||
|
float endX = winW - 50f;
|
||||||
|
float y = winH / 2f;
|
||||||
|
DrawPipe(target, pipeSystem, 0, y, startX, endX);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,10 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Text;
|
|
||||||
|
|
||||||
namespace FluidSim.Sources
|
|
||||||
{
|
|
||||||
internal class EffortSource
|
|
||||||
{
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,10 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Text;
|
|
||||||
|
|
||||||
namespace FluidSim.Sources
|
|
||||||
{
|
|
||||||
internal class FlowSource
|
|
||||||
{
|
|
||||||
}
|
|
||||||
}
|
|
||||||
BIN
fonts/FiraCodeNerdFont-Medium.ttf
Normal file
BIN
fonts/FiraCodeNerdFont-Medium.ttf
Normal file
Binary file not shown.
1
trace.speedscope.speedscope.json
Normal file
1
trace.speedscope.speedscope.json
Normal file
File diff suppressed because one or more lines are too long
Reference in New Issue
Block a user