Removed collided print
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@@ -90,7 +90,7 @@ namespace Voxel
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if (moveVector.X != originalVector.X)
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{
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Velocity.X = 0; Console.WriteLine("Collided X");
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Velocity.X = 0;
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}
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if (moveVector.Y != originalVector.Y)
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@@ -100,7 +100,7 @@ namespace Voxel
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if (moveVector.Z != originalVector.Z)
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{
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Velocity.Z = 0; Console.WriteLine("Collided Z");
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Velocity.Z = 0;
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}
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OnGround = moveVector.Y != originalVector.Y && originalVector.Y < 0;
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